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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
index 2907f25782f..02ad2170f06 100644
--- a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
@@ -8,11 +8,11 @@ out vec4 FragColor;
void main(void)
{
- vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz;
+ vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz;
- float noise = fract(blue_noise.y + offsets.z);
- FragColor.x = fract(blue_noise.x + offsets.x);
- FragColor.y = fract(blue_noise.z + offsets.y);
- FragColor.z = cos(noise * M_2PI);
- FragColor.w = sin(noise * M_2PI);
+ float noise = fract(blue_noise.y + offsets.z);
+ FragColor.x = fract(blue_noise.x + offsets.x);
+ FragColor.y = fract(blue_noise.z + offsets.y);
+ FragColor.z = cos(noise * M_2PI);
+ FragColor.w = sin(noise * M_2PI);
}