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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h26
1 files changed, 20 insertions, 6 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 7a889d9399e..956bddfb357 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -22,8 +22,7 @@
/* This is the Render Functions used by Realtime engines to draw with OpenGL */
-#ifndef __DRW_RENDER_H__
-#define __DRW_RENDER_H__
+#pragma once
#include "DRW_engine_types.h"
@@ -198,6 +197,17 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
} while (0)
/* Shaders */
+
+#ifndef __GPU_MATERIAL_H__
+/* FIXME: Meh avoid including all GPUMaterial. */
+typedef void (*GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat,
+ int options,
+ const char **vert_code,
+ const char **geom_code,
+ const char **frag_lib,
+ const char **defines);
+#endif
+
struct GPUShader *DRW_shader_create(const char *vert,
const char *geom,
const char *frag,
@@ -237,7 +247,8 @@ struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback);
struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
struct Material *ma,
struct bNodeTree *ntree,
@@ -248,7 +259,8 @@ struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) \
do { \
@@ -632,6 +644,10 @@ void DRW_render_object_iter(void *vedata,
struct RenderEngine *engine,
struct Depsgraph *depsgraph));
void DRW_render_instance_buffer_finish(void);
+void DRW_render_set_time(struct RenderEngine *engine,
+ struct Depsgraph *depsgraph,
+ int frame,
+ float subframe);
void DRW_render_viewport_size_set(const int size[2]);
void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
@@ -736,5 +752,3 @@ typedef struct DRWContextState {
} DRWContextState;
const DRWContextState *DRW_context_state_get(void);
-
-#endif /* __DRW_RENDER_H__ */