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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
index 71adc751f0a..b13c4f1b43b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
@@ -1,32 +1,36 @@
#define BLINN
-vec3 spherical_harmonics_L2(vec3 N, vec3 spherical_harmonics_coefs[9])
+vec3 spherical_harmonics(vec3 N, vec3 spherical_harmonics_coefs[STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS])
{
vec3 sh = vec3(0.0);
sh += 0.282095 * spherical_harmonics_coefs[0];
+#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 0
sh += -0.488603 * N.z * spherical_harmonics_coefs[1];
sh += 0.488603 * N.y * spherical_harmonics_coefs[2];
sh += -0.488603 * N.x * spherical_harmonics_coefs[3];
+#endif
+#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 1
sh += 1.092548 * N.x * N.z * spherical_harmonics_coefs[4];
sh += -1.092548 * N.z * N.y * spherical_harmonics_coefs[5];
sh += 0.315392 * (3.0 * N.y * N.y - 1.0) * spherical_harmonics_coefs[6];
sh += -1.092548 * N.x * N.y * spherical_harmonics_coefs[7];
sh += 0.546274 * (N.x * N.x - N.z * N.z) * spherical_harmonics_coefs[8];
+#endif
return sh;
}
vec3 get_world_diffuse_light(WorldData world_data, vec3 N)
{
- return (spherical_harmonics_L2(vec3(N.x, N.y, -N.z), world_data.spherical_harmonics_coefs));
+ return (spherical_harmonics(vec3(N.x, N.y, -N.z), world_data.spherical_harmonics_coefs));
}
vec3 get_camera_diffuse_light(WorldData world_data, vec3 N)
{
- return (spherical_harmonics_L2(vec3(N.x, -N.z, -N.y), world_data.spherical_harmonics_coefs));
+ return (spherical_harmonics(vec3(N.x, -N.z, -N.y), world_data.spherical_harmonics_coefs));
}
/* N And I are in View Space. */