diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl index c757e8304ac..a6426cd06e4 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl @@ -8,7 +8,7 @@ * Inputs: * - Output of setup pass (halfres) and reduce downsample pass (quarter res). * Outputs: - * - Halfres padded to avoid mipmap mis-alignment (so possibly not matching input size). + * - Halfres padded to avoid mipmap misalignment (so possibly not matching input size). * - Gather input color (whole mip chain), Scatter rect list, Signed CoC (whole mip chain). **/ @@ -98,7 +98,7 @@ void main() do_scatter[LOCAL_INDEX] *= dof_scatter_screen_border_rejection(coc_cache[LOCAL_INDEX], texel); /* Only scatter if neighborhood is different enough. */ do_scatter[LOCAL_INDEX] *= dof_scatter_neighborhood_rejection(color_cache[LOCAL_INDEX].rgb); - /* For debuging. */ + /* For debugging. */ if (no_scatter_pass) { do_scatter[LOCAL_INDEX] = 0.0; } @@ -133,9 +133,9 @@ void main() /* Issue a sprite for each field if any CoC matches. */ if (any(lessThan(do_scatter4 * sign(coc4), vec4(0.0)))) { /* Same value for all threads. Not an issue if we don't sync access to it. */ - scatter_fg_indirect_buf.v_count = 4u; + scatter_fg_indirect_buf.vertex_len = 4u; /* Issue 1 strip instance per sprite. */ - uint rect_id = atomicAdd(scatter_fg_indirect_buf.i_count, 1u); + uint rect_id = atomicAdd(scatter_fg_indirect_buf.instance_len, 1u); if (rect_id < dof_buf.scatter_max_rect) { vec4 coc4_fg = max(vec4(0.0), -coc4); @@ -166,9 +166,9 @@ void main() } if (any(greaterThan(do_scatter4 * sign(coc4), vec4(0.0)))) { /* Same value for all threads. Not an issue if we don't sync access to it. */ - scatter_bg_indirect_buf.v_count = 4u; + scatter_bg_indirect_buf.vertex_len = 4u; /* Issue 1 strip instance per sprite. */ - uint rect_id = atomicAdd(scatter_bg_indirect_buf.i_count, 1u); + uint rect_id = atomicAdd(scatter_bg_indirect_buf.instance_len, 1u); if (rect_id < dof_buf.scatter_max_rect) { vec4 coc4_bg = max(vec4(0.0), coc4); vec4 bg_weights = dof_layer_weight(coc4_bg) * dof_sample_weight(coc4_bg) * do_scatter4; |