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Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract.h')
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h43
1 files changed, 35 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index bbb97fc09a3..810deaec349 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -24,6 +24,10 @@
struct TaskGraph;
+#include "GPU_batch.h"
+#include "GPU_index_buffer.h"
+#include "GPU_vertex_buffer.h"
+
/* Vertex Group Selection and display options */
typedef struct DRW_MeshWeightState {
int defgroup_active;
@@ -64,13 +68,13 @@ typedef struct DRW_MeshCDMask {
* bit-wise and atomic operations are used to compare and update the struct.
* See `mesh_cd_layers_type_*` functions. */
BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint64_t), "DRW_MeshCDMask exceeds 64 bits")
-
typedef enum eMRIterType {
MR_ITER_LOOPTRI = 1 << 0,
MR_ITER_POLY = 1 << 1,
MR_ITER_LEDGE = 1 << 2,
MR_ITER_LVERT = 1 << 3,
} eMRIterType;
+ENUM_OPERATORS(eMRIterType, MR_ITER_LVERT)
typedef enum eMRDataType {
MR_DATA_POLY_NOR = 1 << 1,
@@ -79,12 +83,11 @@ typedef enum eMRDataType {
/** Force loop normals calculation. */
MR_DATA_TAN_LOOP_NOR = 1 << 4,
} eMRDataType;
+ENUM_OPERATORS(eMRDataType, MR_DATA_TAN_LOOP_NOR)
-typedef enum eMRExtractType {
- MR_EXTRACT_BMESH,
- MR_EXTRACT_MAPPED,
- MR_EXTRACT_MESH,
-} eMRExtractType;
+#ifdef __cplusplus
+extern "C" {
+#endif
BLI_INLINE int mesh_render_mat_len_get(Mesh *me)
{
@@ -150,6 +153,18 @@ typedef struct MeshBufferCache {
GPUIndexBuf **tris_per_mat;
} MeshBufferCache;
+/**
+ * Data that are kept around between extractions to reduce rebuilding time.
+ *
+ * - Loose geometry.
+ */
+typedef struct MeshBufferExtractionCache {
+ int edge_loose_len;
+ int vert_loose_len;
+ int *lverts;
+ int *ledges;
+} MeshBufferExtractionCache;
+
typedef enum DRWBatchFlag {
MBC_SURFACE = (1 << 0),
MBC_SURFACE_WEIGHTS = (1 << 1),
@@ -195,6 +210,10 @@ typedef enum DRWBatchFlag {
typedef struct MeshBatchCache {
MeshBufferCache final, cage, uv_cage;
+ MeshBufferExtractionCache final_extraction_cache;
+ MeshBufferExtractionCache cage_extraction_cache;
+ MeshBufferExtractionCache uv_cage_extraction_cache;
+
struct {
/* Surfaces / Render */
GPUBatch *surface;
@@ -264,9 +283,14 @@ typedef struct MeshBatchCache {
bool no_loose_wire;
} MeshBatchCache;
+#define MBC_BATCH_LEN (sizeof(((MeshBatchCache){0}).batch) / sizeof(void *))
+#define MBC_VBO_LEN (sizeof(((MeshBufferCache){0}).vbo) / sizeof(void *))
+#define MBC_IBO_LEN (sizeof(((MeshBufferCache){0}).ibo) / sizeof(void *))
+
void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
MeshBatchCache *cache,
- MeshBufferCache mbc,
+ MeshBufferCache *mbc,
+ MeshBufferExtractionCache *extraction_cache,
Mesh *me,
const bool is_editmode,
const bool is_paint_mode,
@@ -275,7 +299,10 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
const bool do_final,
const bool do_uvedit,
const bool use_subsurf_fdots,
- const DRW_MeshCDMask *cd_layer_used,
const Scene *scene,
const ToolSettings *ts,
const bool use_hide);
+
+#ifdef __cplusplus
+}
+#endif