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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h45
1 files changed, 22 insertions, 23 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h
index ddc79f8edad..7fcc1c5308c 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h
@@ -1,26 +1,25 @@
#include "gpu_shader_descriptor.h"
-GPU_SHADER_DESCRIPTOR(
- workbench_effect_cavity,
- {
- .do_static_compilation = true,
- .fragment_outputs =
- {
- [0] = FRAGMENT_OUTPUT(VEC4, "fragColor"),
- },
- .resources =
- {
- [DESCRIPTOR_SET_1] =
- {
- [0] = SAMPLER(FLOAT_2D, "depthBuffer", GPU_SAMPLER_DEFAULT),
- [1] = SAMPLER(FLOAT_2D, "normalBuffer", GPU_SAMPLER_DEFAULT),
- [2] = SAMPLER(UINT_2D, "objectIdBuffer", GPU_SAMPLER_DEFAULT),
- },
- },
- .fragment_source = "workbench_effect_cavity_frag.glsl",
- .additional_descriptors =
- {
- &draw_fullscreen,
- },
- })
+GPU_SHADER_DESCRIPTOR(workbench_effect_cavity)
+{
+ .do_static_compilation = true,
+ .fragment_outputs =
+ {
+ [0] = FRAGMENT_OUTPUT(VEC4, "fragColor"),
+ },
+ .resources =
+ {
+ [DESCRIPTOR_SET_1] =
+ {
+ [0] = SAMPLER(FLOAT_2D, "depthBuffer", GPU_SAMPLER_DEFAULT),
+ [1] = SAMPLER(FLOAT_2D, "normalBuffer", GPU_SAMPLER_DEFAULT),
+ [2] = SAMPLER(UINT_2D, "objectIdBuffer", GPU_SAMPLER_DEFAULT),
+ },
+ },
+ .fragment_source = "workbench_effect_cavity_frag.glsl",
+ .additional_descriptors =
+ {
+ "draw_fullscreen",
+ },
+};