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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
index ac657afc922..1ef1c1f84b8 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
@@ -24,6 +24,19 @@ void main()
g_holdout = saturate(g_holdout);
+ ivec2 out_texel = ivec2(gl_FragCoord.xy);
+ imageStore(rp_normal_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(rp_diffuse_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(rp_specular_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(rp_emission_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+
out_background.rgb = safe_color(g_emission) * (1.0 - g_holdout);
out_background.a = saturate(avg(g_transmittance)) * g_holdout;
+
+ /* World opacity. */
+ out_background = mix(vec4(0.0, 0.0, 0.0, 1.0), out_background, world_opacity_fade);
}