diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h index ddc79f8edad..7fcc1c5308c 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h @@ -1,26 +1,25 @@ #include "gpu_shader_descriptor.h" -GPU_SHADER_DESCRIPTOR( - workbench_effect_cavity, - { - .do_static_compilation = true, - .fragment_outputs = - { - [0] = FRAGMENT_OUTPUT(VEC4, "fragColor"), - }, - .resources = - { - [DESCRIPTOR_SET_1] = - { - [0] = SAMPLER(FLOAT_2D, "depthBuffer", GPU_SAMPLER_DEFAULT), - [1] = SAMPLER(FLOAT_2D, "normalBuffer", GPU_SAMPLER_DEFAULT), - [2] = SAMPLER(UINT_2D, "objectIdBuffer", GPU_SAMPLER_DEFAULT), - }, - }, - .fragment_source = "workbench_effect_cavity_frag.glsl", - .additional_descriptors = - { - &draw_fullscreen, - }, - }) +GPU_SHADER_DESCRIPTOR(workbench_effect_cavity) +{ + .do_static_compilation = true, + .fragment_outputs = + { + [0] = FRAGMENT_OUTPUT(VEC4, "fragColor"), + }, + .resources = + { + [DESCRIPTOR_SET_1] = + { + [0] = SAMPLER(FLOAT_2D, "depthBuffer", GPU_SAMPLER_DEFAULT), + [1] = SAMPLER(FLOAT_2D, "normalBuffer", GPU_SAMPLER_DEFAULT), + [2] = SAMPLER(UINT_2D, "objectIdBuffer", GPU_SAMPLER_DEFAULT), + }, + }, + .fragment_source = "workbench_effect_cavity_frag.glsl", + .additional_descriptors = + { + "draw_fullscreen", + }, +}; |