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Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 3faf8a352b2..9bc8b70b67c 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -514,7 +514,7 @@ static void set_pchan_colorset(Object *ob, bPoseChannel *pchan)
}
/* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */
-static void cp_shade_color3ub(unsigned char cp[3], const int offset)
+static void cp_shade_color3ub(uchar cp[3], const int offset)
{
int r, g, b;
@@ -549,7 +549,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
case PCHAN_COLOR_NORMAL:
{
if (bcolor) {
- unsigned char cp[4] = {255};
+ uchar cp[4] = {255};
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3_char((char *)cp, bcolor->active);
@@ -591,7 +591,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
if (bcolor) {
float solid_bcolor[3];
- rgb_uchar_to_float(solid_bcolor, (unsigned char *)bcolor->solid);
+ rgb_uchar_to_float(solid_bcolor, (uchar *)bcolor->solid);
interp_v3_v3v3(fcolor, fcolor, solid_bcolor, 1.0f);
}
@@ -600,7 +600,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
case PCHAN_COLOR_CONSTS:
{
if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
- unsigned char cp[4];
+ uchar cp[4];
if (constflag & PCHAN_HAS_TARGET) rgba_char_args_set((char *)cp, 255, 150, 0, 80);
else if (constflag & PCHAN_HAS_IK) rgba_char_args_set((char *)cp, 255, 255, 0, 80);
else if (constflag & PCHAN_HAS_SPLINEIK) rgba_char_args_set((char *)cp, 200, 255, 0, 80);
@@ -618,7 +618,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
case PCHAN_COLOR_SPHEREBONE_BASE:
{
if (bcolor) {
- unsigned char cp[4] = {255};
+ uchar cp[4] = {255};
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3_char((char *)cp, bcolor->active);
@@ -649,7 +649,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
case PCHAN_COLOR_SPHEREBONE_END:
{
if (bcolor) {
- unsigned char cp[4] = {255};
+ uchar cp[4] = {255};
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3_char((char *)cp, bcolor->active);
@@ -683,7 +683,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
{
/* inner part in background color or constraint */
if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) {
- unsigned char cp[4];
+ uchar cp[4];
if (constflag & PCHAN_HAS_TARGET) rgba_char_args_set((char *)cp, 255, 150, 0, 255);
else if (constflag & PCHAN_HAS_IK) rgba_char_args_set((char *)cp, 255, 255, 0, 255);
else if (constflag & PCHAN_HAS_SPLINEIK) rgba_char_args_set((char *)cp, 200, 255, 0, 255);
@@ -695,7 +695,7 @@ static bool set_pchan_color(short colCode, const int boneflag, const short const
else {
if (bcolor) {
const char *cp = bcolor->solid;
- rgb_uchar_to_float(fcolor, (unsigned char *)cp);
+ rgb_uchar_to_float(fcolor, (uchar *)cp);
fcolor[3] = 204.f / 255.f;
}
else {
@@ -1588,7 +1588,7 @@ static void draw_armature_edit(Object *ob)
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
- unsigned char color[4];
+ uchar color[4];
UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
float vec[3];
@@ -1702,7 +1702,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
- unsigned char color[4];
+ uchar color[4];
UI_GetThemeColor4ubv((arm->flag & ARM_POSEMODE) &&
(bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
float vec[3];