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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_data.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c59
1 files changed, 41 insertions, 18 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 1f5a1e17277..49cdab256f0 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -19,37 +19,53 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->user_preferences = &U;
View3D *v3d = draw_ctx->v3d;
- if (v3d) {
+ if (!v3d) {
+ wpd->shading = scene->display.shading;
+ wpd->use_color_view_settings = true;
+ }
+ else if (v3d->shading.type == OB_RENDER &&
+ BKE_scene_uses_blender_opengl(scene))
+ {
+ wpd->shading = scene->display.shading;
+ wpd->use_color_view_settings = true;
+ }
+ else {
wpd->shading = v3d->shading;
- if (wpd->shading.light == V3D_LIGHTING_MATCAP) {
- wpd->studio_light = BKE_studiolight_find(
- wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
- }
- else {
- wpd->studio_light = BKE_studiolight_find(
- wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD);
- }
+ wpd->use_color_view_settings = false;
+ }
+
+ if (wpd->shading.light == V3D_LIGHTING_MATCAP) {
+ wpd->studio_light = BKE_studiolight_find(
+ wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
}
else {
- memset(&wpd->shading, 0, sizeof(wpd->shading));
- wpd->shading.light = V3D_LIGHTING_STUDIO;
- wpd->shading.shadow_intensity = 0.5;
- copy_v3_fl(wpd->shading.single_color, 0.8f);
- wpd->studio_light = BKE_studiolight_find_first(STUDIOLIGHT_INTERNAL);
+ wpd->studio_light = BKE_studiolight_find(
+ wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD);
}
+
+ /* If matcaps are missing, use this as fallback. */
+ if (UNLIKELY(wpd->studio_light == NULL)) {
+ wpd->studio_light = BKE_studiolight_find(
+ wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD);
+ }
+
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;
WORKBENCH_UBO_World *wd = &wpd->world_data;
wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0;
- wd->background_alpha = 1.0f;
+ wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f;
- if ((v3d->flag3 & V3D_SHOW_WORLD) &&
- (scene->world != NULL))
+ if (!v3d || ((v3d->shading.background_type & V3D_SHADING_BACKGROUND_WORLD) &&
+ (scene->world != NULL)))
{
copy_v3_v3(wd->background_color_low, &scene->world->horr);
copy_v3_v3(wd->background_color_high, &scene->world->horr);
}
- else {
+ else if (v3d->shading.background_type & V3D_SHADING_BACKGROUND_VIEWPORT) {
+ copy_v3_v3(wd->background_color_low, v3d->shading.background_color);
+ copy_v3_v3(wd->background_color_high, v3d->shading.background_color);
+ }
+ else if (v3d) {
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD : TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
@@ -58,6 +74,10 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
}
+ else {
+ zero_v3(wd->background_color_low);
+ zero_v3(wd->background_color_high);
+ }
studiolight_update_world(wpd->studio_light, wd);
@@ -119,6 +139,9 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->viewvecs[1][2] = vec_far[2] - wpd->viewvecs[0][2];
}
}
+
+ wpd->volumes_do = false;
+ BLI_listbase_clear(&wpd->smoke_domains);
}
void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, float r_light_direction[3])