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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl19
-rw-r--r--source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl1
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_frag.glsl14
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl7
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl8
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl5
14 files changed, 75 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl
index 0f5290a7c07..ffca97b6b8f 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl
@@ -181,6 +181,8 @@ Closure closure_eval(ClosureDiffuse diffuse, ClosureReflection reflection)
/* Glue with the old system. */
CLOSURE_VARS_DECLARE_2(Diffuse, Glossy);
+ /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */
+ in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0;
in_Diffuse_0.N = diffuse.N;
in_Diffuse_0.albedo = diffuse.color;
in_Glossy_1.N = reflection.N;
@@ -207,6 +209,8 @@ Closure closure_eval(ClosureDiffuse diffuse,
/* Glue with the old system. */
CLOSURE_VARS_DECLARE_3(Diffuse, Glossy, Glossy);
+ /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */
+ in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0;
in_Diffuse_0.N = diffuse.N;
in_Diffuse_0.albedo = diffuse.color;
in_Glossy_1.N = reflection.N;
diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
index 4070ede116b..eeccb393a5c 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
@@ -6,8 +6,8 @@
#ifndef VOLUMETRICS
-uniform int outputSsrId; /*Default = 1;*/
-uniform int outputSssId; /*Default = 1;*/
+uniform int outputSsrId; /* Default = 1; */
+uniform int outputSssId; /* Default = 1; */
#endif
diff --git a/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl b/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl
new file mode 100644
index 00000000000..0f8810ff7ac
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/cryptomatte_lib.glsl
@@ -0,0 +1,19 @@
+/* NOTE: this lib is included in the cryptomatte vertex shader to work around the issue that eevee
+ * cannot use create infos for its static shaders. Keep in sync with draw_shader_shared.h */
+#ifdef HAIR_SHADER
+/* Define the maximum number of attribute we allow in a curves UBO.
+ * This should be kept in sync with `GPU_ATTR_MAX` */
+# define DRW_ATTRIBUTE_PER_CURVES_MAX 15
+
+struct CurvesInfos {
+ /* Per attribute scope, follows loading order.
+ * NOTE: uint as bool in GLSL is 4 bytes.
+ * NOTE: GLSL pad arrays of scalar to 16 bytes (std140). */
+ uvec4 is_point_attribute[DRW_ATTRIBUTE_PER_CURVES_MAX];
+};
+layout(std140) uniform drw_curves
+{
+ CurvesInfos _drw_curves;
+};
+# define drw_curves (_drw_curves)
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl b/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl
index f8dbc4772e9..14fbc98469a 100644
--- a/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/cryptomatte_vert.glsl
@@ -3,4 +3,5 @@
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
#pragma BLENDER_REQUIRE(common_attribute_lib.glsl)
+#pragma BLENDER_REQUIRE(cryptomatte_lib.glsl)
#pragma BLENDER_REQUIRE(surface_vert.glsl)
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
index 688ae4915e1..7dec30a96b1 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
@@ -124,7 +124,7 @@ void dof_slight_focus_gather(float radius, out vec4 out_color, out float out_wei
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus > slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus > slight focus transitioning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
index 06dcbeaed66..7230758a93f 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
@@ -67,7 +67,7 @@ void main(void)
/* Occlude the sprite with geometry from the same field
* using a VSM like chebychev test (slide 85). */
float mean = occlusion_data.x;
- float variance = occlusion_data.x;
+ float variance = occlusion_data.y;
shapes *= variance * safe_rcp(variance + sqr(max(cocs * correction_fac - mean, 0.0)));
}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
index 9ecc50d9df5..c7f6687d2e2 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
@@ -100,7 +100,7 @@ void main()
coef = 0.315392 * (3.0 * cubevec.y * cubevec.y - 1.0) * 1.0 / 4.0;
}
else if (comp == 7) {
- coef = 1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0;
+ coef = -1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0;
}
else { /* (comp == 8) */
coef = 0.546274 * (cubevec.x * cubevec.x - cubevec.z * cubevec.z) * 1.0 / 4.0;
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
index 15c68dc5829..87e944a2ac0 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
@@ -91,3 +91,17 @@ void main()
}
#endif
}
+
+/* Passthrough. */
+float attr_load_temperature_post(float attr)
+{
+ return attr;
+}
+vec4 attr_load_color_post(vec4 attr)
+{
+ return attr;
+}
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 2926f8c5a89..062a40f35c2 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -73,7 +73,7 @@ int g_curves_attr_id = 0;
int curves_attribute_element_id()
{
int id = hairStrandID;
- if (drw_curves.is_point_attribute[g_curves_attr_id] != 0) {
+ if (drw_curves.is_point_attribute[g_curves_attr_id][0] != 0) {
id = hair_get_base_id();
}
@@ -152,3 +152,7 @@ vec4 attr_load_color_post(vec4 attr)
{
return attr;
}
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index ace6c7d788d..88755705a53 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -152,7 +152,8 @@ void main()
/* Only supported attrib for world/background shaders. */
vec3 attr_load_orco(vec4 orco)
{
- return g_data.P;
+ /* Retain precision better than g_data.P (see T99128). */
+ return -normal_view_to_world(viewCameraVec(viewPosition));
}
/* Unsupported. */
vec4 attr_load_tangent(vec4 tangent)
@@ -181,3 +182,7 @@ vec4 attr_load_color_post(vec4 attr)
{
return attr;
}
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 8e1bafe8d92..69762027643 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -97,11 +97,12 @@ GlobalData init_globals(void)
GlobalData surf;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
- surf.P = -cameraVec(worldPosition);
- surf.N = surf.Ng = -surf.P;
+ surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition));
+ surf.N = surf.Ng = surf.Ni = -surf.P;
surf.ray_length = 0.0;
# else
surf.P = worldPosition;
+ surf.Ni = worldNormal;
surf.N = safe_normalize(worldNormal);
surf.Ng = safe_normalize(cross(dFdx(surf.P), dFdy(surf.P)));
surf.ray_length = distance(surf.P, cameraPos);
@@ -109,6 +110,7 @@ GlobalData init_globals(void)
surf.barycentric_coords = vec2(0.0);
surf.barycentric_dists = vec3(0.0);
surf.N = (FrontFacing) ? surf.N : -surf.N;
+ surf.Ni = (FrontFacing) ? surf.Ni : -surf.Ni;
# ifdef HAIR_SHADER
vec3 V = cameraVec(surf.P);
/* Shade as a cylinder. */
@@ -123,7 +125,7 @@ GlobalData init_globals(void)
cos_theta = hairThickTime / hairThickness;
}
float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta));
- surf.N = safe_normalize(worldNormal * sin_theta + B * cos_theta);
+ surf.N = surf.Ni = safe_normalize(worldNormal * sin_theta + B * cos_theta);
surf.curve_T = -hairTangent;
/* Costly, but follows cycles per pixel tangent space (not following curve shape). */
surf.curve_B = cross(V, surf.curve_T);
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index a8e95e13b12..54aad7891dc 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -80,7 +80,7 @@ int g_curves_attr_id = 0;
int curves_attribute_element_id()
{
int id = hairStrandID;
- if (drw_curves.is_point_attribute[g_curves_attr_id] != 0) {
+ if (drw_curves.is_point_attribute[g_curves_attr_id][0] != 0) {
id = hair_get_base_id();
}
@@ -165,3 +165,7 @@ vec4 attr_load_color_post(vec4 attr)
{
return attr;
}
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 88ade8451a4..9ed21fc0bf5 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -86,6 +86,8 @@ void main()
discard;
return;
}
+#else /* WORLD_SHADER */
+ volumeOrco = worldPosition;
#endif
#ifdef CLEAR
@@ -176,3 +178,7 @@ vec4 attr_load_color_post(vec4 attr)
#endif
return attr;
}
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
index b3b9c7af19c..2d51fbd9edc 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
@@ -87,3 +87,8 @@ vec4 attr_load_color_post(vec4 attr)
{
return attr;
}
+
+vec4 attr_load_uniform(vec4 attr, const uint attr_hash)
+{
+ return attr;
+}