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Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh58
1 files changed, 42 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index a944bea402e..2368061402c 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -70,6 +70,14 @@ GPU_SHADER_INTERFACE_INFO(eevee_surf_iface, "interp")
#define image_out(slot, qualifier, format, name) \
image(slot, format, qualifier, ImageType::FLOAT_2D, name, Frequency::PASS)
+#define image_array_out(slot, qualifier, format, name) \
+ image(slot, format, qualifier, ImageType::FLOAT_2D_ARRAY, name, Frequency::PASS)
+
+GPU_SHADER_CREATE_INFO(eevee_aov_out)
+ .define("MAT_AOV_SUPPORT")
+ .image_array_out(6, Qualifier::WRITE, GPU_RGBA16F, "aov_color_img")
+ .image_array_out(7, Qualifier::WRITE, GPU_R16F, "aov_value_img")
+ .storage_buf(7, Qualifier::READ, "AOVsInfoData", "aov_buf");
GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
.vertex_out(eevee_surf_iface)
@@ -85,31 +93,38 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
// .image_out(3, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_reflection_color")
// .image_out(4, Qualifier::WRITE, GPU_RGBA16F, "gbuff_reflection_normal")
// .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission")
- /* Renderpasses. */
+ /* Render-passes. */
// .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light")
/* TODO: AOVs maybe? */
.fragment_source("eevee_surf_deferred_frag.glsl")
- // .additional_info("eevee_sampling_data", "eevee_utility_texture")
+ // .additional_info("eevee_aov_out", "eevee_sampling_data", "eevee_utility_texture")
;
-#undef image_out
-
GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.auto_resource_location(true)
.vertex_out(eevee_surf_iface)
+ /* Early fragment test is needed for render passes support for forward surfaces. */
+ /* NOTE: This removes the possibility of using gl_FragDepth. */
+ .early_fragment_test(true)
.fragment_out(0, Type::VEC4, "out_radiance", DualBlend::SRC_0)
.fragment_out(0, Type::VEC4, "out_transmittance", DualBlend::SRC_1)
.fragment_source("eevee_surf_forward_frag.glsl")
- // .additional_info("eevee_sampling_data",
- // "eevee_lightprobe_data",
- /* Optionally added depending on the material. */
- // "eevee_raytrace_data",
- // "eevee_transmittance_data",
- // "eevee_utility_texture",
- // "eevee_light_data",
- // "eevee_shadow_data"
- // )
- ;
+ .image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
+ .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .additional_info("eevee_aov_out"
+ // "eevee_sampling_data",
+ // "eevee_lightprobe_data",
+ /* Optionally added depending on the material. */
+ // "eevee_raytrace_data",
+ // "eevee_transmittance_data",
+ // "eevee_utility_texture",
+ // "eevee_light_data",
+ // "eevee_shadow_data"
+ );
GPU_SHADER_CREATE_INFO(eevee_surf_depth)
.vertex_out(eevee_surf_iface)
@@ -119,10 +134,21 @@ GPU_SHADER_CREATE_INFO(eevee_surf_depth)
GPU_SHADER_CREATE_INFO(eevee_surf_world)
.vertex_out(eevee_surf_iface)
+ .image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
+ .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .push_constant(Type::FLOAT, "world_opacity_fade")
.fragment_out(0, Type::VEC4, "out_background")
.fragment_source("eevee_surf_world_frag.glsl")
- // .additional_info("eevee_utility_texture")
- ;
+ .additional_info("eevee_aov_out"
+ //"eevee_utility_texture"
+ );
+
+#undef image_out
+#undef image_array_out
/** \} */