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Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_prepare_frag.glsl68
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl46
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl3
4 files changed, 120 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
index c2bf1dbc1a7..c8bc5e1fe91 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
@@ -56,4 +56,7 @@ void main()
outcolor += texelFetch(strokeColor, ivec2(uv.x + 1.0 * dx, uv.y - 1.0 * dy), 0) * 0.0947416;
FragColor = clamp(outcolor, 0, 1.0);
+
+ if (outcolor.a < 0.02f)
+ discard;
}
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_prepare_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_prepare_frag.glsl
new file mode 100644
index 00000000000..237cdf15627
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_prepare_frag.glsl
@@ -0,0 +1,68 @@
+uniform mat4 ProjectionMatrix;
+uniform mat4 ViewMatrix;
+
+/* ******************************************************************* */
+/* create glow mask */
+/* ******************************************************************* */
+uniform sampler2D strokeColor;
+uniform sampler2D strokeDepth;
+
+uniform vec3 glow_color;
+uniform vec3 select_color;
+uniform float threshold;
+uniform int mode;
+
+out vec4 FragColor;
+
+#define MODE_LUMINANCE 0
+#define MODE_COLOR 1
+
+/* calc luminance */
+float luma( vec3 color ) {
+ /* the color is linear, so do not apply tonemapping */
+ return (color.r + color.g + color.b) / 3.0;
+}
+
+bool check_color(vec3 color_a, vec3 color_b)
+{
+ /* need round the number to avoid precision errors */
+ if ((floor(color_a.r * 100) == floor(color_b.r * 100)) &&
+ (floor(color_a.g * 100) == floor(color_b.g * 100)) &&
+ (floor(color_a.b * 100) == floor(color_b.b * 100)))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void main()
+{
+ vec2 uv = vec2(gl_FragCoord.xy);
+
+ float stroke_depth = texelFetch(strokeDepth, ivec2(uv.xy), 0).r;
+ vec4 src_pixel= texelFetch(strokeColor, ivec2(uv.xy), 0);
+ vec4 outcolor;
+
+ /* is transparent */
+ if (src_pixel.a == 0.0f) {
+ discard;
+ }
+
+ if (mode == MODE_LUMINANCE) {
+ if (luma(src_pixel.rgb) < threshold) {
+ discard;
+ }
+ }
+ else if (mode == MODE_COLOR) {
+ if (!check_color(src_pixel.rgb, select_color.rgb)) {
+ discard;
+ }
+ }
+ else {
+ discard;
+ }
+
+ gl_FragDepth = stroke_depth;
+ FragColor = vec4(glow_color.rgb, 1.0);
+}
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl
new file mode 100644
index 00000000000..010c4ef4a88
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_glow_resolve_frag.glsl
@@ -0,0 +1,46 @@
+/* ******************************************************************* */
+/* Resolve GLOW pass */
+/* ******************************************************************* */
+uniform sampler2D strokeColor;
+uniform sampler2D strokeDepth;
+uniform sampler2D glowColor;
+uniform sampler2D glowDepth;
+uniform int alpha_mode;
+
+out vec4 FragColor;
+
+void main()
+{
+ vec4 outcolor;
+ ivec2 uv = ivec2(gl_FragCoord.xy);
+
+ float stroke_depth = texelFetch(strokeDepth, uv.xy, 0).r;
+ vec4 src_pixel= texelFetch(strokeColor, uv.xy, 0);
+ vec4 glow_pixel= texelFetch(glowColor, uv.xy, 0);
+ float glow_depth = texelFetch(glowDepth, uv.xy, 0).r;
+
+ if (alpha_mode == 0) {
+ outcolor = src_pixel + glow_pixel;
+ }
+ else {
+ if ((src_pixel.a < 0.1) || (glow_pixel.a < 0.1)) {
+ outcolor = src_pixel + glow_pixel;
+ }
+ else {
+ outcolor = src_pixel;
+ }
+ }
+
+ if (src_pixel.a < glow_pixel.a) {
+ gl_FragDepth = glow_depth;
+ }
+ else {
+ gl_FragDepth = stroke_depth;
+ }
+
+ if (outcolor.a < 0.001) {
+ discard;
+ }
+
+ FragColor = outcolor;
+}
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl
index 882b2cf59f1..df5248c7791 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl
@@ -37,4 +37,7 @@ void main()
FragColor = outcolor;
gl_FragDepth = stroke_depth;
+
+ if (outcolor.a < 0.02f)
+ discard;
}