diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl new file mode 100644 index 00000000000..d57921c1629 --- /dev/null +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl @@ -0,0 +1,46 @@ +uniform int color_type; +uniform sampler2D myTexture; + +in vec4 mColor; +in vec2 mTexCoord; +in float uvfac; + +out vec4 fragColor; + +#define texture2D texture + +/* keep this list synchronized with list in gpencil_engine.h */ +#define GPENCIL_COLOR_SOLID 0 +#define GPENCIL_COLOR_TEXTURE 1 +#define GPENCIL_COLOR_PATTERN 2 + +void main() +{ + vec4 tColor = vec4(mColor); + /* if alpha < 0, then encap (only solid mode ) */ + if ((mColor.a < 0) && (color_type == GPENCIL_COLOR_SOLID)) { + vec2 center = vec2(uvfac, 1.0); + tColor.a = tColor.a * -1.0; + float dist = length(mTexCoord - center); + if (dist > 0.50) { + discard; + } + } + /* Solid */ + if (color_type == GPENCIL_COLOR_SOLID) { + fragColor = tColor; + } + /* texture */ + if (color_type == GPENCIL_COLOR_TEXTURE) { + fragColor = texture2D(myTexture, mTexCoord); + /* mult both alpha factor to use strength factor */ + fragColor.a = min(fragColor.a * tColor.a, fragColor.a); + } + /* pattern */ + if (color_type == GPENCIL_COLOR_PATTERN) { + vec4 text_color = texture2D(myTexture, mTexCoord); + fragColor = tColor; + /* mult both alpha factor to use strength factor with color alpha limit */ + fragColor.a = min(text_color.a * tColor.a, tColor.a); + } +} |