diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl | 66 |
1 files changed, 34 insertions, 32 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl index 7deca544176..92c9acf1f2a 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl @@ -1,7 +1,7 @@ uniform mat4 ModelViewProjectionMatrix; uniform mat4 ProjectionMatrix; -uniform float pixsize; /* rv3d->pixsize */ +uniform float pixsize; /* rv3d->pixsize */ uniform int keep_size; uniform float objscale; uniform float pixfactor; @@ -22,42 +22,44 @@ out vec4 finalprev_pos; #define TRUE 1 -#define OB_WIRE 2 +#define OB_WIRE 2 #define OB_SOLID 3 -#define V3D_SHADING_MATERIAL_COLOR 0 -#define V3D_SHADING_TEXTURE_COLOR 3 +#define V3D_SHADING_MATERIAL_COLOR 0 +#define V3D_SHADING_TEXTURE_COLOR 3 float defaultpixsize = pixsize * (1000.0 / pixfactor); void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - finalprev_pos = ModelViewProjectionMatrix * vec4(prev_pos, 1.0); - finalColor = color; - - if (keep_size == TRUE) { - finalThickness = thickness; - } - else { - float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) : (thickness / defaultpixsize); - finalThickness = max(size * objscale, 4.0); /* minimum 4 pixels */ - } - - /* for wireframe override size and color */ - if (shading_type[0] == OB_WIRE) { - finalThickness = 2.0; - finalColor = wire_color; - } - /* for solid override color */ - if (shading_type[0] == OB_SOLID) { - if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) { - finalColor = wire_color; - } - if (viewport_xray == 1) { - finalColor.a *= 0.5; - } - } - - finaluvdata = uvdata; + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + finalprev_pos = ModelViewProjectionMatrix * vec4(prev_pos, 1.0); + finalColor = color; + + if (keep_size == TRUE) { + finalThickness = thickness; + } + else { + float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) : + (thickness / defaultpixsize); + finalThickness = max(size * objscale, 4.0); /* minimum 4 pixels */ + } + + /* for wireframe override size and color */ + if (shading_type[0] == OB_WIRE) { + finalThickness = 2.0; + finalColor = wire_color; + } + /* for solid override color */ + if (shading_type[0] == OB_SOLID) { + if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && + (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) { + finalColor = wire_color; + } + if (viewport_xray == 1) { + finalColor.a *= 0.5; + } + } + + finaluvdata = uvdata; } |