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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_shader.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_shader.c562
1 files changed, 0 insertions, 562 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_shader.c b/source/blender/draw/engines/workbench/workbench_shader.c
deleted file mode 100644
index ad610a6a885..00000000000
--- a/source/blender/draw/engines/workbench/workbench_shader.c
+++ /dev/null
@@ -1,562 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2020, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-
-#include "DRW_render.h"
-
-#include "BLI_dynstr.h"
-#include "BLI_string_utils.h"
-
-#include "workbench_engine.h"
-#include "workbench_private.h"
-
-extern char datatoc_common_math_lib_glsl[];
-extern char datatoc_common_math_geom_lib_glsl[];
-extern char datatoc_common_hair_lib_glsl[];
-extern char datatoc_common_pointcloud_lib_glsl[];
-extern char datatoc_common_view_lib_glsl[];
-extern char datatoc_common_smaa_lib_glsl[];
-
-extern char datatoc_workbench_prepass_vert_glsl[];
-extern char datatoc_workbench_prepass_hair_vert_glsl[];
-extern char datatoc_workbench_prepass_pointcloud_vert_glsl[];
-extern char datatoc_workbench_prepass_frag_glsl[];
-
-extern char datatoc_workbench_effect_cavity_frag_glsl[];
-extern char datatoc_workbench_effect_outline_frag_glsl[];
-extern char datatoc_workbench_effect_dof_frag_glsl[];
-extern char datatoc_workbench_effect_taa_frag_glsl[];
-extern char datatoc_workbench_effect_smaa_frag_glsl[];
-extern char datatoc_workbench_effect_smaa_vert_glsl[];
-
-extern char datatoc_workbench_composite_frag_glsl[];
-
-extern char datatoc_workbench_transparent_accum_frag_glsl[];
-extern char datatoc_workbench_transparent_resolve_frag_glsl[];
-
-extern char datatoc_workbench_merge_infront_frag_glsl[];
-
-extern char datatoc_workbench_shadow_vert_glsl[];
-extern char datatoc_workbench_shadow_geom_glsl[];
-extern char datatoc_workbench_shadow_caps_geom_glsl[];
-extern char datatoc_workbench_shadow_debug_frag_glsl[];
-
-extern char datatoc_workbench_volume_vert_glsl[];
-extern char datatoc_workbench_volume_frag_glsl[];
-
-extern char datatoc_workbench_cavity_lib_glsl[];
-extern char datatoc_workbench_common_lib_glsl[];
-extern char datatoc_workbench_curvature_lib_glsl[];
-extern char datatoc_workbench_data_lib_glsl[];
-extern char datatoc_workbench_image_lib_glsl[];
-extern char datatoc_workbench_matcap_lib_glsl[];
-extern char datatoc_workbench_material_lib_glsl[];
-extern char datatoc_workbench_shader_interface_lib_glsl[];
-extern char datatoc_workbench_world_light_lib_glsl[];
-
-extern char datatoc_gpu_shader_depth_only_frag_glsl[];
-extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
-
-/* Maximum number of variations. */
-#define MAX_LIGHTING 3
-#define MAX_COLOR 3
-
-enum {
- VOLUME_SH_SLICE = 0,
- VOLUME_SH_COBA,
- VOLUME_SH_CUBIC,
-};
-
-#define VOLUME_SH_MAX (1 << (VOLUME_SH_CUBIC + 1))
-
-static struct {
- struct GPUShader *opaque_prepass_sh_cache[GPU_SHADER_CFG_LEN][WORKBENCH_DATATYPE_MAX][MAX_COLOR];
- struct GPUShader *transp_prepass_sh_cache[GPU_SHADER_CFG_LEN][WORKBENCH_DATATYPE_MAX]
- [MAX_LIGHTING][MAX_COLOR];
-
- struct GPUShader *opaque_composite_sh[MAX_LIGHTING];
- struct GPUShader *oit_resolve_sh;
- struct GPUShader *outline_sh;
- struct GPUShader *merge_infront_sh;
-
- struct GPUShader *shadow_depth_pass_sh[2];
- struct GPUShader *shadow_depth_fail_sh[2][2];
-
- struct GPUShader *cavity_sh[2][2];
-
- struct GPUShader *dof_prepare_sh;
- struct GPUShader *dof_downsample_sh;
- struct GPUShader *dof_blur1_sh;
- struct GPUShader *dof_blur2_sh;
- struct GPUShader *dof_resolve_sh;
-
- struct GPUShader *aa_accum_sh;
- struct GPUShader *smaa_sh[3];
-
- struct GPUShader *volume_sh[2][2][3][2];
-
- struct DRWShaderLibrary *lib;
-} e_data = {{{{NULL}}}};
-
-void workbench_shader_library_ensure(void)
-{
- if (e_data.lib == NULL) {
- e_data.lib = DRW_shader_library_create();
- /* NOTE: These need to be ordered by dependencies. */
- DRW_SHADER_LIB_ADD(e_data.lib, common_math_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, common_math_geom_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, common_hair_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, common_pointcloud_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, gpu_shader_common_obinfos_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_shader_interface_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_common_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_image_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_material_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_data_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_matcap_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_cavity_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_curvature_lib);
- DRW_SHADER_LIB_ADD(e_data.lib, workbench_world_light_lib);
- }
-}
-
-static char *workbench_build_defines(
- WORKBENCH_PrivateData *wpd, bool textured, bool tiled, bool cavity, bool curvature)
-{
- char *str = NULL;
-
- DynStr *ds = BLI_dynstr_new();
-
- if (wpd && wpd->shading.light == V3D_LIGHTING_STUDIO) {
- BLI_dynstr_append(ds, "#define V3D_LIGHTING_STUDIO\n");
- }
- else if (wpd && wpd->shading.light == V3D_LIGHTING_MATCAP) {
- BLI_dynstr_append(ds, "#define V3D_LIGHTING_MATCAP\n");
- }
- else {
- BLI_dynstr_append(ds, "#define V3D_LIGHTING_FLAT\n");
- }
-
- if (NORMAL_ENCODING_ENABLED()) {
- BLI_dynstr_append(ds, "#define WORKBENCH_ENCODE_NORMALS\n");
- }
-
- if (textured) {
- BLI_dynstr_append(ds, "#define V3D_SHADING_TEXTURE_COLOR\n");
- }
- if (tiled) {
- BLI_dynstr_append(ds, "#define TEXTURE_IMAGE_ARRAY\n");
- }
- if (cavity) {
- BLI_dynstr_append(ds, "#define USE_CAVITY\n");
- }
- if (curvature) {
- BLI_dynstr_append(ds, "#define USE_CURVATURE\n");
- }
-
- str = BLI_dynstr_get_cstring(ds);
- BLI_dynstr_free(ds);
- return str;
-}
-
-static int workbench_color_index(WORKBENCH_PrivateData *UNUSED(wpd), bool textured, bool tiled)
-{
- BLI_assert(2 < MAX_COLOR);
- return (textured) ? (tiled ? 2 : 1) : 0;
-}
-
-static GPUShader *workbench_shader_get_ex(WORKBENCH_PrivateData *wpd,
- bool transp,
- eWORKBENCH_DataType datatype,
- bool textured,
- bool tiled)
-{
- int color = workbench_color_index(wpd, textured, tiled);
- int light = wpd->shading.light;
- BLI_assert(light < MAX_LIGHTING);
- struct GPUShader **shader =
- (transp) ? &e_data.transp_prepass_sh_cache[wpd->sh_cfg][datatype][light][color] :
- &e_data.opaque_prepass_sh_cache[wpd->sh_cfg][datatype][color];
-
- if (*shader == NULL) {
- char *defines = workbench_build_defines(wpd, textured, tiled, false, false);
-
- char *frag_file = transp ? datatoc_workbench_transparent_accum_frag_glsl :
- datatoc_workbench_prepass_frag_glsl;
- char *frag_src = DRW_shader_library_create_shader_string(e_data.lib, frag_file);
-
- char *vert_file = (datatype == WORKBENCH_DATATYPE_HAIR) ?
- datatoc_workbench_prepass_hair_vert_glsl :
- ((datatype == WORKBENCH_DATATYPE_POINTCLOUD) ?
- datatoc_workbench_prepass_pointcloud_vert_glsl :
- datatoc_workbench_prepass_vert_glsl);
- char *vert_src = DRW_shader_library_create_shader_string(e_data.lib, vert_file);
-
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[wpd->sh_cfg];
-
- *shader = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, vert_src, NULL},
- .frag = (const char *[]){frag_src, NULL},
- .defs = (const char *[]){sh_cfg_data->def,
- defines,
- transp ? "#define TRANSPARENT_MATERIAL\n" :
- "#define OPAQUE_MATERIAL\n",
- (datatype == WORKBENCH_DATATYPE_POINTCLOUD) ?
- "#define UNIFORM_RESOURCE_ID\n"
- "#define INSTANCED_ATTR\n" :
- NULL,
- NULL},
- });
-
- MEM_freeN(defines);
- MEM_freeN(frag_src);
- MEM_freeN(vert_src);
- }
- return *shader;
-}
-
-GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType datatype)
-{
- return workbench_shader_get_ex(wpd, false, datatype, false, false);
-}
-
-GPUShader *workbench_shader_opaque_image_get(WORKBENCH_PrivateData *wpd,
- eWORKBENCH_DataType datatype,
- bool tiled)
-{
- return workbench_shader_get_ex(wpd, false, datatype, true, tiled);
-}
-
-GPUShader *workbench_shader_transparent_get(WORKBENCH_PrivateData *wpd,
- eWORKBENCH_DataType datatype)
-{
- return workbench_shader_get_ex(wpd, true, datatype, false, false);
-}
-
-GPUShader *workbench_shader_transparent_image_get(WORKBENCH_PrivateData *wpd,
- eWORKBENCH_DataType datatype,
- bool tiled)
-{
- return workbench_shader_get_ex(wpd, true, datatype, true, tiled);
-}
-
-GPUShader *workbench_shader_composite_get(WORKBENCH_PrivateData *wpd)
-{
- int light = wpd->shading.light;
- struct GPUShader **shader = &e_data.opaque_composite_sh[light];
- BLI_assert(light < MAX_LIGHTING);
-
- if (*shader == NULL) {
- char *defines = workbench_build_defines(wpd, false, false, false, false);
- char *frag = DRW_shader_library_create_shader_string(e_data.lib,
- datatoc_workbench_composite_frag_glsl);
-
- *shader = DRW_shader_create_fullscreen(frag, defines);
-
- MEM_freeN(defines);
- MEM_freeN(frag);
- }
- return *shader;
-}
-
-GPUShader *workbench_shader_merge_infront_get(WORKBENCH_PrivateData *UNUSED(wpd))
-{
- if (e_data.merge_infront_sh == NULL) {
- char *frag = DRW_shader_library_create_shader_string(
- e_data.lib, datatoc_workbench_merge_infront_frag_glsl);
-
- e_data.merge_infront_sh = DRW_shader_create_fullscreen(frag, NULL);
-
- MEM_freeN(frag);
- }
- return e_data.merge_infront_sh;
-}
-
-GPUShader *workbench_shader_transparent_resolve_get(WORKBENCH_PrivateData *wpd)
-{
- if (e_data.oit_resolve_sh == NULL) {
- char *defines = workbench_build_defines(wpd, false, false, false, false);
-
- e_data.oit_resolve_sh = DRW_shader_create_fullscreen(
- datatoc_workbench_transparent_resolve_frag_glsl, defines);
-
- MEM_freeN(defines);
- }
- return e_data.oit_resolve_sh;
-}
-
-static GPUShader *workbench_shader_shadow_pass_get_ex(bool depth_pass, bool manifold, bool cap)
-{
- struct GPUShader **shader = (depth_pass) ? &e_data.shadow_depth_pass_sh[manifold] :
- &e_data.shadow_depth_fail_sh[manifold][cap];
-
- if (*shader == NULL) {
-#if DEBUG_SHADOW_VOLUME
- const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
-#else
- const char *shadow_frag = datatoc_gpu_shader_depth_only_frag_glsl;
-#endif
-
- *shader = GPU_shader_create_from_arrays({
- .vert = (const char *[]){datatoc_common_view_lib_glsl,
- datatoc_workbench_shadow_vert_glsl,
- NULL},
- .geom = (const char *[]){(cap) ? datatoc_workbench_shadow_caps_geom_glsl :
- datatoc_workbench_shadow_geom_glsl,
- NULL},
- .frag = (const char *[]){shadow_frag, NULL},
- .defs = (const char *[]){(depth_pass) ? "#define SHADOW_PASS\n" : "#define SHADOW_FAIL\n",
- (manifold) ? "" : "#define DOUBLE_MANIFOLD\n",
- NULL},
- });
- }
- return *shader;
-}
-
-GPUShader *workbench_shader_shadow_pass_get(bool manifold)
-{
- return workbench_shader_shadow_pass_get_ex(true, manifold, false);
-}
-
-GPUShader *workbench_shader_shadow_fail_get(bool manifold, bool cap)
-{
- return workbench_shader_shadow_pass_get_ex(false, manifold, cap);
-}
-
-GPUShader *workbench_shader_cavity_get(bool cavity, bool curvature)
-{
- BLI_assert(cavity || curvature);
- struct GPUShader **shader = &e_data.cavity_sh[cavity][curvature];
-
- if (*shader == NULL) {
- char *defines = workbench_build_defines(NULL, false, false, cavity, curvature);
- char *frag = DRW_shader_library_create_shader_string(
- e_data.lib, datatoc_workbench_effect_cavity_frag_glsl);
-
- *shader = DRW_shader_create_fullscreen(frag, defines);
-
- MEM_freeN(defines);
- MEM_freeN(frag);
- }
- return *shader;
-}
-
-GPUShader *workbench_shader_outline_get(void)
-{
- if (e_data.outline_sh == NULL) {
- char *frag = DRW_shader_library_create_shader_string(
- e_data.lib, datatoc_workbench_effect_outline_frag_glsl);
-
- e_data.outline_sh = DRW_shader_create_fullscreen(frag, NULL);
-
- MEM_freeN(frag);
- }
- return e_data.outline_sh;
-}
-
-void workbench_shader_depth_of_field_get(GPUShader **prepare_sh,
- GPUShader **downsample_sh,
- GPUShader **blur1_sh,
- GPUShader **blur2_sh,
- GPUShader **resolve_sh)
-{
- if (e_data.dof_prepare_sh == NULL) {
- e_data.dof_prepare_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define PREPARE\n");
- e_data.dof_downsample_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DOWNSAMPLE\n");
-#if 0 /* TODO(fclem): finish COC min_max optimization */
- e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define FLATTEN_VERTICAL\n");
- e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define FLATTEN_HORIZONTAL\n");
- e_data.dof_dilate_v_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DILATE_VERTICAL\n");
- e_data.dof_dilate_h_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DILATE_HORIZONTAL\n");
-#endif
- e_data.dof_blur1_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define BLUR1\n");
- e_data.dof_blur2_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define BLUR2\n");
- e_data.dof_resolve_sh = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define RESOLVE\n");
- }
-
- *prepare_sh = e_data.dof_prepare_sh;
- *downsample_sh = e_data.dof_downsample_sh;
- *blur1_sh = e_data.dof_blur1_sh;
- *blur2_sh = e_data.dof_blur2_sh;
- *resolve_sh = e_data.dof_resolve_sh;
-}
-
-GPUShader *workbench_shader_antialiasing_accumulation_get(void)
-{
- if (e_data.aa_accum_sh == NULL) {
- char *frag = DRW_shader_library_create_shader_string(e_data.lib,
- datatoc_workbench_effect_taa_frag_glsl);
-
- e_data.aa_accum_sh = DRW_shader_create_fullscreen(frag, NULL);
-
- MEM_freeN(frag);
- }
- return e_data.aa_accum_sh;
-}
-
-GPUShader *workbench_shader_antialiasing_get(int stage)
-{
- BLI_assert(stage < 3);
- if (!e_data.smaa_sh[stage]) {
- char stage_define[32];
- BLI_snprintf(stage_define, sizeof(stage_define), "#define SMAA_STAGE %d\n", stage);
-
- e_data.smaa_sh[stage] = GPU_shader_create_from_arrays({
- .vert =
- (const char *[]){
- "#define SMAA_INCLUDE_VS 1\n",
- "#define SMAA_INCLUDE_PS 0\n",
- "uniform vec4 viewportMetrics;\n",
- datatoc_common_smaa_lib_glsl,
- datatoc_workbench_effect_smaa_vert_glsl,
- NULL,
- },
- .frag =
- (const char *[]){
- "#define SMAA_INCLUDE_VS 0\n",
- "#define SMAA_INCLUDE_PS 1\n",
- "uniform vec4 viewportMetrics;\n",
- datatoc_common_smaa_lib_glsl,
- datatoc_workbench_effect_smaa_frag_glsl,
- NULL,
- },
- .defs =
- (const char *[]){
- "#define SMAA_GLSL_3\n",
- "#define SMAA_RT_METRICS viewportMetrics\n",
- "#define SMAA_PRESET_HIGH\n",
- "#define SMAA_LUMA_WEIGHT float4(1.0, 1.0, 1.0, 1.0)\n",
- "#define SMAA_NO_DISCARD\n",
- stage_define,
- NULL,
- },
- });
- }
- return e_data.smaa_sh[stage];
-}
-
-GPUShader *workbench_shader_volume_get(bool slice,
- bool coba,
- eWORKBENCH_VolumeInterpType interp_type,
- bool smoke)
-{
- GPUShader **shader = &e_data.volume_sh[slice][coba][interp_type][smoke];
-
- if (*shader == NULL) {
- DynStr *ds = BLI_dynstr_new();
-
- if (slice) {
- BLI_dynstr_append(ds, "#define VOLUME_SLICE\n");
- }
- if (coba) {
- BLI_dynstr_append(ds, "#define USE_COBA\n");
- }
- switch (interp_type) {
- case WORKBENCH_VOLUME_INTERP_LINEAR:
- BLI_dynstr_append(ds, "#define USE_TRILINEAR\n");
- break;
- case WORKBENCH_VOLUME_INTERP_CUBIC:
- BLI_dynstr_append(ds, "#define USE_TRICUBIC\n");
- break;
- case WORKBENCH_VOLUME_INTERP_CLOSEST:
- BLI_dynstr_append(ds, "#define USE_CLOSEST\n");
- break;
- }
- if (smoke) {
- BLI_dynstr_append(ds, "#define VOLUME_SMOKE\n");
- }
-
- char *defines = BLI_dynstr_get_cstring(ds);
- BLI_dynstr_free(ds);
-
- char *vert = DRW_shader_library_create_shader_string(e_data.lib,
- datatoc_workbench_volume_vert_glsl);
- char *frag = DRW_shader_library_create_shader_string(e_data.lib,
- datatoc_workbench_volume_frag_glsl);
-
- *shader = DRW_shader_create(vert, NULL, frag, defines);
-
- MEM_freeN(vert);
- MEM_freeN(frag);
- MEM_freeN(defines);
- }
- return *shader;
-}
-
-void workbench_shader_free(void)
-{
- for (int j = 0; j < sizeof(e_data.opaque_prepass_sh_cache) / sizeof(void *); j++) {
- struct GPUShader **sh_array = &e_data.opaque_prepass_sh_cache[0][0][0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < sizeof(e_data.transp_prepass_sh_cache) / sizeof(void *); j++) {
- struct GPUShader **sh_array = &e_data.transp_prepass_sh_cache[0][0][0][0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < ARRAY_SIZE(e_data.opaque_composite_sh); j++) {
- struct GPUShader **sh_array = &e_data.opaque_composite_sh[0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < ARRAY_SIZE(e_data.shadow_depth_pass_sh); j++) {
- struct GPUShader **sh_array = &e_data.shadow_depth_pass_sh[0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < sizeof(e_data.shadow_depth_fail_sh) / sizeof(void *); j++) {
- struct GPUShader **sh_array = &e_data.shadow_depth_fail_sh[0][0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < sizeof(e_data.cavity_sh) / sizeof(void *); j++) {
- struct GPUShader **sh_array = &e_data.cavity_sh[0][0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < ARRAY_SIZE(e_data.smaa_sh); j++) {
- struct GPUShader **sh_array = &e_data.smaa_sh[0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
- for (int j = 0; j < sizeof(e_data.volume_sh) / sizeof(void *); j++) {
- struct GPUShader **sh_array = &e_data.volume_sh[0][0][0][0];
- DRW_SHADER_FREE_SAFE(sh_array[j]);
- }
-
- DRW_SHADER_FREE_SAFE(e_data.oit_resolve_sh);
- DRW_SHADER_FREE_SAFE(e_data.outline_sh);
- DRW_SHADER_FREE_SAFE(e_data.merge_infront_sh);
-
- DRW_SHADER_FREE_SAFE(e_data.dof_prepare_sh);
- DRW_SHADER_FREE_SAFE(e_data.dof_downsample_sh);
- DRW_SHADER_FREE_SAFE(e_data.dof_blur1_sh);
- DRW_SHADER_FREE_SAFE(e_data.dof_blur2_sh);
- DRW_SHADER_FREE_SAFE(e_data.dof_resolve_sh);
-
- DRW_SHADER_FREE_SAFE(e_data.aa_accum_sh);
-
- DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
-}