diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl | 42 |
1 files changed, 2 insertions, 40 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl index 326481a1db6..974581e674e 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl @@ -3,6 +3,8 @@ #pragma BLENDER_REQUIRE(common_math_lib.glsl) #pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl) +#defined EEVEE_ATTRIBUTE_LIB + #if defined(MAT_GEOM_MESH) /* -------------------------------------------------------------------- */ @@ -282,43 +284,3 @@ vec3 attr_load_uv(vec3 attr) /** \} */ #endif - -/* -------------------------------------------------------------------- */ -/** \name Volume Attribute post - * - * TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on - * the engine side. But as of now, the engines are responsible for loading the attributes. - * - * \{ */ - -#if defined(MAT_GEOM_VOLUME) - -float attr_load_temperature_post(float attr) -{ - /* Bring the into standard range without having to modify the grid values */ - attr = (attr > 0.01) ? (attr * drw_volume.temperature_mul + drw_volume.temperature_bias) : 0.0; - return attr; -} -vec4 attr_load_color_post(vec4 attr) -{ - /* Density is premultiplied for interpolation, divide it out here. */ - attr.rgb *= safe_rcp(attr.a); - attr.rgb *= drw_volume.color_mul.rgb; - attr.a = 1.0; - return attr; -} - -#else /* Noop for any other surface. */ - -float attr_load_temperature_post(float attr) -{ - return attr; -} -vec4 attr_load_color_post(vec4 attr) -{ - return attr; -} - -#endif - -/** \} */ |