diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl index 82443e7336b..66b529fcf5e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl @@ -9,7 +9,7 @@ in vec3 pos; in vec3 nor; in vec2 uv; #else /* HAIR_SHADER */ -# ifdef OB_TEXTURE +# ifdef V3D_SHADING_TEXTURE_COLOR uniform samplerBuffer u; /* active texture layer */ # endif flat out float hair_rand; @@ -19,7 +19,7 @@ flat out float hair_rand; out vec3 normal_viewport; #endif -#ifdef OB_TEXTURE +#ifdef V3D_SHADING_TEXTURE_COLOR out vec2 uv_interp; #endif @@ -34,7 +34,7 @@ float integer_noise(int n) void main() { #ifdef HAIR_SHADER -# ifdef OB_TEXTURE +# ifdef V3D_SHADING_TEXTURE_COLOR vec2 uv = hair_get_customdata_vec2(u); # endif float time, thick_time, thickness; @@ -55,7 +55,7 @@ void main() #else gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); #endif -#ifdef OB_TEXTURE +#ifdef V3D_SHADING_TEXTURE_COLOR uv_interp = uv; #endif |