diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl index ac657afc922..1ef1c1f84b8 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl @@ -24,6 +24,19 @@ void main() g_holdout = saturate(g_holdout); + ivec2 out_texel = ivec2(gl_FragCoord.xy); + imageStore(rp_normal_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0)); + imageStore( + rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(0.0, 0.0, 0.0, 1.0)); + imageStore( + rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(0.0, 0.0, 0.0, 1.0)); + imageStore(rp_diffuse_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0)); + imageStore(rp_specular_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0)); + imageStore(rp_emission_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0)); + out_background.rgb = safe_color(g_emission) * (1.0 - g_holdout); out_background.a = saturate(avg(g_transmittance)) * g_holdout; + + /* World opacity. */ + out_background = mix(vec4(0.0, 0.0, 0.0, 1.0), out_background, world_opacity_fade); } |