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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 23c20a186a0..667e443932c 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -116,6 +116,7 @@ typedef struct OVERLAY_PassList {
DRWPass *particle_ps;
DRWPass *pointcloud_ps;
DRWPass *sculpt_mask_ps;
+ DRWPass *sculpt_curves_selection_ps;
DRWPass *volume_ps;
DRWPass *wireframe_ps;
DRWPass *wireframe_xray_ps;
@@ -279,6 +280,7 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *particle_shapes_grp;
DRWShadingGroup *pointcloud_dots_grp;
DRWShadingGroup *sculpt_mask_grp;
+ DRWShadingGroup *sculpt_curves_selection_grp;
DRWShadingGroup *volume_selection_surface_grp;
DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
@@ -669,6 +671,10 @@ void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata);
void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_sculpt_draw(OVERLAY_Data *vedata);
+void OVERLAY_sculpt_curves_cache_init(OVERLAY_Data *vedata);
+void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *ob);
+void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata);
+
void OVERLAY_wireframe_init(OVERLAY_Data *vedata);
void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata);
void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
@@ -750,6 +756,7 @@ GPUShader *OVERLAY_shader_paint_wire(void);
GPUShader *OVERLAY_shader_particle_dot(void);
GPUShader *OVERLAY_shader_particle_shape(void);
GPUShader *OVERLAY_shader_sculpt_mask(void);
+GPUShader *OVERLAY_shader_sculpt_curves_selection(void);
GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac);
GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range);
GPUShader *OVERLAY_shader_wireframe(bool custom_bias);