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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/surface_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 8e1bafe8d92..69762027643 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -97,11 +97,12 @@ GlobalData init_globals(void)
GlobalData surf;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
- surf.P = -cameraVec(worldPosition);
- surf.N = surf.Ng = -surf.P;
+ surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition));
+ surf.N = surf.Ng = surf.Ni = -surf.P;
surf.ray_length = 0.0;
# else
surf.P = worldPosition;
+ surf.Ni = worldNormal;
surf.N = safe_normalize(worldNormal);
surf.Ng = safe_normalize(cross(dFdx(surf.P), dFdy(surf.P)));
surf.ray_length = distance(surf.P, cameraPos);
@@ -109,6 +110,7 @@ GlobalData init_globals(void)
surf.barycentric_coords = vec2(0.0);
surf.barycentric_dists = vec3(0.0);
surf.N = (FrontFacing) ? surf.N : -surf.N;
+ surf.Ni = (FrontFacing) ? surf.Ni : -surf.Ni;
# ifdef HAIR_SHADER
vec3 V = cameraVec(surf.P);
/* Shade as a cylinder. */
@@ -123,7 +125,7 @@ GlobalData init_globals(void)
cos_theta = hairThickTime / hairThickness;
}
float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta));
- surf.N = safe_normalize(worldNormal * sin_theta + B * cos_theta);
+ surf.N = surf.Ni = safe_normalize(worldNormal * sin_theta + B * cos_theta);
surf.curve_T = -hairTangent;
/* Costly, but follows cycles per pixel tangent space (not following curve shape). */
surf.curve_B = cross(V, surf.curve_T);