diff options
Diffstat (limited to 'source/blender/draw/engines')
4 files changed, 15 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 1f2f7cb65cc..696e5d4c97b 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -112,6 +112,7 @@ GlobalData init_globals(void) surf.N = -surf.N; } # ifdef HAIR_SHADER + vec3 V = cameraVec(surf.P); /* Shade as a cylinder. */ vec3 B = normalize(cross(worldNormal, hairTangent)); float cos_theta; @@ -125,7 +126,10 @@ GlobalData init_globals(void) } float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta)); surf.N = safe_normalize(worldNormal * sin_theta + B * cos_theta); - surf.T = hairTangent; + surf.curve_T = -hairTangent; + /* Costly, but follows cycles per pixel tangent space (not following curve shape). */ + surf.curve_B = cross(V, surf.curve_T); + surf.curve_N = safe_normalize(cross(surf.curve_T, surf.curve_B)); surf.is_strand = true; surf.hair_time = hairTime; surf.hair_thickness = hairThickness; @@ -134,7 +138,7 @@ GlobalData init_globals(void) surf.barycentric_coords = hair_resolve_barycentric(hairBary); # endif # else - surf.T = vec3(0.0); + surf.curve_T = surf.curve_B = surf.curve_N = vec3(0.0); surf.is_strand = false; surf.hair_time = 0.0; surf.hair_thickness = 0.0; diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl index 11f93ad0d14..708bd153e84 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl @@ -18,7 +18,7 @@ void main() ViewMatrixInverse[3].xyz, ViewMatrixInverse[2].xyz, interp.P, - T, + interp.curves_tangent, interp.curves_binormal, interp.curves_time, interp.curves_thickness, diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl index 0d8644c9901..30b48edaa78 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl @@ -42,6 +42,12 @@ void init_globals_curves() float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta)); g_data.N = normalize(interp.N * sin_theta + interp.curves_binormal * cos_theta); + /* Costly, but follows cycles per pixel tangent space (not following curve shape). */ + vec3 V = cameraVec(g_data.P); + g_data.curve_T = -interp.curves_tangent; + g_data.curve_B = cross(V, g_data.curve_T); + g_data.curve_N = safe_normalize(cross(g_data.curve_T, g_data.curve_B)); + g_data.is_strand = true; g_data.hair_time = interp.curves_time; g_data.hair_thickness = interp.curves_thickness; @@ -94,6 +100,7 @@ void init_interface() interp.P = vec3(0.0); interp.N = vec3(0.0); interp.barycentric_coords = vec2(0.0); + interp.curves_tangent = vec3(0.0); interp.curves_binormal = vec3(0.0); interp.curves_time = 0.0; interp.curves_time_width = 0.0; diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh index e829a41d682..4d6895bcde0 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh @@ -54,6 +54,7 @@ GPU_SHADER_INTERFACE_INFO(eevee_surf_iface, "interp") .smooth(Type::VEC3, "P") .smooth(Type::VEC3, "N") .smooth(Type::VEC2, "barycentric_coords") + .smooth(Type::VEC3, "curves_tangent") .smooth(Type::VEC3, "curves_binormal") .smooth(Type::FLOAT, "curves_time") .smooth(Type::FLOAT, "curves_time_width") |