diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_dof.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_dof.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index e13f7bfdd92..32f6a3392b5 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -81,10 +81,10 @@ static void workbench_dof_setup_samples(struct GPUUniformBuffer **ubo, float bokeh_ratio) { if (*data == NULL) { - *data = MEM_callocN(sizeof(float) * 4 * SAMP_LEN, "workbench dof samples"); + *data = MEM_callocN(sizeof(float[4]) * SAMP_LEN, "workbench dof samples"); } if (*ubo == NULL) { - *ubo = DRW_uniformbuffer_create(sizeof(float) * 4 * SAMP_LEN, NULL); + *ubo = DRW_uniformbuffer_create(sizeof(float[4]) * SAMP_LEN, NULL); } float *samp = *data; @@ -155,7 +155,7 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata) } const float *full_size = DRW_viewport_size_get(); - int size[2] = {max_ii(1, (int)full_size[0] / 2), max_ii(1, (int)full_size[1] / 2)}; + const int size[2] = {max_ii(1, (int)full_size[0] / 2), max_ii(1, (int)full_size[1] / 2)}; #if 0 /* TODO(fclem) finish COC min_max optimisation */ /* NOTE: We Ceil here in order to not miss any edge texel if using a NPO2 texture. */ int shrink_h_size[2] = {ceilf(size[0] / 8.0f), size[1]}; |