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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh')
-rw-r--r--source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh
new file mode 100644
index 00000000000..29468d6002a
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh
@@ -0,0 +1,35 @@
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(workbench_effect_cavity_common)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .sampler(0, ImageType::FLOAT_2D, "normalBuffer")
+ .uniform_buf(4, "WorldData", "world_data", Frequency::PASS)
+ .typedef_source("workbench_shader_shared.h")
+ .fragment_source("workbench_effect_cavity_frag.glsl")
+ .additional_info("draw_fullscreen")
+ .additional_info("draw_view");
+
+GPU_SHADER_CREATE_INFO(workbench_effect_cavity)
+ .do_static_compilation(true)
+ .define("USE_CAVITY")
+ .uniform_buf(3, "vec4", "samples_coords[512]")
+ .sampler(1, ImageType::DEPTH_2D, "depthBuffer")
+ .sampler(2, ImageType::FLOAT_2D, "cavityJitter")
+ .additional_info("workbench_effect_cavity_common");
+
+GPU_SHADER_CREATE_INFO(workbench_effect_curvature)
+ .do_static_compilation(true)
+ .define("USE_CURVATURE")
+ .sampler(1, ImageType::UINT_2D, "objectIdBuffer")
+ .additional_info("workbench_effect_cavity_common");
+
+GPU_SHADER_CREATE_INFO(workbench_effect_cavity_curvature)
+ .do_static_compilation(true)
+ .define("USE_CAVITY")
+ .define("USE_CURVATURE")
+ .uniform_buf(3, "vec4", "samples_coords[512]")
+ .sampler(1, ImageType::DEPTH_2D, "depthBuffer")
+ .sampler(2, ImageType::FLOAT_2D, "cavityJitter")
+ .sampler(3, ImageType::UINT_2D, "objectIdBuffer")
+ .additional_info("workbench_effect_cavity_common");