diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl index 11d7c85d43a..2a3b5337451 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl @@ -89,7 +89,7 @@ void main() texel = (texel - 0.5) / vec4(textureSize(sceneColorTex, 0).xyxy); /* Using texelFetch can bypass the mip range setting on some platform. - * Using texture Lod fix this issue. Note that we need to disable filtering to get the right + * Using texture LOD fixes this issue. Note that we need to disable filtering to get the right * texel values. */ vec4 color1 = textureLod(sceneColorTex, texel.xy, 0.0); vec4 color2 = textureLod(sceneColorTex, texel.zw, 0.0); @@ -200,7 +200,7 @@ void main() vec2 get_random_vector(float offset) { - /* Interlieved gradient noise by Jorge Jimenez + /* Interleaved gradient noise by Jorge Jimenez * http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare */ float ign = fract(offset + 52.9829189 * fract(0.06711056 * gl_FragCoord.x + 0.00583715 * gl_FragCoord.y)); |