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Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/overlay_antialiasing.c17
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c56
-rw-r--r--source/blender/draw/engines/overlay/overlay_background.c7
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_curve.c10
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c28
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c42
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c51
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.c36
-rw-r--r--source/blender/draw/engines/overlay/overlay_gpencil.c25
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c19
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.c76
-rw-r--r--source/blender/draw/engines/overlay/overlay_motion_path.c7
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.c18
-rw-r--r--source/blender/draw/engines/overlay/overlay_paint.c23
-rw-r--r--source/blender/draw/engines/overlay/overlay_particle.c10
-rw-r--r--source/blender/draw/engines/overlay/overlay_pointcloud.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h21
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c37
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c80
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl21
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl19
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl10
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl4
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl4
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl8
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_vert.glsl7
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl13
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_frag.glsl9
-rw-r--r--source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl10
-rw-r--r--source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl7
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl17
33 files changed, 478 insertions, 221 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c
index efd2f6588ba..a32242d6292 100644
--- a/source/blender/draw/engines/overlay/overlay_antialiasing.c
+++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c
@@ -193,12 +193,6 @@ void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata)
pd->antialiasing.do_depth_infront_copy;
if (pd->xray_enabled || do_wireframe) {
DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0);
-
- GPU_framebuffer_ensure_config(&fbl->overlay_xray_depth_copy_fb,
- {
- GPU_ATTACHMENT_TEXTURE(txl->temp_depth_tx),
- GPU_ATTACHMENT_NONE,
- });
}
}
@@ -224,12 +218,13 @@ void OVERLAY_antialiasing_start(OVERLAY_Data *vedata)
void OVERLAY_xray_depth_copy(OVERLAY_Data *vedata)
{
OVERLAY_FramebufferList *fbl = vedata->fbl;
+ OVERLAY_TextureList *txl = vedata->txl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
if (DRW_state_is_fbo() && pd->antialiasing.do_depth_copy) {
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
/* We copy the depth of the rendered geometry to be able to compare to the overlays depth. */
- GPU_framebuffer_blit(
- fbl->overlay_default_fb, 0, fbl->overlay_xray_depth_copy_fb, 0, GPU_DEPTH_BIT);
+ GPU_texture_copy(txl->temp_depth_tx, dtxl->depth);
}
if (DRW_state_is_fbo() && pd->xray_enabled) {
@@ -241,13 +236,13 @@ void OVERLAY_xray_depth_copy(OVERLAY_Data *vedata)
void OVERLAY_xray_depth_infront_copy(OVERLAY_Data *vedata)
{
- OVERLAY_FramebufferList *fbl = vedata->fbl;
+ OVERLAY_TextureList *txl = vedata->txl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
if (DRW_state_is_fbo() && pd->antialiasing.do_depth_infront_copy) {
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
/* We copy the depth of the rendered geometry to be able to compare to the overlays depth. */
- GPU_framebuffer_blit(
- fbl->overlay_in_front_fb, 0, fbl->overlay_xray_depth_copy_fb, 0, GPU_DEPTH_BIT);
+ GPU_texture_copy(txl->temp_depth_tx, dtxl->depth_in_front);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index 49dece13869..95fd918f8c1 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -137,9 +137,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
pd->armature.do_pose_fade_geom = pd->armature.do_pose_xray &&
((draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) == 0) &&
draw_ctx->object_pose != NULL;
-
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ADD;
- DRW_PASS_CREATE(psl->armature_transp_ps, state | pd->clipping_state);
+ DRWState state;
if (pd->armature.do_pose_fade_geom) {
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
@@ -163,17 +161,21 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
OVERLAY_ArmatureCallBuffers *cb = &pd->armature_call_buffers[i];
- DRWPass **p_armature_ps = &psl->armature_ps[i];
cb->custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
cb->custom_shapes_transp_ghash = BLI_ghash_ptr_new(__func__);
+ DRWPass **p_armature_ps = &psl->armature_ps[i];
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH;
DRW_PASS_CREATE(*p_armature_ps, state | pd->clipping_state | infront_state);
-
DRWPass *armature_ps = *p_armature_ps;
+ DRWPass **p_armature_trans_ps = &psl->armature_transp_ps[i];
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ADD;
+ DRW_PASS_CREATE(*p_armature_trans_ps, state | pd->clipping_state);
+ DRWPass *armature_transp_ps = *p_armature_trans_ps;
+
#define BUF_INSTANCE DRW_shgroup_call_buffer_instance
#define BUF_LINE(grp, format) DRW_shgroup_call_buffer(grp, format, GPU_PRIM_LINES)
@@ -182,7 +184,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_sphere(false);
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->point_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
@@ -194,7 +196,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_shape(false);
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->custom_solid = grp;
cb->box_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
@@ -210,29 +212,29 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_sphere(true);
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
sh = OVERLAY_shader_armature_shape(true);
cb->custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
cb->octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
sh = OVERLAY_shader_armature_shape_wire();
cb->custom_wire = grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
format = formats->instance_extra;
sh = OVERLAY_shader_armature_degrees_of_freedom();
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
- grp = DRW_shgroup_create(sh, psl->armature_transp_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
}
{
@@ -240,7 +242,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_stick();
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->stick = BUF_INSTANCE(grp, format, DRW_cache_bone_stick_get());
}
{
@@ -249,7 +251,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_envelope(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_BACK);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", false);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->envelope_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
@@ -264,14 +266,14 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_envelope(true);
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->envelope_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_outline_get());
format = formats->instance_bone_envelope_distance;
sh = OVERLAY_shader_armature_envelope(false);
- grp = DRW_shgroup_create(sh, psl->armature_transp_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", true);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
cb->envelope_distance = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
@@ -281,7 +283,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_wire();
grp = DRW_shgroup_create(sh, armature_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->wire = BUF_LINE(grp, format);
}
}
@@ -1341,8 +1343,8 @@ static void draw_points(ArmatureDrawContext *ctx,
bone_hint_color_shade(col_hint_tail, (ctx->const_color) ? col_solid_tail : col_wire_tail);
/* Draw root point if we are not connected to our parent */
- if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
- (pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
+ if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
+ (pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_ROOT);
}
@@ -1522,8 +1524,8 @@ static void draw_bone_line(ArmatureDrawContext *ctx,
}
/* Draw root point if we are not connected to our parent. */
- if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
- (pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
+ if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
+ (pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
if (eBone) {
col_head = (eBone->flag & BONE_ROOTSEL) ? G_draw.block.colorVertexSelect : col_bone;
@@ -2204,7 +2206,7 @@ void OVERLAY_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
static bool POSE_is_driven_by_active_armature(Object *ob)
{
- Object *ob_arm = modifiers_isDeformedByArmature(ob);
+ Object *ob_arm = BKE_modifiers_is_deformed_by_armature(ob);
if (ob_arm) {
const DRWContextState *draw_ctx = DRW_context_state_get();
bool is_active = OVERLAY_armature_is_pose_mode(ob_arm, draw_ctx);
@@ -2214,7 +2216,7 @@ static bool POSE_is_driven_by_active_armature(Object *ob)
return is_active;
}
else {
- Object *ob_mesh_deform = modifiers_isDeformedByMeshDeform(ob);
+ Object *ob_mesh_deform = BKE_modifiers_is_deformed_by_meshdeform(ob);
if (ob_mesh_deform) {
/* Recursive. */
return POSE_is_driven_by_active_armature(ob_mesh_deform);
@@ -2255,7 +2257,7 @@ void OVERLAY_armature_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- DRW_draw_pass(psl->armature_transp_ps);
+ DRW_draw_pass(psl->armature_transp_ps[0]);
DRW_draw_pass(psl->armature_ps[0]);
}
@@ -2264,6 +2266,7 @@ void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
OVERLAY_PassList *psl = vedata->psl;
if (psl->armature_bone_select_ps == NULL || DRW_state_is_select()) {
+ DRW_draw_pass(psl->armature_transp_ps[1]);
DRW_draw_pass(psl->armature_ps[1]);
}
}
@@ -2285,6 +2288,7 @@ void OVERLAY_pose_draw(OVERLAY_Data *vedata)
GPU_framebuffer_clear_depth(fbl->overlay_line_in_front_fb, 1.0f);
}
+ DRW_draw_pass(psl->armature_transp_ps[1]);
DRW_draw_pass(psl->armature_ps[1]);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_background.c b/source/blender/draw/engines/overlay/overlay_background.c
index f1ffa9035e0..f52ae691a35 100644
--- a/source/blender/draw/engines/overlay/overlay_background.c
+++ b/source/blender/draw/engines/overlay/overlay_background.c
@@ -71,15 +71,16 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
}
else {
switch (UI_GetThemeValue(TH_BACKGROUND_TYPE)) {
- case TH_BACKGROUND_SINGLE_COLOR:
- background_type = BG_SOLID;
- break;
case TH_BACKGROUND_GRADIENT_LINEAR:
background_type = BG_GRADIENT;
break;
case TH_BACKGROUND_GRADIENT_RADIAL:
background_type = BG_RADIAL;
break;
+ default:
+ case TH_BACKGROUND_SINGLE_COLOR:
+ background_type = BG_SOLID;
+ break;
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_edit_curve.c b/source/blender/draw/engines/overlay/overlay_edit_curve.c
index d9b9fac6b4b..9a79c78c996 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_curve.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_curve.c
@@ -36,7 +36,8 @@ void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata)
GPUShader *sh;
DRWState state;
- pd->edit_curve.show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
+ pd->edit_curve.show_handles = v3d->overlay.handle_display != CURVE_HANDLE_NONE;
+ pd->edit_curve.handle_display = v3d->overlay.handle_display;
pd->shdata.edit_curve_normal_length = v3d->overlay.normals_length;
/* Run Twice for in-front passes. */
@@ -62,10 +63,13 @@ void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata)
pd->edit_curve_handle_grp = grp = DRW_shgroup_create(sh, psl->edit_curve_handle_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "showCurveHandles", pd->edit_curve.show_handles);
+ DRW_shgroup_uniform_int_copy(grp, "curveHandleDisplay", pd->edit_curve.handle_display);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
sh = OVERLAY_shader_edit_curve_point();
pd->edit_curve_points_grp = grp = DRW_shgroup_create(sh, psl->edit_curve_handle_ps);
+ DRW_shgroup_uniform_bool_copy(grp, "showCurveHandles", pd->edit_curve.show_handles);
+ DRW_shgroup_uniform_int_copy(grp, "curveHandleDisplay", pd->edit_curve.handle_display);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
}
@@ -94,7 +98,7 @@ void OVERLAY_edit_curve_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_shgroup_call_no_cull(pd->edit_curve_handle_grp, geom, ob);
}
- geom = DRW_cache_curve_vert_overlay_get(ob, pd->edit_curve.show_handles);
+ geom = DRW_cache_curve_vert_overlay_get(ob);
if (geom) {
DRW_shgroup_call_no_cull(pd->edit_curve_points_grp, geom, ob);
}
@@ -110,7 +114,7 @@ void OVERLAY_edit_surf_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_shgroup_call_no_cull(pd->edit_curve_handle_grp, geom, ob);
}
- geom = DRW_cache_curve_vert_overlay_get(ob, false);
+ geom = DRW_cache_curve_vert_overlay_get(ob);
if (geom) {
DRW_shgroup_call_no_cull(pd->edit_curve_points_grp, geom, ob);
}
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index 400947ea819..7fc1a7fdce6 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -118,18 +118,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
show_face_dots = true;
}
- {
- /* TODO(fclem) Shouldn't this be going into the paint overlay? */
- state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
- DRW_PASS_CREATE(psl->edit_mesh_weight_ps, state | pd->clipping_state);
-
- sh = OVERLAY_shader_paint_weight();
- pd->edit_mesh_weight_grp = grp = DRW_shgroup_create(sh, psl->edit_mesh_weight_ps);
- DRW_shgroup_uniform_float_copy(grp, "opacity", 1.0);
- DRW_shgroup_uniform_bool_copy(grp, "drawContours", false);
- DRW_shgroup_uniform_texture(grp, "colorramp", G_draw.weight_ramp);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- }
/* Run Twice for in-front passes. */
for (int i = 0; i < 2; i++) {
/* Complementary Depth Pass */
@@ -266,7 +254,7 @@ static void overlay_edit_mesh_add_ob_to_pass(OVERLAY_PrivateData *pd, Object *ob
if (has_skin_roots) {
circle = DRW_cache_circle_get();
skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data);
- DRW_shgroup_call_instances_with_attribs(skin_roots_shgrp, ob, circle, skin_roots);
+ DRW_shgroup_call_instances_with_attrs(skin_roots_shgrp, ob, circle, skin_roots);
}
}
@@ -283,17 +271,12 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
bool do_occlude_wire = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
- bool do_show_weight = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
bool do_show_mesh_analysis = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_STATVIS) != 0;
bool fnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
bool vnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
bool lnormals_do = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
- if (do_show_weight) {
- geom = DRW_cache_mesh_surface_weights_get(ob);
- DRW_shgroup_call_no_cull(pd->edit_mesh_weight_grp, geom, ob);
- }
- else if (do_show_mesh_analysis && !pd->xray_enabled) {
+ if (do_show_mesh_analysis && !pd->xray_enabled) {
geom = DRW_cache_mesh_surface_mesh_analysis_get(ob);
if (geom) {
DRW_shgroup_call_no_cull(pd->edit_mesh_analysis_grp, geom, ob);
@@ -309,15 +292,15 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *normal_geom = DRW_cache_normal_arrow_get();
if (vnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_vnors(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
if (lnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
if (fnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
}
@@ -364,7 +347,6 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
GPU_framebuffer_bind(fbl->overlay_default_fb);
}
- DRW_draw_pass(psl->edit_mesh_weight_ps);
DRW_draw_pass(psl->edit_mesh_analysis_ps);
DRW_draw_pass(psl->edit_mesh_depth_ps[NOT_IN_FRONT]);
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.c b/source/blender/draw/engines/overlay/overlay_edit_text.c
index 3de0155d6e0..c4d020adc11 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.c
@@ -38,7 +38,8 @@ void OVERLAY_edit_text_cache_init(OVERLAY_Data *vedata)
GPUShader *sh;
DRWState state;
- pd->edit_curve.show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
+ pd->edit_curve.show_handles = v3d->overlay.handle_display != CURVE_HANDLE_NONE;
+ pd->edit_curve.handle_display = v3d->overlay.handle_display;
pd->shdata.edit_curve_normal_length = v3d->overlay.normals_length;
/* Run Twice for in-front passes. */
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 97f6b91b7a9..61337ac8d1d 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -30,6 +30,7 @@
#include "ED_view3d.h"
#include "BKE_object.h"
+#include "BKE_paint.h"
#include "overlay_engine.h"
#include "overlay_private.h"
@@ -45,6 +46,8 @@ static void OVERLAY_engine_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const RegionView3D *rv3d = draw_ctx->rv3d;
const View3D *v3d = draw_ctx->v3d;
+ const Scene *scene = draw_ctx->scene;
+ const ToolSettings *ts = scene->toolsettings;
if (!stl->pd) {
/* Alloc transient pointers */
@@ -69,12 +72,24 @@ static void OVERLAY_engine_init(void *vedata)
pd->overlay.flag = V3D_OVERLAY_HIDE_TEXT | V3D_OVERLAY_HIDE_MOTION_PATHS |
V3D_OVERLAY_HIDE_BONES | V3D_OVERLAY_HIDE_OBJECT_XTRAS |
V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
+ pd->overlay.wireframe_threshold = v3d->overlay.wireframe_threshold;
}
if (v3d->shading.type == OB_WIRE) {
pd->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
}
+ if (ts->sculpt) {
+ if (ts->sculpt->flags & SCULPT_HIDE_FACE_SETS) {
+ pd->overlay.sculpt_mode_face_sets_opacity = 0.0f;
+ }
+ if (ts->sculpt->flags & SCULPT_HIDE_MASK) {
+ pd->overlay.sculpt_mode_mask_opacity = 0.0f;
+ }
+ }
+
+ pd->use_in_front = (v3d->shading.type <= OB_SOLID) ||
+ BKE_scene_uses_blender_workbench(draw_ctx->scene);
pd->wireframe_mode = (v3d->shading.type == OB_WIRE);
pd->clipping_state = RV3D_CLIPPING_ENABLED(v3d, rv3d) ? DRW_STATE_CLIP_PLANES : 0;
pd->xray_opacity = XRAY_ALPHA(v3d);
@@ -110,6 +125,11 @@ static void OVERLAY_cache_init(void *vedata)
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
OVERLAY_edit_mesh_cache_init(vedata);
+ /* `pd->edit_mesh.flag` is valid after calling `OVERLAY_edit_mesh_cache_init`. */
+ const bool draw_edit_weights = (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT);
+ if (draw_edit_weights) {
+ OVERLAY_paint_cache_init(vedata);
+ }
break;
case CTX_MODE_EDIT_SURFACE:
case CTX_MODE_EDIT_CURVE:
@@ -226,10 +246,12 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool renderable = DRW_object_is_renderable(ob);
const bool in_pose_mode = ob->type == OB_ARMATURE && OVERLAY_armature_is_pose_mode(ob, draw_ctx);
const bool in_edit_mode = overlay_object_is_edit_mode(pd, ob);
- const bool in_particle_edit_mode = ob->mode == OB_MODE_PARTICLE_EDIT;
+ const bool in_particle_edit_mode = (ob->mode == OB_MODE_PARTICLE_EDIT) &&
+ (pd->ctx_mode == CTX_MODE_PARTICLE);
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
- const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL);
+ const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&
+ (ob->sculpt->mode_type == OB_MODE_SCULPT);
const bool has_surface = ELEM(ob->type,
OB_MESH,
OB_CURVE,
@@ -241,7 +263,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
OB_POINTCLOUD,
OB_VOLUME);
const bool draw_surface = (ob->dt >= OB_WIRE) && (renderable || (ob->dt == OB_WIRE));
- const bool draw_facing = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION);
+ const bool draw_facing = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) &&
+ !is_select;
const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0;
const bool draw_wires = draw_surface && has_surface &&
(pd->wireframe_mode || !pd->hide_overlays);
@@ -250,6 +273,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
(ob->base_flag & BASE_SELECTED);
const bool draw_bone_selection = (ob->type == OB_MESH) && pd->armature.do_pose_fade_geom &&
!is_select;
+ const bool draw_edit_weights = in_edit_mode && (pd->edit_mesh.flag & V3D_OVERLAY_EDIT_WEIGHT);
const bool draw_extras =
(!pd->hide_overlays) &&
(((pd->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) == 0) ||
@@ -278,6 +302,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
switch (ob->type) {
case OB_MESH:
OVERLAY_edit_mesh_cache_populate(vedata, ob);
+ if (draw_edit_weights) {
+ OVERLAY_paint_weight_cache_populate(vedata, ob);
+ }
break;
case OB_ARMATURE:
if (draw_bones) {
@@ -469,6 +496,12 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_xray_depth_infront_copy(vedata);
if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_in_front_fb);
+ }
+
+ OVERLAY_facing_infront_draw(vedata);
+
+ if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
}
@@ -485,7 +518,7 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_motion_path_draw(vedata);
OVERLAY_extra_centers_draw(vedata);
- if (DRW_state_is_select()) {
+ if (DRW_state_is_select() || DRW_state_is_depth()) {
/* Edit modes have their own selection code. */
return;
}
@@ -494,6 +527,7 @@ static void OVERLAY_draw_scene(void *vedata)
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
+ OVERLAY_paint_draw(vedata);
OVERLAY_edit_mesh_draw(vedata);
break;
case CTX_MODE_EDIT_SURFACE:
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index bc0797eff0d..859f3f93b1d 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -24,7 +24,7 @@
#include "UI_resources.h"
-#include "BKE_anim.h"
+#include "BKE_anim_path.h"
#include "BKE_camera.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
@@ -36,6 +36,8 @@
#include "BKE_object.h"
#include "BKE_tracking.h"
+#include "BLI_listbase.h"
+
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
@@ -63,6 +65,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_TextureList *txl = vedata->txl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
+ const bool is_select = DRW_state_is_select();
DRWState state_blend = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->extra_blend_ps, state_blend | pd->clipping_state);
@@ -78,8 +81,8 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
struct GPUTexture *tex = DRW_state_is_fbo() ? dtxl->depth : txl->dummy_depth_tx;
pd->extra_grid_grp = grp = DRW_shgroup_create(sh, psl->extra_grid_ps);
- DRW_shgroup_uniform_texture_persistent(grp, "depthBuffer", tex);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture(grp, "depthBuffer", tex);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
}
@@ -106,10 +109,10 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
/* Sorted by shader to avoid state changes during render. */
{
format = formats->instance_extra;
- sh = OVERLAY_shader_extra();
+ sh = OVERLAY_shader_extra(is_select);
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
cb->camera_distances = BUF_INSTANCE(grp_sub, format, DRW_cache_camera_distances_get());
@@ -154,7 +157,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
{
format = formats->instance_extra;
grp = DRW_shgroup_create(sh, psl->extra_blend_ps); /* NOTE: not the same pass! */
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
DRW_shgroup_state_enable(grp_sub, DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
@@ -171,38 +174,38 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_extra_groundline();
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
cb->groundline = BUF_INSTANCE(grp, format, DRW_cache_groundline_get());
}
{
- sh = OVERLAY_shader_extra_wire(false);
+ sh = OVERLAY_shader_extra_wire(false, is_select);
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->extra_dashed_lines = BUF_LINE(grp, formats->pos_color);
cb->extra_lines = BUF_LINE(grp, formats->wire_extra);
}
{
- sh = OVERLAY_shader_extra_wire(true);
+ sh = OVERLAY_shader_extra_wire(true, is_select);
cb->extra_wire = grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
sh = OVERLAY_shader_extra_loose_point();
cb->extra_loose_points = grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
format = formats->pos;
sh = OVERLAY_shader_extra_point();
grp = DRW_shgroup_create(sh, psl->extra_centers_ps); /* NOTE: not the same pass! */
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorActive);
@@ -766,10 +769,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
uint cell_count = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z;
DRWShadingGroup *grp = DRW_shgroup_create_sub(vedata->stl->pd->extra_grid_grp);
- DRW_shgroup_uniform_vec4_copy(grp, "gridModelMatrix[0]", instdata.mat[0]);
- DRW_shgroup_uniform_vec4_copy(grp, "gridModelMatrix[1]", instdata.mat[1]);
- DRW_shgroup_uniform_vec4_copy(grp, "gridModelMatrix[2]", instdata.mat[2]);
- DRW_shgroup_uniform_vec4_copy(grp, "gridModelMatrix[3]", instdata.mat[3]);
+ DRW_shgroup_uniform_vec4_array_copy(grp, "gridModelMatrix", instdata.mat, 4);
DRW_shgroup_call_procedural_points(grp, NULL, cell_count);
}
break;
@@ -911,7 +911,7 @@ static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb,
}
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
- for (MovieTrackingTrack *track = tracksbase->first; track; track = track->next) {
+ LISTBASE_FOREACH (MovieTrackingTrack *, track, tracksbase) {
if ((track->flag & TRACK_HAS_BUNDLE) == 0) {
continue;
}
@@ -1158,6 +1158,10 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
else {
copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2]));
+ /* Avoid division by 0. */
+ if (ELEM(0.0f, scale[0], scale[1], scale[2])) {
+ return;
+ }
invert_v3(scale);
}
@@ -1367,9 +1371,9 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
madd_v3fl_v3fl_v3fl_v3i(min, mds->p0, mds->cell_size, mds->res_min);
float voxel_cubemat[4][4] = {{0.0f}};
/* scale small cube to voxel size */
- voxel_cubemat[0][0] = 1.0f / (float)mds->base_res[0];
- voxel_cubemat[1][1] = 1.0f / (float)mds->base_res[1];
- voxel_cubemat[2][2] = 1.0f / (float)mds->base_res[2];
+ voxel_cubemat[0][0] = mds->cell_size[0] / 2.0f;
+ voxel_cubemat[1][1] = mds->cell_size[1] / 2.0f;
+ voxel_cubemat[2][2] = mds->cell_size[2] / 2.0f;
voxel_cubemat[3][3] = 1.0f;
/* translate small cube to corner */
copy_v3_v3(voxel_cubemat[3], min);
@@ -1500,8 +1504,9 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
const bool draw_xform = draw_ctx->object_mode == OB_MODE_OBJECT &&
(scene->toolsettings->transform_flag & SCE_XFORM_DATA_ORIGIN) &&
(ob->base_flag & BASE_SELECTED) && !is_select_mode;
- const bool draw_volume = !from_dupli && (md = modifiers_findByType(ob, eModifierType_Fluid)) &&
- (modifier_isEnabled(scene, md, eModifierMode_Realtime)) &&
+ const bool draw_volume = !from_dupli &&
+ (md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
+ (BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) &&
(((FluidModifierData *)md)->domain != NULL);
float *color;
diff --git a/source/blender/draw/engines/overlay/overlay_facing.c b/source/blender/draw/engines/overlay/overlay_facing.c
index 872fa0e8796..4eb4b8ae85b 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.c
+++ b/source/blender/draw/engines/overlay/overlay_facing.c
@@ -34,28 +34,41 @@ void OVERLAY_facing_cache_init(OVERLAY_Data *vedata)
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
- DRW_PASS_CREATE(psl->facing_ps, state | pd->clipping_state);
+ for (int i = 0; i < 2; i++) {
+ /* Non Meshes Pass (Camera, empties, lights ...) */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->facing_ps[i], state | pd->clipping_state);
- GPUShader *sh = OVERLAY_shader_facing();
- pd->facing_grp = DRW_shgroup_create(sh, psl->facing_ps);
- DRW_shgroup_uniform_block_persistent(pd->facing_grp, "globalsBlock", G_draw.block_ubo);
+ GPUShader *sh = OVERLAY_shader_facing();
+ pd->facing_grp[i] = DRW_shgroup_create(sh, psl->facing_ps[i]);
+ DRW_shgroup_uniform_block(pd->facing_grp[i], "globalsBlock", G_draw.block_ubo);
+ }
+
+ if (!pd->use_in_front) {
+ pd->facing_grp[IN_FRONT] = pd->facing_grp[NOT_IN_FRONT];
+ }
}
void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
+ if (pd->xray_enabled) {
+ return;
+ }
+
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
!DRW_state_is_image_render();
+ const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
+
if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(pd->facing_grp, ob, false, false, false);
+ DRW_shgroup_call_sculpt(pd->facing_grp[is_xray], ob, false, false);
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- DRW_shgroup_call(pd->facing_grp, geom, ob);
+ DRW_shgroup_call(pd->facing_grp[is_xray], geom, ob);
}
}
}
@@ -64,5 +77,12 @@ void OVERLAY_facing_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- DRW_draw_pass(psl->facing_ps);
+ DRW_draw_pass(psl->facing_ps[NOT_IN_FRONT]);
+}
+
+void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->facing_ps[IN_FRONT]);
}
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.c b/source/blender/draw/engines/overlay/overlay_gpencil.c
index c96c448c63b..ccc914e0422 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.c
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.c
@@ -201,7 +201,10 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
}
const bool show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
- const bool show_grid = (v3d->gp_flag & V3D_GP_SHOW_GRID) != 0;
+ const bool show_grid = (v3d->gp_flag & V3D_GP_SHOW_GRID) != 0 &&
+ ((ts->gpencil_v3d_align &
+ (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE)) == 0);
+ const bool grid_xray = (v3d->gp_flag & V3D_GP_SHOW_GRID_XRAY);
if (show_grid && show_overlays) {
const char *grid_unit = NULL;
@@ -238,6 +241,15 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
break;
}
+ /* Move the grid to the right location depending of the align type.
+ * This is required only for 3D Cursor or Origin. */
+ if (ts->gpencil_v3d_align & GP_PROJECT_CURSOR) {
+ copy_v3_v3(mat[3], cursor->location);
+ }
+ else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) {
+ copy_v3_v3(mat[3], ob->obmat[3]);
+ }
+
translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f);
mul_v2_v2fl(size, gpd->grid.scale, 2.0f * ED_scene_grid_scale(scene, &grid_unit));
rescale_m4(mat, (float[3]){size[0], size[1], 0.0f});
@@ -245,7 +257,9 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
const int gridlines = (gpd->grid.lines <= 0) ? 1 : gpd->grid.lines;
int line_ct = gridlines * 4 + 2;
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
+ state |= (grid_xray) ? DRW_STATE_DEPTH_ALWAYS : DRW_STATE_DEPTH_LESS_EQUAL;
+
DRW_PASS_CREATE(psl->gpencil_canvas_ps, state);
sh = OVERLAY_shader_gpencil_canvas();
@@ -267,6 +281,11 @@ static void OVERLAY_edit_gpencil_cache_populate(OVERLAY_Data *vedata, Object *ob
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
+ /* Overlay is only for active object. */
+ if (ob != draw_ctx->obact) {
+ return;
+ }
+
if (pd->edit_gpencil_wires_grp) {
DRWShadingGroup *grp = DRW_shgroup_create_sub(pd->edit_gpencil_wires_grp);
DRW_shgroup_uniform_vec4_copy(grp, "gpEditColor", gpd->line_color);
@@ -342,7 +361,7 @@ static void OVERLAY_gpencil_color_names(Object *ob)
int cfra = DEG_get_ctime(draw_ctx->depsgraph);
BKE_gpencil_visible_stroke_iter(
- ob, NULL, overlay_gpencil_draw_stroke_color_name, ob, false, cfra);
+ NULL, ob, NULL, overlay_gpencil_draw_stroke_color_name, ob, false, cfra);
}
void OVERLAY_gpencil_cache_populate(OVERLAY_Data *vedata, Object *ob)
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 6f6ad36b4f8..5ed32de6d93 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -60,8 +60,11 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
const bool show_ortho_grid = (pd->v3d_gridflag & V3D_SHOW_ORTHO_GRID) != 0;
shd->grid_flag = 0;
+ shd->zneg_flag = 0;
+ shd->zpos_flag = 0;
- if (pd->hide_overlays || !(show_axis_y || show_axis_z || show_floor || show_ortho_grid)) {
+ if (pd->hide_overlays || !(pd->v3d_gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z |
+ V3D_SHOW_FLOOR | V3D_SHOW_ORTHO_GRID))) {
return;
}
@@ -169,7 +172,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
psl->grid_ps = NULL;
- if (shd->grid_flag == 0 || !DRW_state_is_fbo()) {
+ if ((shd->grid_flag == 0 && shd->zpos_flag == 0) || !DRW_state_is_fbo()) {
return;
}
@@ -188,7 +191,9 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_float_copy(grp, "meshSize", shd->grid_mesh_size);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->zneg_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->grid_flag, 1);
@@ -196,14 +201,18 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_float(grp, "gridSteps", shd->grid_steps, ARRAY_SIZE(shd->grid_steps));
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->grid_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->zpos_flag, 1);
DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->zpos_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
}
void OVERLAY_grid_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c
index f81c51f0883..be3510967b6 100644
--- a/source/blender/draw/engines/overlay/overlay_image.c
+++ b/source/blender/draw/engines/overlay/overlay_image.c
@@ -27,6 +27,8 @@
#include "BKE_movieclip.h"
#include "BKE_object.h"
+#include "BLI_listbase.h"
+
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
@@ -102,25 +104,28 @@ static void overlay_image_calc_aspect(Image *ima, const int size[2], float r_ima
}
}
-static void camera_background_images_stereo_setup(Scene *scene,
- View3D *v3d,
+static eStereoViews camera_background_images_stereo_eye(const Scene *scene, const View3D *v3d)
+{
+ if ((scene->r.scemode & R_MULTIVIEW) == 0) {
+ return STEREO_LEFT_ID;
+ }
+ else if (v3d->stereo3d_camera != STEREO_3D_ID) {
+ /* show only left or right camera */
+ return v3d->stereo3d_camera;
+ }
+ else {
+ return v3d->multiview_eye;
+ }
+}
+
+static void camera_background_images_stereo_setup(const Scene *scene,
+ const View3D *v3d,
Image *ima,
ImageUser *iuser)
{
if (BKE_image_is_stereo(ima)) {
iuser->flag |= IMA_SHOW_STEREO;
-
- if ((scene->r.scemode & R_MULTIVIEW) == 0) {
- iuser->multiview_eye = STEREO_LEFT_ID;
- }
- else if (v3d->stereo3d_camera != STEREO_3D_ID) {
- /* show only left or right camera */
- iuser->multiview_eye = v3d->stereo3d_camera;
- }
- else {
- iuser->multiview_eye = v3d->multiview_eye;
- }
-
+ iuser->multiview_eye = camera_background_images_stereo_eye(scene, v3d);
BKE_image_multiview_index(ima, iuser);
}
else {
@@ -244,7 +249,7 @@ static void image_camera_background_matrix_get(const Camera *cam,
unit_m4(scale);
unit_m4(translate);
- /* Normalized Object space camera frame corners. */
+ /* Normalized Object space camera frame corners. */
float cam_corners[4][3];
BKE_camera_view_frame(draw_ctx->scene, cam, cam_corners);
float cam_width = fabsf(cam_corners[0][0] - cam_corners[3][0]);
@@ -282,6 +287,9 @@ static void image_camera_background_matrix_get(const Camera *cam,
translate[3][0] = bgpic->offset[0];
translate[3][1] = bgpic->offset[1];
translate[3][2] = cam_corners[0][2];
+ if (cam->type == CAM_ORTHO) {
+ mul_v2_fl(translate[3], cam->ortho_scale);
+ }
/* These lines are for keeping 2.80 behavior and could be removed to keep 2.79 behavior. */
translate[3][0] *= min_ff(1.0f, cam_aspect);
translate[3][1] /= max_ff(1.0f, cam_aspect) * (image_aspect / cam_aspect);
@@ -300,6 +308,8 @@ void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
OVERLAY_PrivateData *pd = vedata->stl->pd;
OVERLAY_PassList *psl = vedata->psl;
const DRWContextState *draw_ctx = DRW_context_state_get();
+ const View3D *v3d = draw_ctx->v3d;
+ const Scene *scene = draw_ctx->scene;
Camera *cam = ob->data;
const bool show_frame = BKE_object_empty_image_frame_is_visible_in_view3d(ob, draw_ctx->rv3d);
@@ -308,10 +318,12 @@ void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
return;
}
- float norm_obmat[4][4];
- normalize_m4_m4(norm_obmat, ob->obmat);
+ const bool stereo_eye = camera_background_images_stereo_eye(scene, v3d) == STEREO_LEFT_ID;
+ const char *viewname = (stereo_eye == STEREO_LEFT_ID) ? STEREO_RIGHT_NAME : STEREO_LEFT_NAME;
+ float modelmat[4][4];
+ BKE_camera_multiview_model_matrix(&scene->r, ob, viewname, modelmat);
- for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) {
+ LISTBASE_FOREACH (CameraBGImage *, bgpic, &cam->bg_images) {
if (bgpic->flag & CAM_BGIMG_FLAG_DISABLED) {
continue;
}
@@ -327,7 +339,7 @@ void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (tex) {
image_camera_background_matrix_get(cam, bgpic, draw_ctx, aspect, mat);
- mul_m4_m4m4(mat, norm_obmat, mat);
+ mul_m4_m4m4(mat, modelmat, mat);
const bool is_foreground = (bgpic->flag & CAM_BGIMG_FLAG_FOREGROUND) != 0;
float color_premult_alpha[4] = {bgpic->alpha, bgpic->alpha, bgpic->alpha, bgpic->alpha};
@@ -393,16 +405,22 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
/* Use the actual depth if we are doing depth tests to determine the distance to the object */
char depth_mode = DRW_state_is_depth() ? OB_EMPTY_IMAGE_DEPTH_DEFAULT : ob->empty_image_depth;
DRWPass *pass = NULL;
- switch (depth_mode) {
- case OB_EMPTY_IMAGE_DEPTH_DEFAULT:
- pass = (use_alpha_blend) ? psl->image_empties_blend_ps : psl->image_empties_ps;
- break;
- case OB_EMPTY_IMAGE_DEPTH_BACK:
- pass = psl->image_empties_back_ps;
- break;
- case OB_EMPTY_IMAGE_DEPTH_FRONT:
- pass = psl->image_empties_front_ps;
- break;
+ if ((ob->dtx & OB_DRAWXRAY) != 0) {
+ /* Object In Front overrides image empty depth mode. */
+ pass = psl->image_empties_front_ps;
+ }
+ else {
+ switch (depth_mode) {
+ case OB_EMPTY_IMAGE_DEPTH_DEFAULT:
+ pass = (use_alpha_blend) ? psl->image_empties_blend_ps : psl->image_empties_ps;
+ break;
+ case OB_EMPTY_IMAGE_DEPTH_BACK:
+ pass = psl->image_empties_back_ps;
+ break;
+ case OB_EMPTY_IMAGE_DEPTH_FRONT:
+ pass = psl->image_empties_front_ps;
+ break;
+ }
}
if (show_frame) {
diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c
index 29eb4fd12a4..168f6f8a17f 100644
--- a/source/blender/draw/engines/overlay/overlay_motion_path.c
+++ b/source/blender/draw/engines/overlay/overlay_motion_path.c
@@ -22,6 +22,7 @@
#include "DRW_render.h"
+#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DNA_armature_types.h"
@@ -48,11 +49,11 @@ void OVERLAY_motion_path_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_motion_path_line();
pd->motion_path_lines_grp = grp = DRW_shgroup_create(sh, psl->motion_paths_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
sh = OVERLAY_shader_motion_path_vert();
pd->motion_path_points_grp = grp = DRW_shgroup_create(sh, psl->motion_paths_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
/* Just convert the CPU cache to GPU cache. */
@@ -211,7 +212,7 @@ void OVERLAY_motion_path_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (ob->type == OB_ARMATURE) {
if (OVERLAY_armature_is_pose_mode(ob, draw_ctx)) {
- for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (pchan->mpath) {
motion_path_cache(vedata, ob, pchan, &ob->pose->avs, pchan->mpath);
}
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index 0395f6890bd..99d22fc380f 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -102,14 +102,18 @@ void OVERLAY_outline_init(OVERLAY_Data *vedata)
if (pd->antialiasing.enabled) {
GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
- {GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
- GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
+ GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx),
+ });
}
else {
- GPU_framebuffer_ensure_config(
- &fbl->outlines_resolve_fb,
- {GPU_ATTACHMENT_TEXTURE(txl->temp_depth_tx), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
+ GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
+ });
}
}
}
@@ -255,7 +259,7 @@ static void OVERLAY_outline_gpencil(OVERLAY_PrivateData *pd, Object *ob)
}
BKE_gpencil_visible_stroke_iter(
- ob, gp_layer_cache_populate, gp_stroke_cache_populate, &iter, false, pd->cfra);
+ NULL, ob, gp_layer_cache_populate, gp_stroke_cache_populate, &iter, false, pd->cfra);
}
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
diff --git a/source/blender/draw/engines/overlay/overlay_paint.c b/source/blender/draw/engines/overlay/overlay_paint.c
index 4a1aa270de0..456c56f9c03 100644
--- a/source/blender/draw/engines/overlay/overlay_paint.c
+++ b/source/blender/draw/engines/overlay/overlay_paint.c
@@ -62,7 +62,8 @@ void OVERLAY_paint_init(OVERLAY_Data *vedata)
OVERLAY_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
- pd->painting.in_front = draw_ctx->obact && (draw_ctx->obact->dtx & OB_DRAWXRAY);
+ pd->painting.in_front = pd->use_in_front && draw_ctx->obact &&
+ (draw_ctx->obact->dtx & OB_DRAWXRAY);
pd->painting.alpha_blending = paint_object_is_rendered_transparent(draw_ctx->v3d,
draw_ctx->obact);
}
@@ -76,15 +77,18 @@ void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
DRWShadingGroup *grp;
DRWState state;
- const bool draw_contours = (pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
+ const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
+ const bool draw_contours = !is_edit_mode &&
+ (pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
float opacity = 0.0f;
pd->paint_depth_grp = NULL;
psl->paint_depth_ps = NULL;
switch (pd->ctx_mode) {
case CTX_MODE_POSE:
+ case CTX_MODE_EDIT_MESH:
case CTX_MODE_PAINT_WEIGHT: {
- opacity = pd->overlay.weight_paint_mode_opacity;
+ opacity = is_edit_mode ? 1.0 : pd->overlay.weight_paint_mode_opacity;
if (opacity > 0.0f) {
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
state |= pd->painting.alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
@@ -207,11 +211,12 @@ void OVERLAY_paint_vertex_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *geom = NULL;
const Mesh *me_orig = DEG_get_original_object(ob)->data;
- const bool use_wire = (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
- const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
- const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
+ const bool use_wire = !is_edit_mode && (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE);
+ const bool use_face_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
+ const bool use_vert_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL);
- if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ if (ELEM(ob->mode, OB_MODE_WEIGHT_PAINT, OB_MODE_EDIT)) {
if (pd->paint_surf_grp) {
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call(pd->paint_surf_grp, geom, ob);
@@ -262,5 +267,7 @@ void OVERLAY_paint_draw(OVERLAY_Data *vedata)
if (psl->paint_color_ps) {
DRW_draw_pass(psl->paint_color_ps);
}
- DRW_draw_pass(psl->paint_overlay_ps);
+ if (psl->paint_overlay_ps) {
+ DRW_draw_pass(psl->paint_overlay_ps);
+ }
}
diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c
index dc98c1b55c1..b891bb4ce4c 100644
--- a/source/blender/draw/engines/overlay/overlay_particle.c
+++ b/source/blender/draw/engines/overlay/overlay_particle.c
@@ -152,13 +152,13 @@ void OVERLAY_particle_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_particle_dot();
pd->particle_dots_grp = grp = DRW_shgroup_create(sh, psl->particle_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_texture_persistent(grp, "weightTex", G_draw.ramp);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.ramp);
sh = OVERLAY_shader_particle_shape();
pd->particle_shapes_grp = grp = DRW_shgroup_create(sh, psl->particle_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_texture_persistent(grp, "weightTex", G_draw.ramp);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.ramp);
}
void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
@@ -205,7 +205,7 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
grp = DRW_shgroup_create_sub(pd->particle_shapes_grp);
DRW_shgroup_uniform_vec4_copy(grp, "color", color);
shape = DRW_cache_particles_get_prim(draw_as);
- DRW_shgroup_call_instances_with_attribs(grp, NULL, shape, geom);
+ DRW_shgroup_call_instances_with_attrs(grp, NULL, shape, geom);
break;
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_pointcloud.c b/source/blender/draw/engines/overlay/overlay_pointcloud.c
index a0de7aac1f1..b2a2d44bf73 100644
--- a/source/blender/draw/engines/overlay/overlay_pointcloud.c
+++ b/source/blender/draw/engines/overlay/overlay_pointcloud.c
@@ -46,7 +46,7 @@ void OVERLAY_pointcloud_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_pointcloud_dot();
pd->pointcloud_dots_grp = grp = DRW_shgroup_create(sh, psl->pointcloud_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
void OVERLAY_pointcloud_cache_populate(OVERLAY_Data *vedata, Object *ob)
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index bd9583c6a5f..ed0a9cf6981 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -35,7 +35,6 @@ typedef struct OVERLAY_FramebufferList {
struct GPUFrameBuffer *overlay_color_only_fb;
struct GPUFrameBuffer *overlay_in_front_fb;
struct GPUFrameBuffer *overlay_line_in_front_fb;
- struct GPUFrameBuffer *overlay_xray_depth_copy_fb;
struct GPUFrameBuffer *outlines_prepass_fb;
struct GPUFrameBuffer *outlines_resolve_fb;
} OVERLAY_FramebufferList;
@@ -55,7 +54,7 @@ typedef struct OVERLAY_PassList {
DRWPass *antialiasing_ps;
DRWPass *armature_ps[2];
DRWPass *armature_bone_select_ps;
- DRWPass *armature_transp_ps;
+ DRWPass *armature_transp_ps[2];
DRWPass *background_ps;
DRWPass *clipping_frustum_ps;
DRWPass *edit_curve_wire_ps[2];
@@ -70,7 +69,6 @@ typedef struct OVERLAY_PassList {
DRWPass *edit_mesh_faces_cage_ps[2];
DRWPass *edit_mesh_analysis_ps;
DRWPass *edit_mesh_normals_ps;
- DRWPass *edit_mesh_weight_ps;
DRWPass *edit_particle_ps;
DRWPass *edit_text_overlay_ps;
DRWPass *edit_text_wire_ps[2];
@@ -79,7 +77,7 @@ typedef struct OVERLAY_PassList {
DRWPass *extra_centers_ps;
DRWPass *extra_grid_ps;
DRWPass *gpencil_canvas_ps;
- DRWPass *facing_ps;
+ DRWPass *facing_ps[2];
DRWPass *grid_ps;
DRWPass *image_background_ps;
DRWPass *image_empties_ps;
@@ -235,13 +233,12 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *edit_mesh_skin_roots_grp[2];
DRWShadingGroup *edit_mesh_normals_grp;
DRWShadingGroup *edit_mesh_analysis_grp;
- DRWShadingGroup *edit_mesh_weight_grp;
DRWShadingGroup *edit_particle_strand_grp;
DRWShadingGroup *edit_particle_point_grp;
DRWShadingGroup *edit_text_overlay_grp;
DRWShadingGroup *edit_text_wire_grp[2];
DRWShadingGroup *extra_grid_grp;
- DRWShadingGroup *facing_grp;
+ DRWShadingGroup *facing_grp[2];
DRWShadingGroup *motion_path_lines_grp;
DRWShadingGroup *motion_path_points_grp;
DRWShadingGroup *outlines_grp;
@@ -256,8 +253,9 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *particle_shapes_grp;
DRWShadingGroup *pointcloud_dots_grp;
DRWShadingGroup *sculpt_mask_grp;
- DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
- DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_hair_grp[2][2]; /* With and without coloring. */
DRWShadingGroup *wires_sculpt_grp[2];
DRWView *view_default;
@@ -280,6 +278,7 @@ typedef struct OVERLAY_PrivateData {
View3DOverlay overlay;
enum eContextObjectMode ctx_mode;
bool clear_in_front;
+ bool use_in_front;
bool wireframe_mode;
bool hide_overlays;
bool xray_enabled;
@@ -298,6 +297,7 @@ typedef struct OVERLAY_PrivateData {
} antialiasing;
struct {
bool show_handles;
+ int handle_display;
} edit_curve;
struct {
int ghost_ob;
@@ -501,6 +501,7 @@ void OVERLAY_facing_init(OVERLAY_Data *vedata);
void OVERLAY_facing_cache_init(OVERLAY_Data *vedata);
void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_facing_draw(OVERLAY_Data *vedata);
+void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata);
void OVERLAY_grid_init(OVERLAY_Data *vedata);
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata);
@@ -589,9 +590,9 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void);
GPUShader *OVERLAY_shader_edit_mesh_vert(void);
GPUShader *OVERLAY_shader_edit_particle_strand(void);
GPUShader *OVERLAY_shader_edit_particle_point(void);
-GPUShader *OVERLAY_shader_extra(void);
+GPUShader *OVERLAY_shader_extra(bool is_select);
GPUShader *OVERLAY_shader_extra_groundline(void);
-GPUShader *OVERLAY_shader_extra_wire(bool use_object);
+GPUShader *OVERLAY_shader_extra_wire(bool use_object, bool is_select);
GPUShader *OVERLAY_shader_extra_loose_point(void);
GPUShader *OVERLAY_shader_extra_point(void);
GPUShader *OVERLAY_shader_facing(void);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.c b/source/blender/draw/engines/overlay/overlay_sculpt.c
index 391c49e0695..111fa6316ed 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.c
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.c
@@ -54,7 +54,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (use_pbvh || !ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active) {
if (!use_pbvh || pbvh_has_mask(pbvh) || pbvh_has_face_sets(pbvh)) {
- DRW_shgroup_call_sculpt(pd->sculpt_mask_grp, ob, false, true, false);
+ DRW_shgroup_call_sculpt(pd->sculpt_mask_grp, ob, false, true);
}
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 8b70a0982af..0610b8397a1 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -105,6 +105,7 @@ extern char datatoc_particle_frag_glsl[];
extern char datatoc_pointcloud_vert_glsl[];
extern char datatoc_pointcloud_frag_glsl[];
extern char datatoc_sculpt_mask_vert_glsl[];
+extern char datatoc_sculpt_mask_frag_glsl[];
extern char datatoc_volume_velocity_vert_glsl[];
extern char datatoc_wireframe_vert_glsl[];
extern char datatoc_wireframe_frag_glsl[];
@@ -163,8 +164,10 @@ typedef struct OVERLAY_Shaders {
GPUShader *edit_particle_strand;
GPUShader *edit_particle_point;
GPUShader *extra;
+ GPUShader *extra_select;
GPUShader *extra_groundline;
GPUShader *extra_wire[2];
+ GPUShader *extra_wire_select;
GPUShader *extra_point;
GPUShader *extra_lightprobe_grid;
GPUShader *extra_loose_point;
@@ -233,10 +236,12 @@ GPUShader *OVERLAY_shader_background(void)
GPUShader *OVERLAY_shader_clipbound(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[0];
if (!sh_data->clipbound) {
sh_data->clipbound = GPU_shader_create_from_arrays({
.vert = (const char *[]){datatoc_common_view_lib_glsl, datatoc_clipbound_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->clipbound;
@@ -713,7 +718,7 @@ GPUShader *OVERLAY_shader_edit_mesh_normal(void)
datatoc_edit_mesh_normal_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->edit_mesh_normals;
@@ -750,7 +755,7 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void)
datatoc_edit_mesh_skin_root_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->edit_mesh_skin_root;
@@ -794,23 +799,24 @@ GPUShader *OVERLAY_shader_edit_particle_point(void)
return sh_data->edit_particle_point;
}
-GPUShader *OVERLAY_shader_extra(void)
+GPUShader *OVERLAY_shader_extra(bool is_select)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (!sh_data->extra) {
- sh_data->extra = GPU_shader_create_from_arrays({
+ GPUShader **sh = (is_select) ? &sh_data->extra_select : &sh_data->extra;
+ if (!*sh) {
+ *sh = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
+ .defs = (const char *[]){sh_cfg->def, (is_select) ? "#define SELECT_EDGES\n" : NULL, NULL},
});
}
- return sh_data->extra;
+ return *sh;
}
GPUShader *OVERLAY_shader_extra_grid(void)
@@ -852,12 +858,13 @@ GPUShader *OVERLAY_shader_extra_groundline(void)
return sh_data->extra_groundline;
}
-GPUShader *OVERLAY_shader_extra_wire(bool use_object)
+GPUShader *OVERLAY_shader_extra_wire(bool use_object, bool is_select)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (!sh_data->extra_wire[use_object]) {
+ GPUShader **sh = (is_select) ? &sh_data->extra_wire_select : &sh_data->extra_wire[use_object];
+ if (!*sh) {
char colorids[1024];
/* NOTE: define all ids we need here. */
BLI_snprintf(colorids,
@@ -872,7 +879,7 @@ GPUShader *OVERLAY_shader_extra_wire(bool use_object)
TH_TRANSFORM,
TH_WIRE,
TH_CAMERA_PATH);
- sh_data->extra_wire[use_object] = GPU_shader_create_from_arrays({
+ *sh = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
@@ -881,11 +888,12 @@ GPUShader *OVERLAY_shader_extra_wire(bool use_object)
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def,
colorids,
+ (is_select) ? "#define SELECT_EDGES\n" : "",
(use_object) ? "#define OBJECT_WIRE \n" : NULL,
NULL},
});
}
- return sh_data->extra_wire[use_object];
+ return *sh;
}
GPUShader *OVERLAY_shader_extra_loose_point(void)
@@ -1269,7 +1277,7 @@ GPUShader *OVERLAY_shader_particle_shape(void)
datatoc_particle_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->particle_shape;
@@ -1305,7 +1313,7 @@ GPUShader *OVERLAY_shader_sculpt_mask(void)
datatoc_common_view_lib_glsl,
datatoc_sculpt_mask_vert_glsl,
NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .frag = (const char *[]){datatoc_sculpt_mask_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
@@ -1339,6 +1347,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
"#define USE_NEEDLE\n");
}
else if (!sh_data->volume_velocity_sh) {
@@ -1347,7 +1356,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
- NULL);
+ "#define blender_srgb_to_framebuffer_space(a) a\n");
}
return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 27f3f4ae9af..eebfc88fdce 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -21,15 +21,18 @@
*/
#include "DNA_mesh_types.h"
+#include "DNA_particle_types.h"
#include "DNA_view3d_types.h"
#include "DNA_volume_types.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
+#include "BKE_duplilist.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BLI_hash.h"
@@ -73,8 +76,9 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR |
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
DRWPass *pass;
- GPUTexture **depth_tx = (pd->xray_enabled || pd->xray_opacity > 0.0f) ? &txl->temp_depth_tx :
- &txl->dummy_depth_tx;
+ GPUTexture **depth_tx = ((pd->xray_enabled || pd->xray_opacity > 0.0f) && DRW_state_is_fbo()) ?
+ &txl->temp_depth_tx :
+ &txl->dummy_depth_tx;
if (xray == 0) {
DRW_PASS_CREATE(psl->wireframe_ps, state | pd->clipping_state);
@@ -87,23 +91,31 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
for (int use_coloring = 0; use_coloring < 2; use_coloring++) {
pd->wires_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", pd->shdata.wire_step_param);
DRW_shgroup_uniform_bool_copy(grp, "useColoring", use_coloring);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
DRW_shgroup_uniform_bool_copy(grp, "isObjectColor", is_object_color);
DRW_shgroup_uniform_bool_copy(grp, "isRandomColor", is_random_color);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", false);
pd->wires_all_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 1.0f);
+
+ pd->wires_hair_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass);
+ /* TODO(fclem) texture ref persist */
+ DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", true);
+ DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f);
}
pd->wires_sculpt_grp[xray] = grp = DRW_shgroup_create(wires_sh, pass);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f);
DRW_shgroup_uniform_bool_copy(grp, "useColoring", false);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", false);
}
if (is_material_shmode) {
@@ -111,19 +123,50 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
for (int use_coloring = 0; use_coloring < 2; use_coloring++) {
pd->wires_grp[1][use_coloring] = pd->wires_grp[0][use_coloring];
pd->wires_all_grp[1][use_coloring] = pd->wires_all_grp[0][use_coloring];
+ pd->wires_hair_grp[1][use_coloring] = pd->wires_hair_grp[0][use_coloring];
}
pd->wires_sculpt_grp[1] = pd->wires_sculpt_grp[0];
psl->wireframe_xray_ps = NULL;
}
}
+static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, ParticleSystem *psys)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
+
+ Object *dupli_parent = DRW_object_get_dupli_parent(ob);
+ DupliObject *dupli_object = DRW_object_get_dupli(ob);
+
+ float dupli_mat[4][4];
+ if ((dupli_parent != NULL) && (dupli_object != NULL)) {
+ if (dupli_object->type & OB_DUPLICOLLECTION) {
+ copy_m4_m4(dupli_mat, dupli_parent->obmat);
+ }
+ else {
+ copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ invert_m4(dupli_mat);
+ mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat);
+ }
+ }
+ else {
+ unit_m4(dupli_mat);
+ }
+
+ struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL);
+
+ const bool use_coloring = true;
+ DRWShadingGroup *shgrp = DRW_shgroup_create_sub(pd->wires_hair_grp[is_xray][use_coloring]);
+ DRW_shgroup_uniform_vec4_array_copy(shgrp, "hairDupliMatrix", dupli_mat, 4);
+ DRW_shgroup_call_no_cull(shgrp, hairs, ob);
+}
+
void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
Object *ob,
OVERLAY_DupliData *dupli,
bool init_dupli)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_PrivateData *pd = data->stl->pd;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES) != 0;
const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
@@ -133,7 +176,20 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
const bool use_wire = !is_mesh_verts_only && ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
(ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE));
- if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ if (use_wire && pd->wireframe_mode && ob->particlesystem.first) {
+ for (ParticleSystem *psys = ob->particlesystem.first; psys != NULL; psys = psys->next) {
+ if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
+ continue;
+ }
+ ParticleSettings *part = psys->part;
+ const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+ if (draw_as == PART_DRAW_PATH) {
+ wireframe_hair_cache_populate(vedata, ob, psys);
+ }
+ }
+ }
+
+ if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob);
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
@@ -141,11 +197,19 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
struct GPUBatch *geom = NULL;
switch (ob->type) {
case OB_CURVE:
- if (ob->runtime.curve_cache && BKE_displist_has_faces(&ob->runtime.curve_cache->disp)) {
+ if (!pd->wireframe_mode && !use_wire && ob->runtime.curve_cache &&
+ BKE_displist_has_faces(&ob->runtime.curve_cache->disp)) {
break;
}
geom = DRW_cache_curve_edge_wire_get(ob);
break;
+ case OB_FONT:
+ if (!pd->wireframe_mode && !use_wire && ob->runtime.curve_cache &&
+ BKE_displist_has_faces(&ob->runtime.curve_cache->disp)) {
+ break;
+ }
+ geom = DRW_cache_text_loose_edges_get(ob);
+ break;
case OB_SURF:
geom = DRW_cache_surf_edge_wire_get(ob);
break;
@@ -223,7 +287,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
DRW_shgroup_call_no_cull(shgrp, geom, ob);
}
else if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(shgrp, ob, true, false, false);
+ DRW_shgroup_call_sculpt(shgrp, ob, true, false);
}
else {
DRW_shgroup_call(shgrp, geom, ob);
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
index b6576ba7a21..306fbb473ee 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
@@ -1,12 +1,18 @@
/* Keep the same value of `ACTIVE_NURB` in `draw_cache_imp_curve.c` */
#define ACTIVE_NURB 1 << 2
-#define EVEN_U_BIT 1 << 3
+#define EVEN_U_BIT 1 << 4
+#define COLOR_SHIFT 5
+
+/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
+#define CURVE_HANDLE_SELECTED 0
+#define CURVE_HANDLE_ALL 1
layout(lines) in;
layout(triangle_strip, max_vertices = 10) out;
uniform bool showCurveHandles;
+uniform int curveHandleDisplay;
flat in int vertFlag[];
@@ -37,7 +43,7 @@ void main()
vec4 v2 = gl_in[1].gl_Position;
int is_active_nurb = (vertFlag[1] & ACTIVE_NURB);
- int color_id = (vertFlag[1] >> 4);
+ int color_id = (vertFlag[1] >> COLOR_SHIFT);
/* Don't output any edges if we don't show handles */
if (!showCurveHandles && (color_id < 5)) {
@@ -45,6 +51,17 @@ void main()
}
bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
+ bool handle_selected = (showCurveHandles &&
+ (((vertFlag[1] | vertFlag[0]) & HANDLE_SELECTED) != 0));
+
+ /* If handle type is only selected and the edge is not selected, don't show. */
+ if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {
+ /* Nurbs must show the handles always. */
+ bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
+ if (!is_u_segment) {
+ return;
+ }
+ }
vec4 inner_color;
if (color_id == 0) {
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
index aca40bba171..b1e1c0879a5 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
@@ -1,4 +1,13 @@
+/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
+#define BEZIER_HANDLE 1 << 3
+
+/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
+#define CURVE_HANDLE_SELECTED 0
+
+uniform bool showCurveHandles;
+uniform int curveHandleDisplay;
+
in vec3 pos;
in int data;
@@ -26,4 +35,14 @@ void main()
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
+
+ bool show_handle = showCurveHandles;
+ if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & HANDLE_SELECTED) == 0)) {
+ show_handle = false;
+ }
+
+ if (!show_handle && ((data & BEZIER_HANDLE) != 0)) {
+ /* We set the vertex at the camera origin to generate 0 fragments. */
+ gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
+ }
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
index 3a52e0c73b7..732e392ffe0 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
@@ -21,11 +21,11 @@ void discard_vert()
gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
}
-#define GP_EDIT_POINT_SELECTED (1u << 0u)
-#define GP_EDIT_STROKE_SELECTED (1u << 1u)
-#define GP_EDIT_MULTIFRAME (1u << 2u)
-#define GP_EDIT_STROKE_START (1u << 3u)
-#define GP_EDIT_STROKE_END (1u << 4u)
+#define GP_EDIT_POINT_SELECTED 1u /* 1 << 0 */
+#define GP_EDIT_STROKE_SELECTED 2u /* 1 << 1 */
+#define GP_EDIT_MULTIFRAME 4u /* 1 << 2 */
+#define GP_EDIT_STROKE_START 8u /* 1 << 3 */
+#define GP_EDIT_STROKE_END 16u /* 1 << 4 */
#ifdef USE_POINTS
# define colorUnselect colorGpencilVertex
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
index b79bae45f23..195d2a5a7b7 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
@@ -20,7 +20,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag)
color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color;
color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
- color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.4;
+ color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7;
return color;
}
@@ -32,7 +32,7 @@ vec4 EDIT_MESH_edge_vertex_color(int vertex_flag)
bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0;
color = (edge_selected) ? color_select : color;
- color.a = (selectEdges || edge_selected) ? 1.0 : 0.4;
+ color.a = (selectEdges || edge_selected) ? 1.0 : 0.7;
return color;
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
index 8833490e818..c2aeae4df91 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
@@ -21,7 +21,7 @@ void main()
GPU_INTEL_VERTEX_SHADER_WORKAROUND
vec3 nor;
- /* Select the right normal by cheking if the generic attrib is used. */
+ /* Select the right normal by checking if the generic attribute is used. */
if (!all(equal(lnor.xyz, vec3(0)))) {
if (lnor.w < 0.0) {
finalColor = vec4(0.0);
@@ -40,7 +40,7 @@ void main()
}
else {
nor = norAndFlag.xyz;
- if (all(equal(nor, vec3(0.0)))) {
+ if (all(equal(nor, vec3(0)))) {
finalColor = vec4(0.0);
return;
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
index 768b0596d17..203f6cb1901 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
@@ -48,10 +48,10 @@ void main()
gl_PointSize = sizeVertex * 2.0;
/* Make selected and active vertex always on top. */
if ((data.x & VERT_SELECTED) != 0) {
- gl_Position.z -= 1e-7;
+ gl_Position.z -= 5e-7 * abs(gl_Position.w);
}
if ((data.x & VERT_ACTIVE) != 0) {
- gl_Position.z -= 1e-7;
+ gl_Position.z -= 5e-7 * abs(gl_Position.w);
}
bool occluded = test_occlusion();
@@ -69,6 +69,10 @@ void main()
float bweight = float(m_data.w) / 255.0;
finalColorOuter = EDIT_MESH_edge_color_outer(m_data.y, m_data.x, crease, bweight);
+ if (finalColorOuter.a > 0.0) {
+ gl_Position.z -= 5e-7 * abs(gl_Position.w);
+ }
+
bool occluded = false; /* Done in fragment shader */
#elif defined(FACE)
diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
index 035fab1040e..2168d8065fc 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
@@ -221,6 +221,13 @@ void main()
/* Convert to screen position [0..sizeVp]. */
edgePos = edgeStart = ((gl_Position.xy / gl_Position.w) * 0.5 + 0.5) * sizeViewport.xy;
+#ifdef SELECT_EDGES
+ /* HACK: to avoid loosing sub pixel object in selections, we add a bit of randomness to the
+ * wire to at least create one fragment that will pass the occlusion query. */
+ /* TODO(fclem) Limit this workaround to selection. It's not very noticeable but still... */
+ gl_Position.xy += sizeViewportInv.xy * gl_Position.w * ((gl_VertexID % 2 == 0) ? -1.0 : 1.0);
+#endif
+
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
index 97183638a71..0fbf9ba8137 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
@@ -1,7 +1,7 @@
in vec3 pos;
in vec4 color;
-in int colorid; /* if equal 0 (i.e: Not specified) use color attrib and stippling. */
+in int colorid; /* if equal 0 (i.e: Not specified) use color attribute and stippling. */
noperspective out vec2 stipple_coord;
flat out vec2 stipple_start;
@@ -17,6 +17,13 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
+#ifdef SELECT_EDGES
+ /* HACK: to avoid loosing sub pixel object in selections, we add a bit of randomness to the
+ * wire to at least create one fragment that will pass the occlusion query. */
+ /* TODO(fclem) Limit this workaround to selection. It's not very noticeable but still... */
+ gl_Position.xy += sizeViewportInv.xy * gl_Position.w * ((gl_VertexID % 2 == 0) ? -1.0 : 1.0);
+#endif
+
stipple_coord = stipple_start = screen_position(gl_Position);
#ifdef OBJECT_WIRE
@@ -34,6 +41,10 @@ void main()
}
#endif
+#ifdef SELECT_EDGES
+ finalColor.a = 0.0; /* No Stipple */
+#endif
+
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
diff --git a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
index db845c7f1dd..9743f918ce3 100644
--- a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
@@ -227,21 +227,20 @@ void main()
}
}
- /* Add a small bias so the grid will always
- * be on top of a mesh with the same depth. */
- float grid_depth = gl_FragCoord.z - 6e-8 - fwidth(gl_FragCoord.z);
float scene_depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r;
if ((gridFlag & GRID_BACK) != 0) {
fade *= (scene_depth == 1.0) ? 1.0 : 0.0;
}
else {
+ /* Add a small bias so the grid will always be below of a mesh with the same depth. */
+ float grid_depth = gl_FragCoord.z + 4.8e-7;
/* Manual, non hard, depth test:
* Progressively fade the grid below occluders
* (avoids popping visuals due to depth buffer precision) */
/* Harder settings tend to flicker more,
* but have less "see through" appearance. */
- const float test_hardness = 1e7;
- fade *= 1.0 - clamp((grid_depth - scene_depth) * test_hardness, 0.0, 1.0);
+ float bias = max(fwidth(gl_FragCoord.z), 2.4e-7);
+ fade *= linearstep(grid_depth, grid_depth + bias, scene_depth);
}
FragColor.a *= fade;
diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl
new file mode 100644
index 00000000000..a778e518392
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl
@@ -0,0 +1,10 @@
+
+flat in vec3 faceset_color;
+in float mask_color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(faceset_color * vec3(mask_color), 1.0);
+}
diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl b/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl
index 5d79195a40b..f2b827738ac 100644
--- a/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl
@@ -8,13 +8,16 @@ in float msk;
out vec4 finalColor;
+flat out vec3 faceset_color;
+out float mask_color;
+
void main()
{
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
- finalColor = vec4(mix(vec3(1.0), fset, faceSetsOpacity), 1.0);
- finalColor.rgb *= (1.0 - (msk * maskOpacity));
+ faceset_color = mix(vec3(1.0), fset, faceSetsOpacity);
+ mask_color = 1.0 - (msk * maskOpacity);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
index 3fefe2cc0bf..f7467aa3bf4 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
@@ -4,6 +4,8 @@ uniform bool useColoring;
uniform bool isTransform;
uniform bool isObjectColor;
uniform bool isRandomColor;
+uniform bool isHair;
+uniform vec4 hairDupliMatrix[4];
in vec3 pos;
in vec3 nor;
@@ -101,11 +103,18 @@ void wire_object_color_get(out vec3 rim_col, out vec3 wire_col)
void main()
{
- bool no_attrib = all(equal(nor, vec3(0)));
- vec3 wnor = no_attrib ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor));
-
+ bool no_attr = all(equal(nor, vec3(0)));
+ vec3 wnor = no_attr ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor));
vec3 wpos = point_object_to_world(pos);
+ if (isHair) {
+ mat4 obmat = mat4(
+ hairDupliMatrix[0], hairDupliMatrix[1], hairDupliMatrix[2], hairDupliMatrix[3]);
+
+ wpos = (obmat * vec4(pos, 1.0)).xyz;
+ wnor = -normalize(mat3(obmat) * nor);
+ }
+
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
vec3 V = (is_persp) ? normalize(ViewMatrixInverse[3].xyz - wpos) : ViewMatrixInverse[2].xyz;
@@ -152,7 +161,7 @@ void main()
#endif
/* Cull flat edges below threshold. */
- if (!no_attrib && (get_edge_sharpness(wd) < 0.0)) {
+ if (!no_attr && (get_edge_sharpness(wd) < 0.0)) {
edgeStart = vec2(-1.0);
}