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Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh57
1 files changed, 57 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
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+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * Render buffers are textures that are filled during a view rendering.
+ * Their content is then added to the accumulation buffers of the film class.
+ * They are short lived and can be reused when doing multi view rendering.
+ */
+
+#pragma once
+
+#include "DRW_render.h"
+
+#include "eevee_shader_shared.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+class RenderBuffers {
+ public:
+ TextureFromPool depth_tx;
+ TextureFromPool combined_tx;
+
+ // TextureFromPool mist_tx; /* Derived from depth_tx during accumulation. */
+ TextureFromPool normal_tx;
+ TextureFromPool vector_tx;
+ TextureFromPool diffuse_light_tx;
+ TextureFromPool diffuse_color_tx;
+ TextureFromPool specular_light_tx;
+ TextureFromPool specular_color_tx;
+ TextureFromPool volume_light_tx;
+ TextureFromPool emission_tx;
+ TextureFromPool environment_tx;
+ TextureFromPool shadow_tx;
+ TextureFromPool ambient_occlusion_tx;
+ // TextureFromPool cryptomatte_tx; /* TODO */
+ /* TODO(fclem): Use texture from pool once they support texture array. */
+ Texture aov_color_tx;
+ Texture aov_value_tx;
+
+ private:
+ Instance &inst_;
+
+ public:
+ RenderBuffers(Instance &inst) : inst_(inst){};
+
+ void sync();
+ /* Acquires (also ensures) the render buffer before rendering to them. */
+ void acquire(int2 extent, void *owner);
+ void release();
+};
+
+} // namespace blender::eevee