diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl index 2907f25782f..02ad2170f06 100644 --- a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl @@ -8,11 +8,11 @@ out vec4 FragColor; void main(void) { - vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz; + vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz; - float noise = fract(blue_noise.y + offsets.z); - FragColor.x = fract(blue_noise.x + offsets.x); - FragColor.y = fract(blue_noise.z + offsets.y); - FragColor.z = cos(noise * M_2PI); - FragColor.w = sin(noise * M_2PI); + float noise = fract(blue_noise.y + offsets.z); + FragColor.x = fract(blue_noise.x + offsets.x); + FragColor.y = fract(blue_noise.z + offsets.y); + FragColor.z = cos(noise * M_2PI); + FragColor.w = sin(noise * M_2PI); } |