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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl3
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
index 87d04144cde..d8cb4f86f7b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
@@ -23,7 +23,7 @@ void cavity_compute(vec2 screenco,
float depth = texture(depthBuffer, screenco).x;
- /* Early out if background and infront. */
+ /* Early out if background and in front. */
if (depth == 1.0 || depth == 0.0) {
return;
}
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index 0c2b7850f94..2920a504062 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -107,7 +107,6 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
#ifdef USE_COBA
float val = sample_volume_texture(densityTexture, co).r;
vec4 tval = texture(transferTexture, val) * densityScale;
- tval.rgb = pow(tval.rgb, vec3(2.2));
scattering = tval.rgb * 1500.0;
extinction = max(1e-4, tval.a * 50.0);
#else
@@ -127,7 +126,7 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
# ifdef VOLUME_SMOKE
/* 800 is arbitrary and here to mimic old viewport. TODO make it a parameter */
- scattering += pow(emission.rgb, vec3(2.2)) * emission.a * 800.0;
+ scattering += emission.rgb * emission.a * 800.0;
# endif
#endif
}