diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_drawing_mode.hh')
-rw-r--r-- | source/blender/draw/engines/image/image_drawing_mode.hh | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh index 12d8607a8bd..f29226cf50b 100644 --- a/source/blender/draw/engines/image/image_drawing_mode.hh +++ b/source/blender/draw/engines/image/image_drawing_mode.hh @@ -169,16 +169,15 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD * bug or a feature. For now we just acquire to determine if there is a texture. */ void *lock; ImBuf *tile_buffer = BKE_image_acquire_ibuf(image, &tile_user, &lock); - if (tile_buffer == nullptr) { - continue; + if (tile_buffer != nullptr) { + instance_data.float_buffers.mark_used(tile_buffer); + + DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp); + float4 min_max_uv(tile_x, tile_y, tile_x + 1, tile_y + 1); + DRW_shgroup_uniform_vec4_copy(shsub, "min_max_uv", min_max_uv); + DRW_shgroup_call_obmat(shsub, info.batch, image_mat); } - instance_data.float_buffers.mark_used(tile_buffer); BKE_image_release_ibuf(image, tile_buffer, lock); - - DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp); - float4 min_max_uv(tile_x, tile_y, tile_x + 1, tile_y + 1); - DRW_shgroup_uniform_vec4_copy(shsub, "min_max_uv", min_max_uv); - DRW_shgroup_call_obmat(shsub, info.batch, image_mat); } } } @@ -201,16 +200,21 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD case ePartialUpdateCollectResult::FullUpdateNeeded: instance_data.mark_all_texture_slots_dirty(); instance_data.float_buffers.clear(); + printf("full\n"); break; case ePartialUpdateCollectResult::NoChangesDetected: + printf("no changes\n,"); break; case ePartialUpdateCollectResult::PartialChangesDetected: + printf("partial changes\n"); /* Partial update when wrap repeat is enabled is not supported. */ if (instance_data.flags.do_tile_drawing) { + printf("A\n"); instance_data.float_buffers.clear(); instance_data.mark_all_texture_slots_dirty(); } else { + printf("B\n"); do_partial_update(changes, instance_data); } break; @@ -252,10 +256,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD while (iterator.get_next_change() == ePartialUpdateIterResult::ChangeAvailable) { /* Quick exit when tile_buffer isn't availble. */ if (iterator.tile_data.tile_buffer == nullptr) { + printf("no tile buffer\n"); continue; } ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer); if (tile_buffer != iterator.tile_data.tile_buffer) { + printf("float buffer partial\n"); do_partial_update_float_buffer(tile_buffer, iterator); } @@ -266,9 +272,11 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD const TextureInfo &info = instance_data.texture_infos[i]; /* Dirty images will receive a full update. No need to do a partial one now. */ if (info.dirty) { + printf("dirty skip\n"); continue; } if (!info.visible) { + printf("invisible skip\n"); continue; } GPUTexture *texture = info.texture; @@ -299,6 +307,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD &changed_region_in_uv_space, &changed_overlapping_region_in_uv_space); if (!region_overlap) { + printf("region overlap skip\n"); continue; } // convert the overlapping region to texel space and to ss_pixel space... @@ -353,6 +362,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD } } + printf("update sub %d %d %d %d\n", + gpu_texture_region_to_update.xmin, + gpu_texture_region_to_update.ymin, + extracted_buffer.x, + extracted_buffer.y + ); GPU_texture_update_sub(texture, GPU_DATA_FLOAT, extracted_buffer.rect_float, @@ -403,11 +418,9 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD tile_user.tile = image_tile.get_tile_number(); ImBuf *tile_buffer = BKE_image_acquire_ibuf(image, &tile_user, &lock); - if (tile_buffer == nullptr) { - /* Couldn't load the image buffer of the tile. */ - continue; + if (tile_buffer != nullptr) { + do_full_update_texture_slot(instance_data, info, texture_buffer, *tile_buffer, image_tile); } - do_full_update_texture_slot(instance_data, info, texture_buffer, *tile_buffer, image_tile); BKE_image_release_ibuf(image, tile_buffer, lock); } GPU_texture_update(info.texture, GPU_DATA_FLOAT, texture_buffer.rect_float); |