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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 3f4008eb8b9..ebd45ef8e67 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -350,23 +350,15 @@ void EEVEE_subsurface_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if (!DRW_pass_is_empty(psl->sss_translucency_ps)) {
/* We sample the shadow-maps using normal sampler. We need to disable Comparison mode.
* TODO(fclem) avoid this by using sampler objects.*/
- GPU_texture_bind(sldata->shadow_cube_pool, 0);
GPU_texture_compare_mode(sldata->shadow_cube_pool, false);
- GPU_texture_unbind(sldata->shadow_cube_pool);
- GPU_texture_bind(sldata->shadow_cascade_pool, 0);
GPU_texture_compare_mode(sldata->shadow_cascade_pool, false);
- GPU_texture_unbind(sldata->shadow_cascade_pool);
GPU_framebuffer_bind(fbl->sss_translucency_fb);
DRW_draw_pass(psl->sss_translucency_ps);
/* Reset original state. */
- GPU_texture_bind(sldata->shadow_cube_pool, 0);
GPU_texture_compare_mode(sldata->shadow_cube_pool, true);
- GPU_texture_unbind(sldata->shadow_cube_pool);
- GPU_texture_bind(sldata->shadow_cascade_pool, 0);
GPU_texture_compare_mode(sldata->shadow_cascade_pool, true);
- GPU_texture_unbind(sldata->shadow_cascade_pool);
}
/* 1. horizontal pass */