diff options
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh index a5f16363466..6e8e8fb020a 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh @@ -1,3 +1,4 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_create_info.hh" @@ -30,26 +31,7 @@ GPU_SHADER_CREATE_INFO(eevee_velocity_geom) .storage_buf( 7, Qualifier::READ, "VelocityIndex", "velocity_indirection_buf[]", Frequency::PASS) .vertex_out(eevee_velocity_surface_iface) - .fragment_out(0, Type::VEC4, "out_velocity_view") + .fragment_out(0, Type::VEC4, "out_velocity") .additional_info("eevee_velocity_camera"); /** \} */ - -/* -------------------------------------------------------------------- */ -/** \name Velocity Resolve - * - * Computes velocity for static objects. - * Also converts motion to camera space (as opposed to view space) if needed. - * \{ */ - -GPU_SHADER_CREATE_INFO(eevee_velocity_resolve) - .do_static_compilation(true) - .local_group_size(8, 8) - .sampler(0, ImageType::DEPTH_2D, "depth_tx") - .image(0, GPU_RG16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "velocity_view_img") - .image(1, GPU_RG16F, Qualifier::WRITE, ImageType::FLOAT_2D, "velocity_camera_img") - .additional_info("eevee_shared") - .compute_source("eevee_velocity_resolve_comp.glsl") - .additional_info("draw_view", "eevee_velocity_camera"); - -/** \} */ |