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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index 689f99edad9..a0bfd440dd9 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -60,7 +60,11 @@ vec2 get_ao_area(float view_depth, float radius)
vec2 get_ao_noise(void)
{
- return texelfetch_noise_tex(gl_FragCoord.xy).xy;
+ vec2 noise = texelfetch_noise_tex(gl_FragCoord.xy).xy;
+ /* Decorrelate noise from AA. */
+ /* TODO(fclem) we should use a more general approach for more random number dimentions. */
+ noise = fract(noise * 6.1803402007);
+ return noise;
}
vec2 get_ao_dir(float jitter)