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Diffstat (limited to 'source/blender/draw/engines/image/image_texture_info.hh')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "BLI_rect.h"
+
+#include "GPU_batch.h"
+#include "GPU_texture.h"
+
+struct TextureInfo {
+ /**
+ * \brief Is the texture clipped.
+ *
+ * Resources of clipped textures are freed and ignored when performing partial updates.
+ */
+ bool visible : 1;
+
+ /**
+ * \brief does this texture need a full update.
+ *
+ * When set to false the texture can be updated using a partial update.
+ */
+ bool dirty : 1;
+
+ /** \brief area of the texture in screen space. */
+ rctf clipping_bounds;
+ /** \brief uv area of the texture (copy from ARegion). */
+ rctf region_uv_bounds;
+ /** \brief uv area of the texture in screen space. */
+ rctf clipping_uv_bounds;
+
+ /**
+ * \brief Batch to draw the associated text on the screen.
+ *
+ * Contains a VBO with `pos` and `uv`.
+ * `pos` (2xF32) is relative to the origin of the space.
+ * `uv` (2xF32) reflect the uv bounds.
+ */
+ GPUBatch *batch;
+
+ /**
+ * \brief GPU Texture for a partial region of the image editor.
+ */
+ GPUTexture *texture;
+
+ ~TextureInfo()
+ {
+ if (batch != nullptr) {
+ GPU_batch_discard(batch);
+ batch = nullptr;
+ }
+
+ if (texture != nullptr) {
+ GPU_texture_free(texture);
+ texture = nullptr;
+ }
+ }
+};