diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 23c20a186a0..667e443932c 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -116,6 +116,7 @@ typedef struct OVERLAY_PassList { DRWPass *particle_ps; DRWPass *pointcloud_ps; DRWPass *sculpt_mask_ps; + DRWPass *sculpt_curves_selection_ps; DRWPass *volume_ps; DRWPass *wireframe_ps; DRWPass *wireframe_xray_ps; @@ -279,6 +280,7 @@ typedef struct OVERLAY_PrivateData { DRWShadingGroup *particle_shapes_grp; DRWShadingGroup *pointcloud_dots_grp; DRWShadingGroup *sculpt_mask_grp; + DRWShadingGroup *sculpt_curves_selection_grp; DRWShadingGroup *volume_selection_surface_grp; DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */ DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */ @@ -669,6 +671,10 @@ void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata); void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob); void OVERLAY_sculpt_draw(OVERLAY_Data *vedata); +void OVERLAY_sculpt_curves_cache_init(OVERLAY_Data *vedata); +void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *ob); +void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata); + void OVERLAY_wireframe_init(OVERLAY_Data *vedata); void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata); void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, @@ -750,6 +756,7 @@ GPUShader *OVERLAY_shader_paint_wire(void); GPUShader *OVERLAY_shader_particle_dot(void); GPUShader *OVERLAY_shader_particle_shape(void); GPUShader *OVERLAY_shader_sculpt_mask(void); +GPUShader *OVERLAY_shader_sculpt_curves_selection(void); GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac); GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range); GPUShader *OVERLAY_shader_wireframe(bool custom_bias); |