diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 6c9353cc132..e4a9c8abe26 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -81,9 +81,12 @@ extern char datatoc_workbench_common_lib_glsl[]; extern char datatoc_workbench_world_light_lib_glsl[]; /* static functions */ -static char *workbench_build_forward_vert(void) +static char *workbench_build_forward_vert(bool is_hair) { char *str = NULL; + if (!is_hair) { + return BLI_strdup(datatoc_workbench_prepass_vert_glsl); + } DynStr *ds = BLI_dynstr_new(); @@ -211,7 +214,7 @@ static void ensure_forward_shaders(WORKBENCH_PrivateData *wpd, int index, bool u if (e_data.transparent_accum_sh_cache[index] == NULL) { char *defines = workbench_material_build_defines(wpd, use_textures, is_hair); - char *transparent_accum_vert = workbench_build_forward_vert(); + char *transparent_accum_vert = workbench_build_forward_vert(is_hair); char *transparent_accum_frag = workbench_build_forward_transparent_accum_frag(); e_data.transparent_accum_sh_cache[index] = DRW_shader_create( transparent_accum_vert, NULL, @@ -272,7 +275,8 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) char *defines = workbench_material_build_defines(wpd, false, false); char *defines_texture = workbench_material_build_defines(wpd, true, false); char *defines_hair = workbench_material_build_defines(wpd, false, true); - char *forward_vert = workbench_build_forward_vert(); + char *forward_vert = workbench_build_forward_vert(false); + char *forward_hair_vert = workbench_build_forward_vert(true); e_data.object_outline_sh = DRW_shader_create( forward_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines); @@ -280,12 +284,13 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) forward_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines_texture); e_data.object_outline_hair_sh = DRW_shader_create( - forward_vert, NULL, + forward_hair_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines_hair); e_data.checker_depth_sh = DRW_shader_create_fullscreen( datatoc_workbench_checkerboard_depth_frag_glsl, NULL); + MEM_freeN(forward_hair_vert); MEM_freeN(forward_vert); MEM_freeN(defines); MEM_freeN(defines_texture); |