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-rw-r--r--source/blender/draw/engines/eevee/eevee_sampling.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c3
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl2
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl2
4 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_sampling.c b/source/blender/draw/engines/eevee/eevee_sampling.c
index a1a3e98f34f..34d3cd74b36 100644
--- a/source/blender/draw/engines/eevee/eevee_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_sampling.c
@@ -74,7 +74,8 @@ void EEVEE_sample_ellipse(int sample_ofs,
BLI_halton_2d(ht_primes, ht_offset, sample_ofs, ht_point);
- /* Decorelate AA and shadow samples. (see T68594) */
+ /* Decorrelate AA and shadow samples. (see T68594) */
+
ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0);
ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0);
@@ -97,7 +98,7 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4])
BLI_halton_3d(ht_primes, ht_offset, sample_ofs, ht_point);
- /* Decorelate AA and shadow samples. (see T68594) */
+ /* Decorrelate AA and shadow samples. (see T68594) */
ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0);
ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0);
ht_point[2] = fmod(ht_point[2] * 1151.0, 1.0);
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 8223df22ee9..533e71b9b32 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -316,12 +316,13 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
DRWShadingGroup *grp = DRW_shgroup_create(sh, vedata->psl->volumetric_objects_ps);
grp = DRW_shgroup_volume_create_sub(scene, ob, grp, mat);
- DRW_shgroup_add_material_resources(grp, mat);
if (grp == NULL) {
return;
}
+ DRW_shgroup_add_material_resources(grp, mat);
+
/* TODO(fclem): remove those "unnecessary" UBOs */
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 8e1bafe8d92..80c6b935187 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -97,7 +97,7 @@ GlobalData init_globals(void)
GlobalData surf;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
- surf.P = -cameraVec(worldPosition);
+ surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition));
surf.N = surf.Ng = -surf.P;
surf.ray_length = 0.0;
# else
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
index 5f5419bac47..b0ee059cb9d 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
@@ -32,7 +32,7 @@ void main()
vec3 vert_N;
gpMaterial gp_mat = materials[ma1.x + gpMaterialOffset];
- gpMaterialFlag gp_flag = floatBitsToInt(gp_mat._flag);
+ gpMaterialFlag gp_flag = floatBitsToUint(gp_mat._flag);
gl_Position = gpencil_vertex(ma,
ma1,