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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl27
1 files changed, 9 insertions, 18 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
index 8ed03b23809..2e7544cea29 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
@@ -31,23 +31,11 @@ void main()
vec4 vert_color;
vec3 vert_N;
+ ivec4 ma1 = floatBitsToInt(texelFetch(gp_pos_tx, gpencil_stroke_point_id() * 3 + 1));
gpMaterial gp_mat = materials[ma1.x + gpMaterialOffset];
gpMaterialFlag gp_flag = floatBitsToUint(gp_mat._flag);
- gl_Position = gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- vec4(viewportSize, 1.0 / viewportSize),
+ gl_Position = gpencil_vertex(vec4(viewportSize, 1.0 / viewportSize),
gp_flag,
gp_mat._alignment_rot,
gp_interp.pos,
@@ -60,7 +48,7 @@ void main()
gp_interp.thickness,
gp_interp.hardness);
- if (GPENCIL_IS_STROKE_VERTEX) {
+ if (gpencil_is_stroke_vertex()) {
if (!flag_test(gp_flag, GP_STROKE_ALIGNMENT)) {
gp_interp.uv.x *= gp_mat._stroke_u_scale;
}
@@ -83,7 +71,7 @@ void main()
/* Use the index of the point as depth.
* This means the stroke can overlap itself. */
float point_index = float(ma1.z);
- gp_interp.depth = (point_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (point_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
else {
/* Use the index of first point of the stroke as depth.
@@ -92,10 +80,13 @@ void main()
* We offset by one so that the fill can be overlapped by its stroke.
* The offset is ok since we pad the strokes data because of adjacency infos. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
}
else {
+ int stroke_point_id = gpencil_stroke_point_id();
+ vec4 uv1 = texelFetch(gp_pos_tx, stroke_point_id * 3 + 2);
+ vec4 fcol1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 1);
vec4 fill_col = gp_mat.fill_color;
/* Special case: We don't modulate alpha in gradient mode. */
@@ -137,7 +128,7 @@ void main()
else {
/* Use the index of first point of the stroke as depth. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
}
}
}