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AgeCommit message (Expand)Author
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
2021-09-22EEVEE fix gloss low roughness errorJake
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-04-20Fix T87369 EEVEE: Ambient Oclussion: Firefly caused by degenerated normalClément Foucault
2021-04-20Fix T87541 EEVEE: AO causes black outline around objects and NaN pixelsClément Foucault
2021-03-21Fix T86660 EEVEE: Undefined behaviour in specular_occlusionClément Foucault
2021-03-16Fix T86612 EEVEE: Wrong AmbientOcclusion on refractive materialsClément Foucault
2021-03-14EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfacesClément Foucault
2021-03-10Cleanup: EEVEE: Remove unused function and fix commentClément Foucault
2021-03-08Fix T81741 EEVEE: Ambient Occlusion does not converge properlyClément Foucault
2021-03-08EEVEE: Occlusion: Use ScreenSpaceRay for iterationClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-02-21EEVEE: Ambient Occlusion Node: Support inverted and distance parametersClément Foucault
2021-02-21EEVEE: Ambient Occlusion: RefactorClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
2019-06-05Fix T65118 Eevee: NaN when using bent normalsClément Foucault
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2018-12-17Eevee: Change Bent normal calculationClément Foucault
2018-11-16Cleanup: remove unused variablemano-wii
2018-09-11Eevee: Prepare for fullres tracingClément Foucault
2018-07-05Cleanup: flag checksCampbell Barton
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2017-11-25Eevee: Fix Defered AO definesClément Foucault
2017-11-01Eevee: Fix Bad AO on opaque refractive geometry.Clément Foucault
2017-10-04Eevee : Fix T52991Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-15Attempt to fix GLSL errors on Blender startup.Brecht Van Lommel
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-10Eevee: Fix AO not working.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-06-29Eevee: Fix T51922: Avoid division by 0.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-23Eevee: Put pack AO parameters.Clément Foucault
2017-06-23Eevee: Attempt to optimize GTAO shader.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Enable Multibounce approximation and Change influen...Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault