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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
index 89878a63c4b..c83e7f095a7 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
@@ -108,8 +108,8 @@ void main()
vec3 in_pos0 = vertex_fetch_attribute(base_vertex_id, pos, vec3);
vec3 in_pos1 = vertex_fetch_attribute(base_vertex_id + 1, pos, vec3);
- vec4 out_pos0 = ViewProjectionMatrix * vec4(in_pos0, 1.0);
- vec4 out_pos1 = ViewProjectionMatrix * vec4(in_pos1, 1.0);
+ vec4 out_pos0 = ProjectionMatrix * (ViewMatrix * vec4(in_pos0, 1.0));
+ vec4 out_pos1 = ProjectionMatrix * (ViewMatrix * vec4(in_pos1, 1.0));
/* Final calculations required for Geometry Shader alternative.
* We need to calculate values for each vertex position to correctly determine the final output