diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl index 948392bd8ee..d8c8f22ed1c 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl @@ -6,24 +6,24 @@ #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #else # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #endif #ifdef USE_INVOC_EXT -layout(triangles, invocations = invoc_ct) in; +layout(triangles, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 3) out; #else layout(triangles) in; -layout(triangle_strip, max_vertices = vert_ct) out; +layout(triangle_strip, max_vertices = vert_len) out; #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); |