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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 17144c4dc10..255b036eebb 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -381,6 +381,30 @@ BLI_INLINE bool workbench_is_matdata_pass_enabled(WORKBENCH_PrivateData *wpd)
workbench_is_in_texture_paint_mode();
}
+/**
+ * Get the default texture format to be used by the color and history buffers.
+ *
+ * Use GPU_RGBA16F for final renderings and for drawing textures. This
+ * allows displaying HDRI textures. Vertex Colors uses GPU_RGBA16 to resolve
+ * color banding issues (T66100). All other modes use GPU_RGBA8 to reduce
+ * bandwidth and gpu memory.
+ */
+BLI_INLINE eGPUTextureFormat workbench_color_texture_format(const WORKBENCH_PrivateData *wpd)
+{
+ eGPUTextureFormat result;
+ if (DRW_state_is_image_render() || workbench_is_in_texture_paint_mode() ||
+ TEXTURE_DRAWING_ENABLED(wpd)) {
+ result = GPU_RGBA16F;
+ }
+ else if (VERTEX_COLORS_ENABLED(wpd)) {
+ result = GPU_RGBA16;
+ }
+ else {
+ result = GPU_RGBA8;
+ }
+ return result;
+}
+
/* workbench_deferred.c */
void workbench_deferred_engine_init(WORKBENCH_Data *vedata);
void workbench_deferred_engine_free(void);