diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
14 files changed, 75 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl index 0f5290a7c07..ffca97b6b8f 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl @@ -181,6 +181,8 @@ Closure closure_eval(ClosureDiffuse diffuse, ClosureReflection reflection) /* Glue with the old system. */ CLOSURE_VARS_DECLARE_2(Diffuse, Glossy); + /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */ + in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0; in_Diffuse_0.N = diffuse.N; in_Diffuse_0.albedo = diffuse.color; in_Glossy_1.N = reflection.N; @@ -207,6 +209,8 @@ Closure closure_eval(ClosureDiffuse diffuse, /* Glue with the old system. */ CLOSURE_VARS_DECLARE_3(Diffuse, Glossy, Glossy); + /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */ + in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0; in_Diffuse_0.N = diffuse.N; in_Diffuse_0.albedo = diffuse.color; in_Glossy_1.N = reflection.N; diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl index 4070ede116b..eeccb393a5c 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl @@ -6,8 +6,8 @@ #ifndef VOLUMETRICS -uniform int outputSsrId; /*Default = 1;*/ -uniform int outputSssId; /*Default = 1;*/ +uniform int outputSsrId; /* Default = 1; */ +uniform int outputSssId; /* Default = 1; */ #endif diff --git a/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl b/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl new file mode 100644 index 00000000000..0f8810ff7ac --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl @@ -0,0 +1,19 @@ +/* NOTE: this lib is included in the cryptomatte vertex shader to work around the issue that eevee + * cannot use create infos for its static shaders. Keep in sync with draw_shader_shared.h */ +#ifdef HAIR_SHADER +/* Define the maximum number of attribute we allow in a curves UBO. + * This should be kept in sync with `GPU_ATTR_MAX` */ +# define DRW_ATTRIBUTE_PER_CURVES_MAX 15 + +struct CurvesInfos { + /* Per attribute scope, follows loading order. + * NOTE: uint as bool in GLSL is 4 bytes. + * NOTE: GLSL pad arrays of scalar to 16 bytes (std140). */ + uvec4 is_point_attribute[DRW_ATTRIBUTE_PER_CURVES_MAX]; +}; +layout(std140) uniform drw_curves +{ + CurvesInfos _drw_curves; +}; +# define drw_curves (_drw_curves) +#endif diff --git a/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl b/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl index f8dbc4772e9..14fbc98469a 100644 --- a/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl @@ -3,4 +3,5 @@ #pragma BLENDER_REQUIRE(common_view_lib.glsl) #pragma BLENDER_REQUIRE(common_math_lib.glsl) #pragma BLENDER_REQUIRE(common_attribute_lib.glsl) +#pragma BLENDER_REQUIRE(cryptomatte_lib.glsl) #pragma BLENDER_REQUIRE(surface_vert.glsl) diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl index 688ae4915e1..7dec30a96b1 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl @@ -124,7 +124,7 @@ void dof_slight_focus_gather(float radius, out vec4 out_color, out float out_wei dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion); dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion); - /* Fix weighting issues on perfectly focus > slight focus transitionning areas. */ + /* Fix weighting issues on perfectly focus > slight focus transitioning areas. */ if (abs(center_data.coc) < 0.5) { bg_col = center_data.color; bg_weight = 1.0; diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl index 06dcbeaed66..7230758a93f 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl @@ -67,7 +67,7 @@ void main(void) /* Occlude the sprite with geometry from the same field * using a VSM like chebychev test (slide 85). */ float mean = occlusion_data.x; - float variance = occlusion_data.x; + float variance = occlusion_data.y; shapes *= variance * safe_rcp(variance + sqr(max(cocs * correction_fac - mean, 0.0))); } diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl index 9ecc50d9df5..c7f6687d2e2 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl @@ -100,7 +100,7 @@ void main() coef = 0.315392 * (3.0 * cubevec.y * cubevec.y - 1.0) * 1.0 / 4.0; } else if (comp == 7) { - coef = 1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0; + coef = -1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0; } else { /* (comp == 8) */ coef = 0.546274 * (cubevec.x * cubevec.x - cubevec.z * cubevec.z) * 1.0 / 4.0; diff --git a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl index 15c68dc5829..87e944a2ac0 100644 --- a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl @@ -91,3 +91,17 @@ void main() } #endif } + +/* Passthrough. */ +float attr_load_temperature_post(float attr) +{ + return attr; +} +vec4 attr_load_color_post(vec4 attr) +{ + return attr; +} +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl index 2926f8c5a89..062a40f35c2 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl @@ -73,7 +73,7 @@ int g_curves_attr_id = 0; int curves_attribute_element_id() { int id = hairStrandID; - if (drw_curves.is_point_attribute[g_curves_attr_id] != 0) { + if (drw_curves.is_point_attribute[g_curves_attr_id][0] != 0) { id = hair_get_base_id(); } @@ -152,3 +152,7 @@ vec4 attr_load_color_post(vec4 attr) { return attr; } +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl index ace6c7d788d..88755705a53 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl @@ -152,7 +152,8 @@ void main() /* Only supported attrib for world/background shaders. */ vec3 attr_load_orco(vec4 orco) { - return g_data.P; + /* Retain precision better than g_data.P (see T99128). */ + return -normal_view_to_world(viewCameraVec(viewPosition)); } /* Unsupported. */ vec4 attr_load_tangent(vec4 tangent) @@ -181,3 +182,7 @@ vec4 attr_load_color_post(vec4 attr) { return attr; } +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 8e1bafe8d92..69762027643 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -97,11 +97,12 @@ GlobalData init_globals(void) GlobalData surf; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - surf.P = -cameraVec(worldPosition); - surf.N = surf.Ng = -surf.P; + surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition)); + surf.N = surf.Ng = surf.Ni = -surf.P; surf.ray_length = 0.0; # else surf.P = worldPosition; + surf.Ni = worldNormal; surf.N = safe_normalize(worldNormal); surf.Ng = safe_normalize(cross(dFdx(surf.P), dFdy(surf.P))); surf.ray_length = distance(surf.P, cameraPos); @@ -109,6 +110,7 @@ GlobalData init_globals(void) surf.barycentric_coords = vec2(0.0); surf.barycentric_dists = vec3(0.0); surf.N = (FrontFacing) ? surf.N : -surf.N; + surf.Ni = (FrontFacing) ? surf.Ni : -surf.Ni; # ifdef HAIR_SHADER vec3 V = cameraVec(surf.P); /* Shade as a cylinder. */ @@ -123,7 +125,7 @@ GlobalData init_globals(void) cos_theta = hairThickTime / hairThickness; } float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta)); - surf.N = safe_normalize(worldNormal * sin_theta + B * cos_theta); + surf.N = surf.Ni = safe_normalize(worldNormal * sin_theta + B * cos_theta); surf.curve_T = -hairTangent; /* Costly, but follows cycles per pixel tangent space (not following curve shape). */ surf.curve_B = cross(V, surf.curve_T); diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl index a8e95e13b12..54aad7891dc 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl @@ -80,7 +80,7 @@ int g_curves_attr_id = 0; int curves_attribute_element_id() { int id = hairStrandID; - if (drw_curves.is_point_attribute[g_curves_attr_id] != 0) { + if (drw_curves.is_point_attribute[g_curves_attr_id][0] != 0) { id = hair_get_base_id(); } @@ -165,3 +165,7 @@ vec4 attr_load_color_post(vec4 attr) { return attr; } +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index 88ade8451a4..9ed21fc0bf5 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -86,6 +86,8 @@ void main() discard; return; } +#else /* WORLD_SHADER */ + volumeOrco = worldPosition; #endif #ifdef CLEAR @@ -176,3 +178,7 @@ vec4 attr_load_color_post(vec4 attr) #endif return attr; } +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl index b3b9c7af19c..2d51fbd9edc 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl @@ -87,3 +87,8 @@ vec4 attr_load_color_post(vec4 attr) { return attr; } + +vec4 attr_load_uniform(vec4 attr, const uint attr_hash) +{ + return attr; +} |