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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h87
1 files changed, 6 insertions, 81 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index a3097251d35..4bdef577e44 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -41,6 +41,7 @@
#include "draw_debug.h"
#include "draw_manager_profiling.h"
+#include "draw_state.h"
#include "draw_view_data.h"
#include "MEM_guardedalloc.h"
@@ -250,6 +251,7 @@ struct GPUMaterial *DRW_shader_from_material(struct Material *ma,
bool deferred,
GPUCodegenCallbackFn callback,
void *thunk);
+void DRW_shader_queue_optimize_material(struct GPUMaterial *mat);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) \
do { \
@@ -288,83 +290,6 @@ void DRW_shader_library_free(DRWShaderLibrary *lib);
/* Batches */
-/**
- * DRWState is a bit-mask that stores the current render state and the desired render state. Based
- * on the differences the minimum state changes can be invoked to setup the desired render state.
- *
- * The Write Stencil, Stencil test, Depth test and Blend state options are mutual exclusive
- * therefore they aren't ordered as a bit mask.
- */
-typedef enum {
- /** To be used for compute passes. */
- DRW_STATE_NO_DRAW = 0,
- /** Write mask */
- DRW_STATE_WRITE_DEPTH = (1 << 0),
- DRW_STATE_WRITE_COLOR = (1 << 1),
- /* Write Stencil. These options are mutual exclusive and packed into 2 bits */
- DRW_STATE_WRITE_STENCIL = (1 << 2),
- DRW_STATE_WRITE_STENCIL_SHADOW_PASS = (2 << 2),
- DRW_STATE_WRITE_STENCIL_SHADOW_FAIL = (3 << 2),
- /** Depth test. These options are mutual exclusive and packed into 3 bits */
- DRW_STATE_DEPTH_ALWAYS = (1 << 4),
- DRW_STATE_DEPTH_LESS = (2 << 4),
- DRW_STATE_DEPTH_LESS_EQUAL = (3 << 4),
- DRW_STATE_DEPTH_EQUAL = (4 << 4),
- DRW_STATE_DEPTH_GREATER = (5 << 4),
- DRW_STATE_DEPTH_GREATER_EQUAL = (6 << 4),
- /** Culling test */
- DRW_STATE_CULL_BACK = (1 << 7),
- DRW_STATE_CULL_FRONT = (1 << 8),
- /** Stencil test. These options are mutually exclusive and packed into 2 bits. */
- DRW_STATE_STENCIL_ALWAYS = (1 << 9),
- DRW_STATE_STENCIL_EQUAL = (2 << 9),
- DRW_STATE_STENCIL_NEQUAL = (3 << 9),
-
- /** Blend state. These options are mutual exclusive and packed into 4 bits */
- DRW_STATE_BLEND_ADD = (1 << 11),
- /** Same as additive but let alpha accumulate without pre-multiply. */
- DRW_STATE_BLEND_ADD_FULL = (2 << 11),
- /** Standard alpha blending. */
- DRW_STATE_BLEND_ALPHA = (3 << 11),
- /** Use that if color is already pre-multiply by alpha. */
- DRW_STATE_BLEND_ALPHA_PREMUL = (4 << 11),
- DRW_STATE_BLEND_BACKGROUND = (5 << 11),
- DRW_STATE_BLEND_OIT = (6 << 11),
- DRW_STATE_BLEND_MUL = (7 << 11),
- DRW_STATE_BLEND_SUB = (8 << 11),
- /** Use dual source blending. WARNING: Only one color buffer allowed. */
- DRW_STATE_BLEND_CUSTOM = (9 << 11),
- DRW_STATE_LOGIC_INVERT = (10 << 11),
- DRW_STATE_BLEND_ALPHA_UNDER_PREMUL = (11 << 11),
-
- DRW_STATE_IN_FRONT_SELECT = (1 << 27),
- DRW_STATE_SHADOW_OFFSET = (1 << 28),
- DRW_STATE_CLIP_PLANES = (1 << 29),
- DRW_STATE_FIRST_VERTEX_CONVENTION = (1 << 30),
- /** DO NOT USE. Assumed always enabled. Only used internally. */
- DRW_STATE_PROGRAM_POINT_SIZE = (1u << 31),
-} DRWState;
-
-ENUM_OPERATORS(DRWState, DRW_STATE_PROGRAM_POINT_SIZE);
-
-#define DRW_STATE_DEFAULT \
- (DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL)
-#define DRW_STATE_BLEND_ENABLED \
- (DRW_STATE_BLEND_ADD | DRW_STATE_BLEND_ADD_FULL | DRW_STATE_BLEND_ALPHA | \
- DRW_STATE_BLEND_ALPHA_PREMUL | DRW_STATE_BLEND_BACKGROUND | DRW_STATE_BLEND_OIT | \
- DRW_STATE_BLEND_MUL | DRW_STATE_BLEND_SUB | DRW_STATE_BLEND_CUSTOM | DRW_STATE_LOGIC_INVERT)
-#define DRW_STATE_RASTERIZER_ENABLED \
- (DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_STENCIL | \
- DRW_STATE_WRITE_STENCIL_SHADOW_PASS | DRW_STATE_WRITE_STENCIL_SHADOW_FAIL)
-#define DRW_STATE_DEPTH_TEST_ENABLED \
- (DRW_STATE_DEPTH_ALWAYS | DRW_STATE_DEPTH_LESS | DRW_STATE_DEPTH_LESS_EQUAL | \
- DRW_STATE_DEPTH_EQUAL | DRW_STATE_DEPTH_GREATER | DRW_STATE_DEPTH_GREATER_EQUAL)
-#define DRW_STATE_STENCIL_TEST_ENABLED \
- (DRW_STATE_STENCIL_ALWAYS | DRW_STATE_STENCIL_EQUAL | DRW_STATE_STENCIL_NEQUAL)
-#define DRW_STATE_WRITE_STENCIL_ENABLED \
- (DRW_STATE_WRITE_STENCIL | DRW_STATE_WRITE_STENCIL_SHADOW_PASS | \
- DRW_STATE_WRITE_STENCIL_SHADOW_FAIL)
-
typedef enum {
DRW_ATTR_INT,
DRW_ATTR_FLOAT,
@@ -409,7 +334,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
void *user_data);
/**
- * If ob is NULL, unit modelmatrix is assumed and culling is bypassed.
+ * If ob is NULL, unit model-matrix is assumed and culling is bypassed.
*/
#define DRW_shgroup_call(shgroup, geom, ob) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, NULL)
@@ -420,8 +345,8 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
#define DRW_shgroup_call_obmat(shgroup, geom, obmat) \
DRW_shgroup_call_ex(shgroup, NULL, obmat, geom, false, NULL)
-/* TODO(fclem): remove this when we have DRWView */
-/* user_data is used by DRWCallVisibilityFn defined in DRWView. */
+/* TODO(fclem): remove this when we have #DRWView */
+/* user_data is used by #DRWCallVisibilityFn defined in #DRWView. */
#define DRW_shgroup_call_with_callback(shgroup, geom, ob, user_data) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, user_data)
@@ -984,7 +909,7 @@ typedef struct DRWContextState {
struct ViewLayer *view_layer; /* 'CTX_data_view_layer(C)' */
/* Use 'object_edit' for edit-mode */
- struct Object *obact; /* 'OBACT' */
+ struct Object *obact;
struct RenderEngineType *engine_type;