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Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c8
-rw-r--r--source/blender/draw/engines/overlay/overlay_mode_transfer.c159
-rw-r--r--source/blender/draw/engines/overlay/overlay_motion_path.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h12
5 files changed, 183 insertions, 4 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index 40a9dbe01c0..7639911286f 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -149,7 +149,7 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
DRWState state_common = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND_ALPHA;
/* Faces */
- /* Cage geom needs to be offsetted to avoid Z-fighting. */
+ /* Cage geom needs an offset applied to avoid Z-fighting. */
for (int j = 0; j < 2; j++) {
DRWPass **edit_face_ps = (j == 0) ? &psl->edit_mesh_faces_ps[i] :
&psl->edit_mesh_faces_cage_ps[i];
@@ -197,7 +197,7 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
grp = pd->edit_mesh_skin_roots_grp[i] = DRW_shgroup_create(sh, psl->edit_mesh_verts_ps[i]);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
- /* Facedots */
+ /* Face-dots */
if (select_face && show_face_dots) {
sh = OVERLAY_shader_edit_mesh_facedot();
grp = pd->edit_mesh_facedots_grp[i] = DRW_shgroup_create(sh, psl->edit_mesh_verts_ps[i]);
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index b8f721946f2..19f822e3f68 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -207,6 +207,7 @@ static void OVERLAY_cache_init(void *vedata)
OVERLAY_armature_cache_init(vedata);
OVERLAY_background_cache_init(vedata);
OVERLAY_fade_cache_init(vedata);
+ OVERLAY_mode_transfer_cache_init(vedata);
OVERLAY_extra_cache_init(vedata);
OVERLAY_facing_cache_init(vedata);
OVERLAY_gpencil_cache_init(vedata);
@@ -323,6 +324,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
!is_select;
const bool draw_fade = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FADE_INACTIVE) &&
overlay_should_fade_object(ob, draw_ctx->obact);
+ const bool draw_mode_transfer = draw_surface && (pd->overlay.flag & V3D_OVERLAY_MODE_TRANSFER);
const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0;
const bool draw_wires = draw_surface && has_surface &&
(pd->wireframe_mode || !pd->hide_overlays);
@@ -349,6 +351,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
if (draw_facing) {
OVERLAY_facing_cache_populate(vedata, ob);
}
+ if (draw_mode_transfer) {
+ OVERLAY_mode_transfer_cache_populate(vedata, ob);
+ }
if (draw_wires) {
OVERLAY_wireframe_cache_populate(vedata, ob, dupli, do_init);
}
@@ -504,6 +509,7 @@ static void OVERLAY_cache_finish(void *vedata)
{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
}
+ OVERLAY_mode_transfer_cache_finish(vedata);
OVERLAY_antialiasing_cache_finish(vedata);
OVERLAY_armature_cache_finish(vedata);
OVERLAY_image_cache_finish(vedata);
@@ -566,6 +572,7 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_image_draw(vedata);
OVERLAY_fade_draw(vedata);
OVERLAY_facing_draw(vedata);
+ OVERLAY_mode_transfer_draw(vedata);
OVERLAY_extra_blend_draw(vedata);
OVERLAY_volume_draw(vedata);
@@ -605,6 +612,7 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_fade_infront_draw(vedata);
OVERLAY_facing_infront_draw(vedata);
+ OVERLAY_mode_transfer_infront_draw(vedata);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.c b/source/blender/draw/engines/overlay/overlay_mode_transfer.c
new file mode 100644
index 00000000000..253f606b086
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.c
@@ -0,0 +1,159 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "BKE_paint.h"
+#include "DRW_render.h"
+
+#include "ED_view3d.h"
+
+#include "PIL_time.h"
+#include "UI_resources.h"
+
+#include "overlay_private.h"
+
+void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ pd->mode_transfer.time = PIL_check_seconds_timer();
+
+ for (int i = 0; i < 2; i++) {
+ /* Non Meshes Pass (Camera, empties, lights ...) */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->mode_transfer_ps[i], state | pd->clipping_state);
+ }
+}
+
+#define MODE_TRANSFER_FLASH_LENGTH 0.55f
+/* TODO(pablodp606): Remove this option for 3.0 if fade in/out is not used. */
+#define MODE_TRANSFER_FLASH_FADE 0.0f
+#define MODE_TRANSFER_FLASH_MAX_ALPHA 0.25f
+
+static bool mode_transfer_is_animation_running(const float anim_time)
+{
+ return anim_time >= 0.0f && anim_time <= MODE_TRANSFER_FLASH_LENGTH;
+}
+
+static float mode_transfer_alpha_for_animation_time_get(const float anim_time)
+{
+ if (anim_time > MODE_TRANSFER_FLASH_LENGTH) {
+ return 0.0f;
+ }
+
+ if (anim_time < 0.0f) {
+ return 0.0f;
+ }
+
+ if (MODE_TRANSFER_FLASH_FADE <= 0.0f) {
+ return (1.0f - (anim_time / MODE_TRANSFER_FLASH_LENGTH)) * MODE_TRANSFER_FLASH_MAX_ALPHA;
+ }
+
+ const float flash_fade_in_time = MODE_TRANSFER_FLASH_LENGTH * MODE_TRANSFER_FLASH_FADE;
+ const float flash_fade_out_time = MODE_TRANSFER_FLASH_LENGTH - flash_fade_in_time;
+
+ float alpha = 0.0f;
+ if (anim_time < flash_fade_in_time) {
+ alpha = anim_time / flash_fade_in_time;
+ }
+ else {
+ const float fade_out_anim_time = anim_time - flash_fade_in_time;
+ alpha = 1.0f - (fade_out_anim_time / flash_fade_out_time);
+ }
+
+ return alpha * MODE_TRANSFER_FLASH_MAX_ALPHA;
+}
+
+void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ OVERLAY_PassList *psl = vedata->psl;
+
+ if (pd->xray_enabled) {
+ return;
+ }
+
+ const float animation_time = pd->mode_transfer.time -
+ ob->runtime.overlay_mode_transfer_start_time;
+
+ if (!mode_transfer_is_animation_running(animation_time)) {
+ return;
+ }
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ !DRW_state_is_image_render();
+ const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
+
+ DRWShadingGroup *mode_transfer_grp[2];
+
+ for (int i = 0; i < 2; i++) {
+ GPUShader *sh = OVERLAY_shader_uniform_color();
+ mode_transfer_grp[i] = DRW_shgroup_create(sh, psl->mode_transfer_ps[i]);
+ DRW_shgroup_uniform_block(mode_transfer_grp[i], "globalsBlock", G_draw.block_ubo);
+
+ float color[4];
+ UI_GetThemeColor3fv(TH_VERTEX_SELECT, color);
+ color[3] = mode_transfer_alpha_for_animation_time_get(animation_time);
+ srgb_to_linearrgb_v4(color, color);
+ DRW_shgroup_uniform_vec4_copy(mode_transfer_grp[i], "color", color);
+ }
+
+ if (!pd->use_in_front) {
+ mode_transfer_grp[IN_FRONT] = mode_transfer_grp[NOT_IN_FRONT];
+ }
+
+ pd->mode_transfer.any_animated = true;
+
+ if (use_sculpt_pbvh) {
+ DRW_shgroup_call_sculpt(mode_transfer_grp[is_xray], ob, false, false);
+ }
+ else {
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call(mode_transfer_grp[is_xray], geom, ob);
+ }
+ }
+}
+
+void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->mode_transfer_ps[NOT_IN_FRONT]);
+}
+
+void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->mode_transfer_ps[IN_FRONT]);
+}
+
+void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ if (pd->mode_transfer.any_animated) {
+ DRW_viewport_request_redraw();
+ }
+ pd->mode_transfer.any_animated = false;
+}
diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c
index 48b7b53a5ba..a92f11aca38 100644
--- a/source/blender/draw/engines/overlay/overlay_motion_path.c
+++ b/source/blender/draw/engines/overlay/overlay_motion_path.c
@@ -190,7 +190,7 @@ static void motion_path_cache(OVERLAY_Data *vedata,
bool is_keyframe = (mpv->flag & MOTIONPATH_VERT_KEY) != 0;
if ((show_keyframes && show_keyframes_no && is_keyframe) || (show_frame_no && (i == 0))) {
- numstr_len = BLI_snprintf(numstr, sizeof(numstr), " %d", frame);
+ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), " %d", frame);
DRW_text_cache_add(
dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, (is_keyframe) ? col_kf : col);
}
@@ -200,7 +200,7 @@ static void motion_path_cache(OVERLAY_Data *vedata,
/* Only draw frame number if several consecutive highlighted points
* don't occur on same point. */
if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
- numstr_len = BLI_snprintf(numstr, sizeof(numstr), " %d", frame);
+ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), " %d", frame);
DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index db43136e308..969289a3219 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -107,6 +107,7 @@ typedef struct OVERLAY_PassList {
DRWPass *gpencil_canvas_ps;
DRWPass *facing_ps[2];
DRWPass *fade_ps[2];
+ DRWPass *mode_transfer_ps[2];
DRWPass *grid_ps;
DRWPass *image_background_ps;
DRWPass *image_background_scene_ps;
@@ -282,6 +283,7 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *extra_grid_grp;
DRWShadingGroup *facing_grp[2];
DRWShadingGroup *fade_grp[2];
+ DRWShadingGroup *flash_grp[2];
DRWShadingGroup *motion_path_lines_grp;
DRWShadingGroup *motion_path_points_grp;
DRWShadingGroup *outlines_grp;
@@ -414,6 +416,10 @@ typedef struct OVERLAY_PrivateData {
struct {
DRWCallBuffer *handle[2];
} mball;
+ struct {
+ double time;
+ bool any_animated;
+ } mode_transfer;
} OVERLAY_PrivateData; /* Transient data */
typedef struct OVERLAY_StorageList {
@@ -607,6 +613,12 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_fade_draw(OVERLAY_Data *vedata);
void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata);
+void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata);
+void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob);
+void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata);
+void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata);
+void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata);
+
void OVERLAY_grid_init(OVERLAY_Data *vedata);
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata);
void OVERLAY_grid_draw(OVERLAY_Data *vedata);