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Diffstat (limited to 'source/blender/draw/engines/image')
-rw-r--r--source/blender/draw/engines/image/image_buffer_cache.hh131
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh74
-rw-r--r--source/blender/draw/engines/image/image_engine.cc1
-rw-r--r--source/blender/draw/engines/image/image_instance_data.hh34
-rw-r--r--source/blender/draw/engines/image/image_usage.hh49
5 files changed, 249 insertions, 40 deletions
diff --git a/source/blender/draw/engines/image/image_buffer_cache.hh b/source/blender/draw/engines/image/image_buffer_cache.hh
new file mode 100644
index 00000000000..ef11551c879
--- /dev/null
+++ b/source/blender/draw/engines/image/image_buffer_cache.hh
@@ -0,0 +1,131 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "BLI_vector.hh"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+struct FloatImageBuffer {
+ ImBuf *source_buffer = nullptr;
+ ImBuf *float_buffer = nullptr;
+ bool is_used = true;
+
+ FloatImageBuffer(ImBuf *source_buffer, ImBuf *float_buffer)
+ : source_buffer(source_buffer), float_buffer(float_buffer)
+ {
+ }
+
+ FloatImageBuffer(FloatImageBuffer &&other) noexcept
+ {
+ source_buffer = other.source_buffer;
+ float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ }
+
+ virtual ~FloatImageBuffer()
+ {
+ IMB_freeImBuf(float_buffer);
+ float_buffer = nullptr;
+ source_buffer = nullptr;
+ }
+
+ FloatImageBuffer &operator=(FloatImageBuffer &&other) noexcept
+ {
+ this->source_buffer = other.source_buffer;
+ this->float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ return *this;
+ }
+};
+
+struct FloatBufferCache {
+ private:
+ blender::Vector<FloatImageBuffer> cache_;
+
+ public:
+ ImBuf *ensure_float_buffer(ImBuf *image_buffer)
+ {
+ /* Check if we can use the float buffer of the given image_buffer. */
+ if (image_buffer->rect_float != nullptr) {
+ return image_buffer;
+ }
+
+ /* Do we have a cached float buffer. */
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return item.float_buffer;
+ }
+ }
+
+ /* Generate a new float buffer. */
+ IMB_float_from_rect(image_buffer);
+ ImBuf *new_imbuf = IMB_allocImBuf(image_buffer->x, image_buffer->y, image_buffer->planes, 0);
+ new_imbuf->rect_float = image_buffer->rect_float;
+ new_imbuf->flags |= IB_rectfloat;
+ new_imbuf->mall |= IB_rectfloat;
+ image_buffer->rect_float = nullptr;
+ image_buffer->flags &= ~IB_rectfloat;
+ image_buffer->mall &= ~IB_rectfloat;
+
+ cache_.append(FloatImageBuffer(image_buffer, new_imbuf));
+ return new_imbuf;
+ }
+
+ void reset_usage_flags()
+ {
+ for (FloatImageBuffer &buffer : cache_) {
+ buffer.is_used = false;
+ }
+ }
+
+ void mark_used(const ImBuf *image_buffer)
+ {
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return;
+ }
+ }
+ }
+
+ void remove_unused_buffers()
+ {
+ for (int64_t i = cache_.size() - 1; i >= 0; i--) {
+ if (!cache_[i].is_used) {
+ cache_.remove_and_reorder(i);
+ }
+ }
+ }
+
+ void clear()
+ {
+ cache_.clear();
+ }
+};
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index b3d6c3abd18..c091f800d95 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -157,6 +157,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (tile_buffer == nullptr) {
continue;
}
+ instance_data.float_buffers.mark_used(tile_buffer);
BKE_image_release_ibuf(image, tile_buffer, lock);
DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp);
@@ -184,12 +185,14 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
switch (changes.get_result_code()) {
case ePartialUpdateCollectResult::FullUpdateNeeded:
instance_data.mark_all_texture_slots_dirty();
+ instance_data.float_buffers.clear();
break;
case ePartialUpdateCollectResult::NoChangesDetected:
break;
case ePartialUpdateCollectResult::PartialChangesDetected:
/* Partial update when wrap repeat is enabled is not supported. */
if (instance_data.flags.do_tile_drawing) {
+ instance_data.float_buffers.clear();
instance_data.mark_all_texture_slots_dirty();
}
else {
@@ -200,6 +203,34 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
do_full_update_for_dirty_textures(instance_data, image_user);
}
+ /**
+ * Update the float buffer in the region given by the partial update checker.
+ */
+ void do_partial_update_float_buffer(
+ ImBuf *float_buffer, PartialUpdateChecker<ImageTileData>::CollectResult &iterator) const
+ {
+ ImBuf *src = iterator.tile_data.tile_buffer;
+ BLI_assert(float_buffer->rect_float != nullptr);
+ BLI_assert(float_buffer->rect == nullptr);
+ BLI_assert(src->rect_float == nullptr);
+ BLI_assert(src->rect != nullptr);
+
+ /* Calculate the overlap between the updated region and the buffer size. Partial Update Checker
+ * always returns a tile (256x256). Which could lay partially outside the buffer when using
+ * different resolutions.
+ */
+ rcti buffer_rect;
+ BLI_rcti_init(&buffer_rect, 0, float_buffer->x, 0, float_buffer->y);
+ rcti clipped_update_region;
+ const bool has_overlap = BLI_rcti_isect(
+ &buffer_rect, &iterator.changed_region.region, &clipped_update_region);
+ if (!has_overlap) {
+ return;
+ }
+
+ IMB_float_from_rect_ex(float_buffer, src, &clipped_update_region);
+ }
+
void do_partial_update(PartialUpdateChecker<ImageTileData>::CollectResult &iterator,
IMAGE_InstanceData &instance_data) const
{
@@ -208,7 +239,11 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (iterator.tile_data.tile_buffer == nullptr) {
continue;
}
- ensure_float_buffer(*iterator.tile_data.tile_buffer);
+ ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
+ if (tile_buffer != iterator.tile_data.tile_buffer) {
+ do_partial_update_float_buffer(tile_buffer, iterator);
+ }
+
const float tile_width = static_cast<float>(iterator.tile_data.tile_buffer->x);
const float tile_height = static_cast<float>(iterator.tile_data.tile_buffer->y);
@@ -283,7 +318,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
&extracted_buffer, texture_region_width, texture_region_height, 32, IB_rectfloat);
int offset = 0;
- ImBuf *tile_buffer = iterator.tile_data.tile_buffer;
for (int y = gpu_texture_region_to_update.ymin; y < gpu_texture_region_to_update.ymax;
y++) {
float yf = y / (float)texture_height;
@@ -372,16 +406,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
* rect_float as the reference-counter isn't 0. To work around this we destruct any created local
* buffers ourself.
*/
- bool ensure_float_buffer(ImBuf &image_buffer) const
+ ImBuf *ensure_float_buffer(IMAGE_InstanceData &instance_data, ImBuf *image_buffer) const
{
- if (image_buffer.rect_float == nullptr) {
- IMB_float_from_rect(&image_buffer);
- return true;
- }
- return false;
+ return instance_data.float_buffers.ensure_float_buffer(image_buffer);
}
- void do_full_update_texture_slot(const IMAGE_InstanceData &instance_data,
+ void do_full_update_texture_slot(IMAGE_InstanceData &instance_data,
const TextureInfo &texture_info,
ImBuf &texture_buffer,
ImBuf &tile_buffer,
@@ -389,10 +419,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
{
const int texture_width = texture_buffer.x;
const int texture_height = texture_buffer.y;
- const bool float_buffer_created = ensure_float_buffer(tile_buffer);
- /* TODO(jbakker): Find leak when rendering VSE and don't free here. */
- const bool do_free_float_buffer = float_buffer_created &&
- instance_data.image->type == IMA_TYPE_R_RESULT;
+ ImBuf *float_tile_buffer = ensure_float_buffer(instance_data, &tile_buffer);
/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
* Construct a variant of the info_uv_to_texture that adds the texel space
@@ -423,16 +450,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
transform_mode = IMB_TRANSFORM_MODE_CROP_SRC;
}
- IMB_transform(&tile_buffer,
+ IMB_transform(float_tile_buffer,
&texture_buffer,
transform_mode,
IMB_FILTER_NEAREST,
uv_to_texel,
crop_rect_ptr);
-
- if (do_free_float_buffer) {
- imb_freerectfloatImBuf(&tile_buffer);
- }
}
public:
@@ -451,6 +474,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
instance_data->partial_update.ensure_image(image);
instance_data->clear_dirty_flag();
+ instance_data->float_buffers.reset_usage_flags();
/* Step: Find out which screen space textures are needed to draw on the screen. Remove the
* screen space textures that aren't needed. */
@@ -459,7 +483,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
method.update_screen_uv_bounds();
/* Check for changes in the image user compared to the last time. */
- instance_data->update_image_user(iuser);
+ instance_data->update_image_usage(iuser);
/* Step: Update the GPU textures based on the changes in the image. */
instance_data->update_gpu_texture_allocations();
@@ -467,12 +491,16 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
/* Step: Add the GPU textures to the shgroup. */
instance_data->update_batches();
- add_depth_shgroups(*instance_data, image, iuser);
+ if (!instance_data->flags.do_tile_drawing) {
+ add_depth_shgroups(*instance_data, image, iuser);
+ }
add_shgroups(instance_data);
}
- void draw_finish(IMAGE_Data *UNUSED(vedata)) const override
+ void draw_finish(IMAGE_Data *vedata) const override
{
+ IMAGE_InstanceData *instance_data = vedata->instance_data;
+ instance_data->float_buffers.remove_unused_buffers();
}
void draw_scene(IMAGE_Data *vedata) const override
@@ -481,8 +509,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_bind(dfbl->default_fb);
+
static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
+ float clear_depth = instance_data->flags.do_tile_drawing ? 0.75 : 1.0f;
+ GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, clear_depth);
DRW_view_set_active(instance_data->view);
DRW_draw_pass(instance_data->passes.depth_pass);
diff --git a/source/blender/draw/engines/image/image_engine.cc b/source/blender/draw/engines/image/image_engine.cc
index 180e9601cbd..e972d21cda4 100644
--- a/source/blender/draw/engines/image/image_engine.cc
+++ b/source/blender/draw/engines/image/image_engine.cc
@@ -107,6 +107,7 @@ class ImageEngine {
space->release_buffer(instance_data->image, image_buffer, lock);
ImageUser *iuser = space->get_image_user();
+ BKE_image_multiview_index(instance_data->image, iuser);
drawing_mode.cache_image(vedata, instance_data->image, iuser);
}
diff --git a/source/blender/draw/engines/image/image_instance_data.hh b/source/blender/draw/engines/image/image_instance_data.hh
index dcc3b7d15cb..682b93a80b3 100644
--- a/source/blender/draw/engines/image/image_instance_data.hh
+++ b/source/blender/draw/engines/image/image_instance_data.hh
@@ -8,10 +8,12 @@
#pragma once
#include "image_batches.hh"
+#include "image_buffer_cache.hh"
#include "image_partial_updater.hh"
#include "image_private.hh"
#include "image_shader_params.hh"
#include "image_texture_info.hh"
+#include "image_usage.hh"
#include "image_wrappers.hh"
#include "DRW_render.h"
@@ -25,8 +27,8 @@ constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 1;
struct IMAGE_InstanceData {
struct Image *image;
- /** Copy of the last image user to detect iuser differences that require a full update. */
- struct ImageUser last_image_user;
+ /** Usage data of the previous time, to identify changes that require a full update. */
+ ImageUsage last_usage;
PartialImageUpdater partial_update;
@@ -47,11 +49,18 @@ struct IMAGE_InstanceData {
DRWPass *depth_pass;
} passes;
+ /**
+ * Cache containing the float buffers when drawing byte images.
+ */
+ FloatBufferCache float_buffers;
+
/** \brief Transform matrix to convert a normalized screen space coordinates to texture space. */
float ss_to_texture[4][4];
TextureInfo texture_infos[SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN];
public:
+ virtual ~IMAGE_InstanceData() = default;
+
void clear_dirty_flag()
{
reset_dirty_flag(false);
@@ -95,24 +104,13 @@ struct IMAGE_InstanceData {
}
}
- void update_image_user(const ImageUser *image_user)
+ void update_image_usage(const ImageUser *image_user)
{
- short requested_pass = image_user ? image_user->pass : 0;
- short requested_layer = image_user ? image_user->layer : 0;
- short requested_view = image_user ? image_user->multi_index : 0;
- /* There is room for 2 multiview textures. When a higher number is requested we should always
- * target the first view slot. This is fine as multi view images aren't used together. */
- if (requested_view > 1) {
- requested_view = 0;
- }
-
- if (last_image_user.pass != requested_pass || last_image_user.layer != requested_layer ||
- last_image_user.multi_index != requested_view) {
-
- last_image_user.pass = requested_pass;
- last_image_user.layer = requested_layer;
- last_image_user.multi_index = requested_view;
+ ImageUsage usage(image, image_user, flags.do_tile_drawing);
+ if (last_usage != usage) {
+ last_usage = usage;
reset_dirty_flag(true);
+ float_buffers.clear();
}
}
diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh
new file mode 100644
index 00000000000..bea5c3853b0
--- /dev/null
+++ b/source/blender/draw/engines/image/image_usage.hh
@@ -0,0 +1,49 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+/**
+ * ImageUsage contains data of the image and image user to identify changes that require a rebuild
+ * the texture slots.
+ */
+struct ImageUsage {
+ /** Render pass of the image that is used. */
+ short pass = 0;
+ /** Layer of the image that is used.*/
+ short layer = 0;
+ /** View of the image that is used. */
+ short view = 0;
+
+ ColorManagedColorspaceSettings colorspace_settings;
+ /** IMA_ALPHA_* */
+ char alpha_mode;
+ bool last_tile_drawing;
+
+ const void *last_image = nullptr;
+
+ ImageUsage() = default;
+ ImageUsage(const struct Image *image, const struct ImageUser *image_user, bool do_tile_drawing)
+ {
+ pass = image_user ? image_user->pass : 0;
+ layer = image_user ? image_user->layer : 0;
+ view = image_user ? image_user->multi_index : 0;
+ colorspace_settings = image->colorspace_settings;
+ alpha_mode = image->alpha_mode;
+ last_image = static_cast<const void *>(image);
+ last_tile_drawing = do_tile_drawing;
+ }
+
+ bool operator==(const ImageUsage &other) const
+ {
+ return memcmp(this, &other, sizeof(ImageUsage)) == 0;
+ }
+ bool operator!=(const ImageUsage &other) const
+ {
+ return !(*this == other);
+ }
+};