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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders')
-rw-r--r--source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl13
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl6
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_frag.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_vert.glsl2
5 files changed, 8 insertions, 17 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl
index 0d01f67c6ea..2989e07691f 100644
--- a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl
@@ -1,4 +1,6 @@
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
uniform sampler2D colorTex;
uniform sampler2D depthTex;
uniform sampler2D lineTex;
diff --git a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl
index 380708795e9..0925901a9c9 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl
@@ -14,19 +14,6 @@ layout(depth_greater) out float gl_FragDepth;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 lineOutput;
-#define cameraPos ViewMatrixInverse[3].xyz
-
-float get_depth_from_view_z(float z)
-{
- if (ProjectionMatrix[3][3] == 0.0) {
- z = (-ProjectionMatrix[3][2] / z) - ProjectionMatrix[2][2];
- }
- else {
- z = z * ProjectionMatrix[2][2] / (1.0 - ProjectionMatrix[3][2]);
- }
- return z * 0.5 + 0.5;
-}
-
void main()
{
const float sphere_radius = 0.05;
diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
index 732e392ffe0..5818d8eca52 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
@@ -26,6 +26,7 @@ void discard_vert()
#define GP_EDIT_MULTIFRAME 4u /* 1 << 2 */
#define GP_EDIT_STROKE_START 8u /* 1 << 3 */
#define GP_EDIT_STROKE_END 16u /* 1 << 4 */
+#define GP_EDIT_POINT_DIMMED 32u /* 1 << 5 */
#ifdef USE_POINTS
# define colorUnselect colorGpencilVertex
@@ -60,6 +61,7 @@ void main()
bool is_multiframe = (vflag & GP_EDIT_MULTIFRAME) != 0u;
bool is_stroke_sel = (vflag & GP_EDIT_STROKE_SELECTED) != 0u;
bool is_point_sel = (vflag & GP_EDIT_POINT_SELECTED) != 0u;
+ bool is_point_dimmed = (vflag & GP_EDIT_POINT_DIMMED) != 0u;
if (doWeightColor) {
finalColor.rgb = weight_to_rgb(weight);
@@ -73,6 +75,10 @@ void main()
#ifdef USE_POINTS
gl_PointSize = sizeVertex * 2.0;
+ if (is_point_dimmed) {
+ finalColor.rgb = clamp(colorUnselect.rgb + vec3(0.3), 0.0, 1.0);
+ }
+
if (doStrokeEndpoints && !doWeightColor) {
bool is_stroke_start = (vflag & GP_EDIT_STROKE_START) != 0u;
bool is_stroke_end = (vflag & GP_EDIT_STROKE_END) != 0u;
diff --git a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
index 317e9fe0447..d0b68df0625 100644
--- a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
@@ -14,8 +14,6 @@ uniform float meshSize;
uniform float lineKernel = 0.0;
uniform sampler2D depthBuffer;
-#define cameraPos (ViewMatrixInverse[3].xyz)
-
uniform int gridFlag;
#define STEPS_LEN 8
diff --git a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl b/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
index 496bb011c74..dd0e771ad93 100644
--- a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
@@ -7,8 +7,6 @@ uniform float meshSize;
uniform int gridFlag;
-#define cameraPos (ViewMatrixInverse[3].xyz)
-
#define PLANE_XY (1 << 4)
#define PLANE_XZ (1 << 5)
#define PLANE_YZ (1 << 6)