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Diffstat (limited to 'source/blender/draw/engines/select/select_buffer.c')
-rw-r--r--source/blender/draw/engines/select/select_buffer.c500
1 files changed, 500 insertions, 0 deletions
diff --git a/source/blender/draw/engines/select/select_buffer.c b/source/blender/draw/engines/select/select_buffer.c
new file mode 100644
index 00000000000..b184992cb56
--- /dev/null
+++ b/source/blender/draw/engines/select/select_buffer.c
@@ -0,0 +1,500 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * Utilities to read id buffer created in select_engine.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_bitmap_draw_2d.h"
+#include "BLI_rect.h"
+
+#include "DNA_screen_types.h"
+
+#include "GPU_select.h"
+
+#include "DRW_engine.h"
+#include "DRW_select_buffer.h"
+
+#include "select_private.h"
+#include "select_engine.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Buffer of select ID's
+ * \{ */
+
+/* Read a block of pixels from the select frame buffer. */
+uint *DRW_select_buffer_read(const rcti *rect, uint *r_buf_len)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ /* clamp rect by texture */
+ rcti r = {
+ .xmin = 0,
+ .xmax = GPU_texture_width(select_ctx->texture_u32),
+ .ymin = 0,
+ .ymax = GPU_texture_height(select_ctx->texture_u32),
+ };
+
+ rcti rect_clamp = *rect;
+ if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) {
+ uint buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
+ uint *r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
+
+ DRW_opengl_context_enable();
+ GPU_framebuffer_bind(select_ctx->framebuffer_select_id);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glReadPixels(rect_clamp.xmin,
+ rect_clamp.ymin,
+ BLI_rcti_size_x(&rect_clamp),
+ BLI_rcti_size_y(&rect_clamp),
+ GL_RED_INTEGER,
+ GL_UNSIGNED_INT,
+ r_buf);
+
+ GPU_framebuffer_restore();
+ DRW_opengl_context_disable();
+
+ if (!BLI_rcti_compare(rect, &rect_clamp)) {
+ GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
+ }
+
+ if (r_buf_len) {
+ *r_buf_len = buf_len;
+ }
+
+ return r_buf;
+ }
+ return NULL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Select Bitmap from ID's
+ *
+ * Given a buffer of select ID's, fill in a booleans (true/false) per index.
+ * #BLI_bitmap is used for memory efficiency.
+ *
+ * \{ */
+
+/**
+ * \param rect: The rectangle to sample indices from (min/max inclusive).
+ * \param mask: Specifies the rect pixels (optional).
+ * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
+ */
+uint *DRW_select_buffer_bitmap_from_rect(const rcti *rect, uint *r_bitmap_len)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ const uint bitmap_len = select_ctx->last_index_drawn;
+ if (bitmap_len == 0) {
+ return NULL;
+ }
+
+ rcti rect_px = *rect;
+ rect_px.xmax += 1;
+ rect_px.ymax += 1;
+
+ uint buf_len;
+ uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
+ if (buf == NULL) {
+ return NULL;
+ }
+
+ BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
+ const uint *buf_iter = buf;
+ while (buf_len--) {
+ const uint index = *buf_iter - 1;
+ if (index < bitmap_len) {
+ BLI_BITMAP_ENABLE(bitmap_buf, index);
+ }
+ buf_iter++;
+ }
+ MEM_freeN((void *)buf);
+
+ if (r_bitmap_len) {
+ *r_bitmap_len = bitmap_len;
+ }
+
+ return bitmap_buf;
+}
+
+/**
+ * \param bitmap_len: Number of indices in the selection id buffer.
+ * \param center: Circle center.
+ * \param radius: Circle radius.
+ * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
+ */
+uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
+ const int radius,
+ uint *r_bitmap_len)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ const uint bitmap_len = select_ctx->last_index_drawn;
+ if (bitmap_len == 0) {
+ return NULL;
+ }
+
+ const rcti rect = {
+ .xmin = center[0] - radius,
+ .xmax = center[0] + radius + 1,
+ .ymin = center[1] - radius,
+ .ymax = center[1] + radius + 1,
+ };
+
+ const uint *buf = DRW_select_buffer_read(&rect, NULL);
+
+ if (buf == NULL) {
+ return NULL;
+ }
+
+ const uint *buf_iter = buf;
+
+ BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
+ const int radius_sq = radius * radius;
+ for (int yc = -radius; yc <= radius; yc++) {
+ for (int xc = -radius; xc <= radius; xc++, buf_iter++) {
+ if (xc * xc + yc * yc < radius_sq) {
+ /* Intentionally wrap to max value if this is zero. */
+ const uint index = *buf_iter - 1;
+ if (index < bitmap_len) {
+ BLI_BITMAP_ENABLE(bitmap_buf, index);
+ }
+ }
+ }
+ }
+ MEM_freeN((void *)buf);
+
+ if (r_bitmap_len) {
+ *r_bitmap_len = bitmap_len;
+ }
+
+ return bitmap_buf;
+}
+
+struct PolyMaskData {
+ BLI_bitmap *px;
+ int width;
+};
+
+static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
+{
+ struct PolyMaskData *data = user_data;
+ BLI_bitmap *px = data->px;
+ int i = (y * data->width) + x;
+ do {
+ BLI_BITMAP_ENABLE(px, i);
+ i++;
+ } while (++x != x_end);
+}
+
+/**
+ * \param poly: The polygon coordinates.
+ * \param poly_len: Length of the polygon.
+ * \param rect: Polygon boundaries.
+ * \returns a #BLI_bitmap.
+ */
+uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len, const rcti *rect)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ const uint bitmap_len = select_ctx->last_index_drawn;
+ if (bitmap_len == 0) {
+ return NULL;
+ }
+
+ rcti rect_px = *rect;
+ rect_px.xmax += 1;
+ rect_px.ymax += 1;
+
+ uint buf_len;
+ uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
+ if (buf == NULL) {
+ return NULL;
+ }
+
+ BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__);
+
+ struct PolyMaskData poly_mask_data;
+ poly_mask_data.px = buf_mask;
+ poly_mask_data.width = (rect->xmax - rect->xmin) + 1;
+
+ BLI_bitmap_draw_2d_poly_v2i_n(rect_px.xmin,
+ rect_px.ymin,
+ rect_px.xmax,
+ rect_px.ymax,
+ poly,
+ poly_len,
+ drw_select_mask_px_cb,
+ &poly_mask_data);
+
+ BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
+ const uint *buf_iter = buf;
+ int i = 0;
+ while (buf_len--) {
+ const uint index = *buf_iter - 1;
+ if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) {
+ BLI_BITMAP_ENABLE(bitmap_buf, index);
+ }
+ buf_iter++;
+ i++;
+ }
+ MEM_freeN((void *)buf);
+ MEM_freeN(buf_mask);
+
+ return bitmap_buf;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Find Single Select ID's
+ *
+ * Given a buffer of select ID's, find the a single select id.
+ *
+ * \{ */
+
+/**
+ * Samples a single pixel.
+ */
+uint DRW_select_buffer_sample_point(const int center[2])
+{
+ const rcti rect = {
+ .xmin = center[0],
+ .xmax = center[0] + 1,
+ .ymin = center[1],
+ .ymax = center[1] + 1,
+ };
+
+ uint buf_len;
+ uint *buf = DRW_select_buffer_read(&rect, &buf_len);
+ BLI_assert(0 != buf_len);
+ uint ret = buf[0];
+ MEM_freeN(buf);
+ return ret;
+}
+
+/**
+ * Find the selection id closest to \a center.
+ * \param dist[in,out]: Use to initialize the distance,
+ * when found, this value is set to the distance of the selection that's returned.
+ */
+uint DRW_select_buffer_find_nearest_to_point(const int center[2],
+ const uint id_min,
+ const uint id_max,
+ uint *dist)
+{
+ /* Smart function to sample a rect spiraling outside, nice for selection ID. */
+
+ /* Create region around center (typically the mouse cursor).
+ * This must be square and have an odd width,
+ * the spiraling algorithm does not work with arbitrary rectangles. */
+
+ uint index = 0;
+
+ rcti rect;
+ BLI_rcti_init_pt_radius(&rect, center, *dist);
+ rect.xmax += 1;
+ rect.ymax += 1;
+
+ int width = BLI_rcti_size_x(&rect);
+ int height = width;
+ BLI_assert(width == height);
+
+ /* Read from selection framebuffer. */
+
+ uint buf_len;
+ const uint *buf = DRW_select_buffer_read(&rect, &buf_len);
+
+ if (buf == NULL) {
+ return index;
+ }
+
+ BLI_assert(width * height == buf_len);
+
+ /* Spiral, starting from center of buffer. */
+ int spiral_offset = height * (int)(width / 2) + (height / 2);
+ int spiral_direction = 0;
+
+ for (int nr = 1; nr <= height; nr++) {
+ for (int a = 0; a < 2; a++) {
+ for (int b = 0; b < nr; b++) {
+ /* Find hit within the specified range. */
+ uint hit_id = buf[spiral_offset];
+
+ if (hit_id && hit_id >= id_min && hit_id < id_max) {
+ /* Get x/y from spiral offset. */
+ int hit_x = spiral_offset % width;
+ int hit_y = spiral_offset / width;
+
+ int center_x = width / 2;
+ int center_y = height / 2;
+
+ /* Manhatten distance in keeping with other screen-based selection. */
+ *dist = (uint)(abs(hit_x - center_x) + abs(hit_y - center_y));
+
+ /* Indices start at 1 here. */
+ index = (hit_id - id_min) + 1;
+ goto exit;
+ }
+
+ /* Next spiral step. */
+ if (spiral_direction == 0) {
+ spiral_offset += 1; /* right */
+ }
+ else if (spiral_direction == 1) {
+ spiral_offset -= width; /* down */
+ }
+ else if (spiral_direction == 2) {
+ spiral_offset -= 1; /* left */
+ }
+ else {
+ spiral_offset += width; /* up */
+ }
+
+ /* Stop if we are outside the buffer. */
+ if (spiral_offset < 0 || spiral_offset >= buf_len) {
+ goto exit;
+ }
+ }
+
+ spiral_direction = (spiral_direction + 1) % 4;
+ }
+ }
+
+exit:
+ MEM_freeN((void *)buf);
+ return index;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Utils
+ * \{ */
+
+bool DRW_select_buffer_elem_get(const uint sel_id,
+ uint *r_elem,
+ uint *r_base_index,
+ char *r_elem_type)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ char elem_type = 0;
+ uint elem_id;
+ uint base_index = 0;
+
+ for (; base_index < select_ctx->objects_len; base_index++) {
+ struct BaseOffset *base_ofs = &select_ctx->index_offsets[base_index];
+
+ if (base_ofs->face > sel_id) {
+ elem_id = sel_id - base_ofs->face_start;
+ elem_type = SCE_SELECT_FACE;
+ break;
+ }
+ if (base_ofs->edge > sel_id) {
+ elem_id = sel_id - base_ofs->edge_start;
+ elem_type = SCE_SELECT_EDGE;
+ break;
+ }
+ if (base_ofs->vert > sel_id) {
+ elem_id = sel_id - base_ofs->vert_start;
+ elem_type = SCE_SELECT_VERTEX;
+ break;
+ }
+ }
+
+ if (base_index == select_ctx->objects_len) {
+ return false;
+ }
+
+ *r_elem = elem_id;
+
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
+
+ if (r_elem_type) {
+ *r_elem_type = elem_type;
+ }
+
+ return true;
+}
+
+uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, char elem_type)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+ struct BaseOffset *base_ofs = &select_ctx->index_offsets[base_index];
+
+ if (elem_type == SCE_SELECT_VERTEX) {
+ return base_ofs->vert_start - 1;
+ }
+ if (elem_type == SCE_SELECT_EDGE) {
+ return base_ofs->edge_start - 1;
+ }
+ if (elem_type == SCE_SELECT_FACE) {
+ return base_ofs->face_start - 1;
+ }
+ BLI_assert(0);
+ return 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Context
+ * \{ */
+
+void DRW_select_buffer_context_create(Base **UNUSED(bases),
+ const uint bases_len,
+ short select_mode)
+{
+ struct SELECTID_Context *select_ctx = select_context_get();
+
+ select_ctx->select_mode = select_mode;
+ select_ctx->objects_len = bases_len;
+
+ MEM_SAFE_FREE(select_ctx->index_offsets);
+ select_ctx->index_offsets = MEM_mallocN(sizeof(*select_ctx->index_offsets) * bases_len,
+ __func__);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Legacy
+ * \{ */
+
+void DRW_draw_select_id_object(Depsgraph *depsgraph,
+ ViewLayer *view_layer,
+ ARegion *ar,
+ View3D *v3d,
+ Object *ob,
+ short select_mode)
+{
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ DRW_draw_select_id(depsgraph, ar, v3d, &base, 1, select_mode);
+}
+
+/** \} */