diff options
Diffstat (limited to 'source/blender/draw/engines')
3 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl index 11694de38ca..1d936e4e072 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl @@ -9,17 +9,17 @@ void main() { float dist = length(gl_PointCoord - vec2(0.5)); - // transparent outside of point - // --- 0 --- - // smooth transition - // --- 1 --- - // pure outline color - // --- 2 --- - // smooth transition - // --- 3 --- - // pure fill color - // ... - // dist = 0 at center of point + /* transparent outside of point + * --- 0 --- + * smooth transition + * --- 1 --- + * pure outline color + * --- 2 --- + * smooth transition + * --- 3 --- + * pure fill color + * ... + * dist = 0 at center of point */ float midStroke = 0.5 * (radii[1] + radii[2]); diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl index eb8f380072f..9e9df82a77d 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl @@ -30,15 +30,15 @@ void main() gl_Position = vec4(point_world_to_ndc(world_pos).xy, depth, 1.0); gl_PointSize = pointSize; - // calculate concentric radii in pixels + /* calculate concentric radii in pixels */ float radius = 0.5 * pointSize; - // start at the outside and progress toward the center + /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; radii[2] = radius - outlineWidth; radii[3] = radius - outlineWidth - 1.0; - // convert to PointCoord units + /* convert to PointCoord units */ radii /= pointSize; } diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl index 0d67ba2b9e4..102a8ddca7b 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl @@ -342,23 +342,23 @@ void main() # define mnmx3(a, b, c) \ mx3(a, b, c); \ - s2(a, b); // 3 exchanges + s2(a, b); /* 3 exchanges */ # define mnmx4(a, b, c, d) \ s2(a, b); \ s2(c, d); \ s2(a, c); \ - s2(b, d); // 4 exchanges + s2(b, d); /* 4 exchanges */ # define mnmx5(a, b, c, d, e) \ s2(a, b); \ s2(c, d); \ mn3(a, c, e); \ - mx3(b, d, e); // 6 exchanges + mx3(b, d, e); /* 6 exchanges */ # define mnmx6(a, b, c, d, e, f) \ s2(a, d); \ s2(b, e); \ s2(c, f); \ mn3(a, b, c); \ - mx3(d, e, f); // 7 exchanges + mx3(d, e, f); /* 7 exchanges */ vec v[9]; |