diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl index 51a139ad343..1b5b305dfc1 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl @@ -2,14 +2,14 @@ /** * Reduce pass: Downsample the color buffer to generate mipmaps. * Also decide if a pixel is to be convolved by scattering or gathering during the first pass. - **/ + */ #pragma BLENDER_REQUIRE(effect_dof_lib.glsl) /** Inputs: * COPY_PASS: Is output of setup pass (halfres) and downsample pass (quarter res). * REDUCE_PASS: Is previous Gather input miplvl (halfres >> miplvl). - **/ + */ uniform sampler2D colorBuffer; uniform sampler2D cocBuffer; uniform sampler2D downsampledBuffer; @@ -23,7 +23,7 @@ uniform float colorNeighborClamping; /** Outputs: * COPY_PASS: Gather input mip0. * REDUCE_PASS: Is next Gather input miplvl (halfres >> miplvl). - **/ + */ layout(location = 0) out vec4 outColor; layout(location = 1) out float outCoc; |