Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 0f670532349..b1368f90846 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -101,23 +101,23 @@ void blend_mode_output(
{
switch (blend_mode) {
case MODE_REGULAR:
- /* Reminder: Blending func is premult alpha blend (dst.rgba * (1 - src.a) + src.rgb).*/
+ /* Reminder: Blending func is premult alpha blend (dst.rgba * (1 - src.a) + src.rgb). */
color *= opacity;
frag_color = color;
frag_revealage = vec4(0.0, 0.0, 0.0, color.a);
break;
case MODE_MULTIPLY:
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba).*/
+ /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
color.a *= opacity;
frag_revealage = frag_color = (1.0 - color.a) + color.a * color;
break;
case MODE_DIVIDE:
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba).*/
+ /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
color.a *= opacity;
frag_revealage = frag_color = clamp(1.0 / max(vec4(1e-6), 1.0 - color * color.a), 0.0, 1e18);
break;
case MODE_HARDLIGHT:
- /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba).*/
+ /* Reminder: Blending func is multiply blend (dst.rgba * src.rgba). */
/**
* We need to separate the overlay equation into 2 term (one mul and one add).
* This is the standard overlay equation (per channel):
@@ -135,14 +135,14 @@ void blend_mode_output(
frag_revealage = max(vec4(0.0), frag_revealage);
break;
case MODE_HARDLIGHT_SECOND_PASS:
- /* Reminder: Blending func is additive blend (dst.rgba + src.rgba).*/
+ /* Reminder: Blending func is additive blend (dst.rgba + src.rgba). */
color = mix(vec4(0.5), color, color.a * opacity);
frag_revealage = frag_color = (-1.0 + 2.0 * color) * step(-0.5, -color);
frag_revealage = max(vec4(0.0), frag_revealage);
break;
case MODE_SUB:
case MODE_ADD:
- /* Reminder: Blending func is additive / subtractive blend (dst.rgba +/- src.rgba).*/
+ /* Reminder: Blending func is additive / subtractive blend (dst.rgba +/- src.rgba). */
frag_color = color * color.a * opacity;
frag_revealage = vec4(0.0);
break;
@@ -347,7 +347,7 @@ float stroke_thickness_modulate(float thickness)
float clamp_small_stroke_thickness(float thickness)
{
/* To avoid aliasing artifacts, we clamp the line thickness and
- * reduce its opacity in the fragment shader.*/
+ * reduce its opacity in the fragment shader. */
float min_thickness = gl_Position.w * 1.3;
thickness = max(min_thickness, thickness);