diff options
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r-- | source/blender/draw/engines/external/external_engine.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index b9c09e2bc4f..3f047d8de68 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -236,7 +236,11 @@ static void external_draw_scene_do_v3d(void *vedata) RegionView3D *rv3d = draw_ctx->rv3d; ARegion *region = draw_ctx->region; - DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL); + DRW_state_reset_ex(DRW_STATE_WRITE_COLOR); + + /* The external engine can use the OpenGL rendering API directly, so make sure the state is + * already applied. */ + GPU_apply_state(); /* Create render engine. */ if (!rv3d->render_engine) { @@ -332,6 +336,12 @@ static void external_draw_scene_do_image(void *UNUSED(vedata)) BLI_assert(re != NULL); BLI_assert(engine != NULL); + DRW_state_reset_ex(DRW_STATE_WRITE_COLOR); + + /* The external engine can use the OpenGL rendering API directly, so make sure the state is + * already applied. */ + GPU_apply_state(); + const DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); /* Clear the depth buffer to the value used by the background overlay so that the overlay is not |