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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_lattice.cc')
-rw-r--r--source/blender/draw/engines/overlay/overlay_lattice.cc68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc
new file mode 100644
index 00000000000..72c3335d871
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_lattice.cc
@@ -0,0 +1,68 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2019 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "overlay_private.hh"
+
+void OVERLAY_edit_lattice_cache_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ struct GPUShader *sh;
+ DRWShadingGroup *grp;
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+ DRW_PASS_CREATE(psl->edit_lattice_ps, state | pd->clipping_state);
+
+ sh = OVERLAY_shader_edit_lattice_wire();
+ pd->edit_lattice_wires_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.weight_ramp);
+
+ sh = OVERLAY_shader_edit_lattice_point();
+ pd->edit_lattice_points_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ }
+}
+
+void OVERLAY_edit_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ struct GPUBatch *geom;
+
+ geom = DRW_cache_lattice_wire_get(ob, true);
+ DRW_shgroup_call(pd->edit_lattice_wires_grp, geom, ob);
+
+ geom = DRW_cache_lattice_vert_overlay_get(ob);
+ DRW_shgroup_call(pd->edit_lattice_points_grp, geom, ob);
+}
+
+void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob);
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ float *color;
+ DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
+
+ struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
+}
+
+void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
+ }
+
+ DRW_draw_pass(psl->edit_lattice_ps);
+}