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Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh_extractors.c')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_extractors.c3552
1 files changed, 16 insertions, 3536 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
index 42cd571b089..e813f006351 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
@@ -25,29 +25,10 @@
#include "MEM_guardedalloc.h"
-#include "atomic_ops.h"
-
#include "DNA_object_types.h"
-#include "BLI_edgehash.h"
-#include "BLI_jitter_2d.h"
-#include "BLI_kdopbvh.h"
-#include "BLI_string.h"
-
-#include "BKE_bvhutils.h"
-#include "BKE_deform.h"
-#include "BKE_editmesh.h"
-#include "BKE_editmesh_bvh.h"
-#include "BKE_editmesh_cache.h"
-#include "BKE_editmesh_tangent.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_tangent.h"
-#include "BKE_paint.h"
-
#include "ED_uvedit.h"
-#include "GPU_capabilities.h"
-
#include "draw_cache_extract_mesh_private.h"
#include "draw_cache_impl.h"
@@ -120,1577 +101,13 @@ const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
/** \} */
/* ---------------------------------------------------------------------- */
-/** \name Extract Position and Vertex Normal
- * \{ */
-
-typedef struct PosNorLoop {
- float pos[3];
- GPUPackedNormal nor;
-} PosNorLoop;
-
-typedef struct MeshExtract_PosNor_Data {
- PosNorLoop *vbo_data;
- GPUNormal *normals;
-} MeshExtract_PosNor_Data;
-
-static void extract_pos_nor_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* WARNING Adjust #PosNorLoop struct accordingly. */
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_alias_add(&format, "vnor");
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
-
- /* Pack normals per vert, reduce amount of computation. */
- MeshExtract_PosNor_Data *data = tls_data;
- data->vbo_data = (PosNorLoop *)GPU_vertbuf_get_data(vbo);
- data->normals = MEM_mallocN(sizeof(GPUNormal) * mr->vert_len, __func__);
-
- /* Quicker than doing it for each loop. */
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMIter iter;
- BMVert *eve;
- int v;
- BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
- data->normals[v].low = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
- }
- }
- else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
- }
- }
-}
-
-static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- PosNorLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v));
- vert->nor = data->normals[BM_elem_index_get(l_iter->v)].low;
- vert->nor.w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0;
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
-
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
-
- PosNorLoop *vert = &data->vbo_data[ml_index];
- const MVert *mv = &mr->mvert[ml->v];
- copy_v3_v3(vert->pos, mv->co);
- vert->nor = data->normals[ml->v].low;
- /* Flag for paint mode overlay. */
- if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
- vert->nor.w = -1;
- }
- else if (mv->flag & SELECT) {
- vert->nor.w = 1;
- }
- else {
- vert->nor.w = 0;
- }
- }
-}
-
-static void extract_pos_nor_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *eed,
- const int ledge_index,
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
-
- int l_index = mr->loop_len + ledge_index * 2;
- PosNorLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
- copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
- vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low;
- vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low;
-}
-
-static void extract_pos_nor_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *med,
- const int ledge_index,
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
- const int ml_index = mr->loop_len + ledge_index * 2;
- PosNorLoop *vert = &data->vbo_data[ml_index];
- copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
- copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
- vert[0].nor = data->normals[med->v1].low;
- vert[1].nor = data->normals[med->v2].low;
-}
-
-static void extract_pos_nor_iter_lvert_bm(const MeshRenderData *mr,
- const BMVert *eve,
- const int lvert_index,
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- const int l_index = offset + lvert_index;
- PosNorLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
- vert->nor = data->normals[BM_elem_index_get(eve)].low;
-}
-
-static void extract_pos_nor_iter_lvert_mesh(const MeshRenderData *mr,
- const MVert *mv,
- const int lvert_index,
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- const int ml_index = offset + lvert_index;
- const int v_index = mr->lverts[lvert_index];
- PosNorLoop *vert = &data->vbo_data[ml_index];
- copy_v3_v3(vert->pos, mv->co);
- vert->nor = data->normals[v_index].low;
-}
-
-static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr),
- struct MeshBatchCache *UNUSED(cache),
- void *UNUSED(buf),
- void *_data)
-{
- MeshExtract_PosNor_Data *data = _data;
- MEM_freeN(data->normals);
-}
-
-const MeshExtract extract_pos_nor = {
- .init = extract_pos_nor_init,
- .iter_poly_bm = extract_pos_nor_iter_poly_bm,
- .iter_poly_mesh = extract_pos_nor_iter_poly_mesh,
- .iter_ledge_bm = extract_pos_nor_iter_ledge_bm,
- .iter_ledge_mesh = extract_pos_nor_iter_ledge_mesh,
- .iter_lvert_bm = extract_pos_nor_iter_lvert_bm,
- .iter_lvert_mesh = extract_pos_nor_iter_lvert_mesh,
- .finish = extract_pos_nor_finish,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_PosNor_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Position and High Quality Vertex Normal
- * \{ */
-
-typedef struct PosNorHQLoop {
- float pos[3];
- short nor[4];
-} PosNorHQLoop;
-
-typedef struct MeshExtract_PosNorHQ_Data {
- PosNorHQLoop *vbo_data;
- GPUNormal *normals;
-} MeshExtract_PosNorHQ_Data;
-
-static void extract_pos_nor_hq_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* WARNING Adjust #PosNorHQLoop struct accordingly. */
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_alias_add(&format, "vnor");
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
-
- /* Pack normals per vert, reduce amount of computation. */
- MeshExtract_PosNorHQ_Data *data = tls_data;
- data->vbo_data = (PosNorHQLoop *)GPU_vertbuf_get_data(vbo);
- data->normals = MEM_mallocN(sizeof(GPUNormal) * mr->vert_len, __func__);
-
- /* Quicker than doing it for each loop. */
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMIter iter;
- BMVert *eve;
- int v;
- BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
- normal_float_to_short_v3(data->normals[v].high, bm_vert_no_get(mr, eve));
- }
- }
- else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- copy_v3_v3_short(data->normals[v].high, mv->no);
- }
- }
-}
-
-static void extract_pos_nor_hq_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- PosNorHQLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v));
- copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(l_iter->v)].high);
-
- BMFace *efa = l_iter->f;
- vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
-
- PosNorHQLoop *vert = &data->vbo_data[ml_index];
- const MVert *mv = &mr->mvert[ml->v];
- copy_v3_v3(vert->pos, mv->co);
- copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
-
- /* Flag for paint mode overlay. */
- if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
- vert->nor[3] = -1;
- }
- else if (mv->flag & SELECT) {
- vert->nor[3] = 1;
- }
- else {
- vert->nor[3] = 0;
- }
- }
-}
-
-static void extract_pos_nor_hq_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *eed,
- const int ledge_index,
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- int l_index = mr->loop_len + ledge_index * 2;
- PosNorHQLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
- copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
- copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high);
- vert[0].nor[3] = 0;
- copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high);
- vert[1].nor[3] = 0;
-}
-
-static void extract_pos_nor_hq_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *med,
- const int ledge_index,
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- const int ml_index = mr->loop_len + ledge_index * 2;
- PosNorHQLoop *vert = &data->vbo_data[ml_index];
- copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
- copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
- copy_v3_v3_short(vert[0].nor, data->normals[med->v1].high);
- vert[0].nor[3] = 0;
- copy_v3_v3_short(vert[1].nor, data->normals[med->v2].high);
- vert[1].nor[3] = 0;
-}
-
-static void extract_pos_nor_hq_iter_lvert_bm(const MeshRenderData *mr,
- const BMVert *eve,
- const int lvert_index,
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- const int l_index = offset + lvert_index;
- PosNorHQLoop *vert = &data->vbo_data[l_index];
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
- copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high);
- vert->nor[3] = 0;
-}
-
-static void extract_pos_nor_hq_iter_lvert_mesh(const MeshRenderData *mr,
- const MVert *mv,
- const int lvert_index,
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- const int ml_index = offset + lvert_index;
- const int v_index = mr->lverts[lvert_index];
- PosNorHQLoop *vert = &data->vbo_data[ml_index];
- copy_v3_v3(vert->pos, mv->co);
- copy_v3_v3_short(vert->nor, data->normals[v_index].high);
- vert->nor[3] = 0;
-}
-
-static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr),
- struct MeshBatchCache *UNUSED(cache),
- void *UNUSED(buf),
- void *_data)
-{
- MeshExtract_PosNorHQ_Data *data = _data;
- MEM_freeN(data->normals);
-}
-
-const MeshExtract extract_pos_nor_hq = {
- .init = extract_pos_nor_hq_init,
- .iter_poly_bm = extract_pos_nor_hq_iter_poly_bm,
- .iter_poly_mesh = extract_pos_nor_hq_iter_poly_mesh,
- .iter_ledge_bm = extract_pos_nor_hq_iter_ledge_bm,
- .iter_ledge_mesh = extract_pos_nor_hq_iter_ledge_mesh,
- .iter_lvert_bm = extract_pos_nor_hq_iter_lvert_bm,
- .iter_lvert_mesh = extract_pos_nor_hq_iter_lvert_mesh,
- .finish = extract_pos_nor_hq_finish,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_PosNorHQ_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor)};
-
-/** \} */
-/* ---------------------------------------------------------------------- */
-/** \name Extract HQ Loop Normal
- * \{ */
-
-typedef struct gpuHQNor {
- short x, y, z, w;
-} gpuHQNor;
-
-static void extract_lnor_hq_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_alias_add(&format, "lnor");
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- *(gpuHQNor **)tls_data = GPU_vertbuf_get_data(vbo);
-}
-
-static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- if (mr->loop_normals) {
- normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, mr->loop_normals[l_index]);
- }
- else {
- if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
- normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_vert_no_get(mr, l_iter->v));
- }
- else {
- normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_face_no_get(mr, f));
- }
- }
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *data)
-{
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- gpuHQNor *lnor_data = &(*(gpuHQNor **)data)[ml_index];
- if (mr->loop_normals) {
- normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]);
- }
- else if (mp->flag & ME_SMOOTH) {
- copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no);
- }
- else {
- normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]);
- }
-
- /* Flag for paint mode overlay.
- * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
- * In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
- (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
- lnor_data->w = -1;
- }
- else if (mp->flag & ME_FACE_SEL) {
- lnor_data->w = 1;
- }
- else {
- lnor_data->w = 0;
- }
- }
-}
-
-const MeshExtract extract_lnor_hq = {
- .init = extract_lnor_hq_init,
- .iter_poly_bm = extract_lnor_hq_iter_poly_bm,
- .iter_poly_mesh = extract_lnor_hq_iter_poly_mesh,
- .data_type = MR_DATA_LOOP_NOR,
- .data_size = sizeof(gpuHQNor *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor),
-};
-
-/** \} */
-/* ---------------------------------------------------------------------- */
-/** \name Extract Loop Normal
- * \{ */
-
-static void extract_lnor_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_alias_add(&format, "lnor");
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- *(GPUPackedNormal **)tls_data = GPU_vertbuf_get_data(vbo);
-}
-
-static void extract_lnor_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- if (mr->loop_normals) {
- (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]);
- }
- else {
- if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
- (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(
- bm_vert_no_get(mr, l_iter->v));
- }
- else {
- (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f));
- }
- }
- (*(GPUPackedNormal **)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0;
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *data)
-{
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- GPUPackedNormal *lnor_data = &(*(GPUPackedNormal **)data)[ml_index];
- if (mr->loop_normals) {
- *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]);
- }
- else if (mp->flag & ME_SMOOTH) {
- *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no);
- }
- else {
- *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]);
- }
-
- /* Flag for paint mode overlay.
- * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
- * In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
- (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
- lnor_data->w = -1;
- }
- else if (mp->flag & ME_FACE_SEL) {
- lnor_data->w = 1;
- }
- else {
- lnor_data->w = 0;
- }
- }
-}
-
-const MeshExtract extract_lnor = {
- .init = extract_lnor_init,
- .iter_poly_bm = extract_lnor_iter_poly_bm,
- .iter_poly_mesh = extract_lnor_iter_poly_mesh,
- .data_type = MR_DATA_LOOP_NOR,
- .data_size = sizeof(GPUPackedNormal *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract UV layers
- * \{ */
-
-static void extract_uv_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- GPUVertFormat format = {0};
- GPU_vertformat_deinterleave(&format);
-
- CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- uint32_t uv_layers = cache->cd_used.uv;
- /* HACK to fix T68857 */
- if (mr->extract_type == MR_EXTRACT_BMESH && cache->cd_used.edit_uv == 1) {
- int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
- if (layer != -1) {
- uv_layers |= (1 << layer);
- }
- }
-
- for (int i = 0; i < MAX_MTFACE; i++) {
- if (uv_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
-
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- /* UV layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- /* Auto layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(&format, attr_name);
- /* Active render layer name. */
- if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(&format, "u");
- }
- /* Active display layer name. */
- if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(&format, "au");
- /* Alias to `pos` for edit uvs. */
- GPU_vertformat_alias_add(&format, "pos");
- }
- /* Stencil mask uv layer name. */
- if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(&format, "mu");
- }
- }
- }
-
- int v_len = mr->loop_len;
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- /* VBO will not be used, only allocate minimum of memory. */
- v_len = 1;
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, v_len);
-
- float(*uv_data)[2] = (float(*)[2])GPU_vertbuf_get_data(vbo);
- for (int i = 0; i < MAX_MTFACE; i++) {
- if (uv_layers & (1 << i)) {
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
- memcpy(uv_data, luv->uv, sizeof(*uv_data));
- uv_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, uv_data++, layer_data++) {
- memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
- }
- }
- }
- }
-}
-
-const MeshExtract extract_uv = {
- .init = extract_uv_init,
- .data_type = 0,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.uv),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Tangent layers
- * \{ */
-
-static void extract_tan_ex_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- GPUVertBuf *vbo,
- const bool do_hq)
-{
- GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10;
- GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT;
-
- GPUVertFormat format = {0};
- GPU_vertformat_deinterleave(&format);
-
- CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
- uint32_t tan_layers = cache->cd_used.tan;
- float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO);
- bool orco_allocated = false;
- const bool use_orco_tan = cache->cd_used.tan_orco != 0;
-
- int tan_len = 0;
- char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME];
-
- for (int i = 0; i < MAX_MTFACE; i++) {
- if (tan_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- /* Tangent layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
- /* Active render layer name. */
- if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(&format, "t");
- }
- /* Active display layer name. */
- if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(&format, "at");
- }
-
- BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME);
- }
- }
- if (use_orco_tan && orco == NULL) {
- /* If `orco` is not available compute it ourselves */
- orco_allocated = true;
- orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMesh *bm = mr->bm;
- for (int v = 0; v < mr->vert_len; v++) {
- const BMVert *eve = BM_vert_at_index(bm, v);
- /* Exceptional case where #bm_vert_co_get can be avoided, as we want the original coords.
- * not the distorted ones. */
- copy_v3_v3(orco[v], eve->co);
- }
- }
- else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- copy_v3_v3(orco[v], mv->co);
- }
- }
- BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
- }
-
- /* Start Fresh */
- CustomData loop_data;
- CustomData_reset(&loop_data);
- if (tan_len != 0 || use_orco_tan) {
- short tangent_mask = 0;
- bool calc_active_tangent = false;
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BKE_editmesh_loop_tangent_calc(mr->edit_bmesh,
- calc_active_tangent,
- tangent_names,
- tan_len,
- mr->poly_normals,
- mr->loop_normals,
- orco,
- &loop_data,
- mr->loop_len,
- &tangent_mask);
- }
- else {
- BKE_mesh_calc_loop_tangent_ex(mr->mvert,
- mr->mpoly,
- mr->poly_len,
- mr->mloop,
- mr->mlooptri,
- mr->tri_len,
- cd_ldata,
- calc_active_tangent,
- tangent_names,
- tan_len,
- mr->poly_normals,
- mr->loop_normals,
- orco,
- &loop_data,
- mr->loop_len,
- &tangent_mask);
- }
- }
-
- if (use_orco_tan) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(&loop_data, CD_TANGENT, 0);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
- GPU_vertformat_alias_add(&format, "t");
- GPU_vertformat_alias_add(&format, "at");
- }
-
- if (orco_allocated) {
- MEM_SAFE_FREE(orco);
- }
-
- int v_len = mr->loop_len;
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- /* VBO will not be used, only allocate minimum of memory. */
- v_len = 1;
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, v_len);
-
- if (do_hq) {
- short(*tan_data)[4] = (short(*)[4])GPU_vertbuf_get_data(vbo);
- for (int i = 0; i < tan_len; i++) {
- const char *name = tangent_names[i];
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
- &loop_data, CD_TANGENT, name);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
- normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
- (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
- tan_data++;
- }
- }
- if (use_orco_tan) {
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
- normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
- (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
- tan_data++;
- }
- }
- }
- else {
- GPUPackedNormal *tan_data = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo);
- for (int i = 0; i < tan_len; i++) {
- const char *name = tangent_names[i];
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
- &loop_data, CD_TANGENT, name);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
- *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
- tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
- tan_data++;
- }
- }
- if (use_orco_tan) {
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
- *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
- tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
- tan_data++;
- }
- }
- }
-
- CustomData_free(&loop_data, mr->loop_len);
-}
-
-static void extract_tan_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(tls_data))
-{
- extract_tan_ex_init(mr, cache, buf, false);
-}
-
-const MeshExtract extract_tan = {
- .init = extract_tan_init,
- .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract HQ Tangent layers
- * \{ */
-
-static void extract_tan_hq_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(tls_data))
-{
- extract_tan_ex_init(mr, cache, buf, true);
-}
-
-const MeshExtract extract_tan_hq = {
- .init = extract_tan_hq_init,
- .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Sculpt Data
+/** \name Extract Edit Flag Utils
* \{ */
-static void extract_sculpt_data_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- GPUVertFormat format = {0};
-
- CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
- CustomData *cd_pdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata;
-
- float *cd_mask = CustomData_get_layer(cd_vdata, CD_PAINT_MASK);
- int *cd_face_set = CustomData_get_layer(cd_pdata, CD_SCULPT_FACE_SETS);
-
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "fset", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- typedef struct gpuSculptData {
- uint8_t face_set_color[4];
- float mask;
- } gpuSculptData;
-
- gpuSculptData *vbo_data = (gpuSculptData *)GPU_vertbuf_get_data(vbo);
- MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_mask_ofs = CustomData_get_offset(cd_vdata, CD_PAINT_MASK);
- int cd_face_set_ofs = CustomData_get_offset(cd_pdata, CD_SCULPT_FACE_SETS);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- float v_mask = 0.0f;
- if (cd_mask) {
- v_mask = BM_ELEM_CD_GET_FLOAT(l_iter->v, cd_mask_ofs);
- }
- vbo_data->mask = v_mask;
- uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
- if (cd_face_set) {
- const int face_set_id = BM_ELEM_CD_GET_INT(l_iter->f, cd_face_set_ofs);
- if (face_set_id != mr->me->face_sets_color_default) {
- BKE_paint_face_set_overlay_color_get(
- face_set_id, mr->me->face_sets_color_seed, face_set_color);
- }
- }
- copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color);
- vbo_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- int mp_loop = 0;
- for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
- const MPoly *p = &mr->mpoly[mp_index];
- for (int l = 0; l < p->totloop; l++) {
- float v_mask = 0.0f;
- if (cd_mask) {
- v_mask = cd_mask[loops[mp_loop].v];
- }
- vbo_data->mask = v_mask;
-
- uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
- if (cd_face_set) {
- const int face_set_id = cd_face_set[mp_index];
- /* Skip for the default color Face Set to render it white. */
- if (face_set_id != mr->me->face_sets_color_default) {
- BKE_paint_face_set_overlay_color_get(
- face_set_id, mr->me->face_sets_color_seed, face_set_color);
- }
- }
- copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color);
- mp_loop++;
- vbo_data++;
- }
- }
- }
-}
-
-const MeshExtract extract_sculpt_data = {
- .init = extract_sculpt_data_init,
- .data_type = 0,
- .data_size = 0,
- /* TODO: enable threading. */
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.sculpt_data)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract VCol
- * \{ */
-
-static void extract_vcol_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- GPUVertFormat format = {0};
- GPU_vertformat_deinterleave(&format);
-
- CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
- uint32_t vcol_layers = cache->cd_used.vcol;
- uint32_t svcol_layers = cache->cd_used.sculpt_vcol;
-
- for (int i = 0; i < MAX_MCOL; i++) {
- if (vcol_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
-
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
- GPU_vertformat_alias_add(&format, "ac");
- }
-
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
- CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- }
- }
-
- /* Sculpt Vertex Colors */
- if (U.experimental.use_sculpt_vertex_colors) {
- for (int i = 0; i < 8; i++) {
- if (svcol_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
-
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "ac");
- }
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs`. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- }
- }
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- typedef struct gpuMeshVcol {
- ushort r, g, b, a;
- } gpuMeshVcol;
-
- gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo);
- MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP);
-
- for (int i = 0; i < MAX_MCOL; i++) {
- if (vcol_layers & (1 << i)) {
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPCOL, i);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
- vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
- vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
- vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
- vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
- vcol_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- const MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, mloopcol++, vcol_data++) {
- vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
- vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
- vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
- vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
- }
- }
- }
-
- if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) {
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MPropCol *prop_col = BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs);
- vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]);
- vcol_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- MPropCol *vcol = CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) {
- vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]);
- }
- }
- }
- }
-}
-
-const MeshExtract extract_vcol = {
- .init = extract_vcol_init,
- .data_type = 0,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vcol),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Orco
- * \{ */
-
-typedef struct MeshExtract_Orco_Data {
- float (*vbo_data)[4];
- float (*orco)[3];
-} MeshExtract_Orco_Data;
-
-static void extract_orco_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
- * attributes. This is a substantial waste of video-ram and should be done another way.
- * Unfortunately, at the time of writing, I did not found any other "non disruptive"
- * alternative. */
- GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- CustomData *cd_vdata = &mr->me->vdata;
-
- MeshExtract_Orco_Data *data = tls_data;
- data->vbo_data = (float(*)[4])GPU_vertbuf_get_data(vbo);
- data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
- /* Make sure `orco` layer was requested only if needed! */
- BLI_assert(data->orco);
-}
-
-static void extract_orco_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int UNUSED(f_index),
- void *data)
-{
- MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- float *loop_orco = orco_data->vbo_data[l_index];
- copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(l_iter->v)]);
- loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_orco_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *data)
-{
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
- float *loop_orco = orco_data->vbo_data[ml_index];
- copy_v3_v3(loop_orco, orco_data->orco[ml->v]);
- loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
- }
-}
-
-const MeshExtract extract_orco = {
- .init = extract_orco_init,
- .iter_poly_bm = extract_orco_iter_poly_bm,
- .iter_poly_mesh = extract_orco_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_Orco_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.orco),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edge Factor
- * Defines how much an edge is visible.
- * \{ */
-
-typedef struct MeshExtract_EdgeFac_Data {
- uchar *vbo_data;
- bool use_edge_render;
- /* Number of loop per edge. */
- uchar *edge_loop_count;
-} MeshExtract_EdgeFac_Data;
-
-static float loop_edge_factor_get(const float f_no[3],
- const float v_co[3],
- const float v_no[3],
- const float v_next_co[3])
-{
- float enor[3], evec[3];
- sub_v3_v3v3(evec, v_next_co, v_co);
- cross_v3_v3v3(enor, v_no, evec);
- normalize_v3(enor);
- float d = fabsf(dot_v3v3(enor, f_no));
- /* Re-scale to the slider range. */
- d *= (1.0f / 0.065f);
- CLAMP(d, 0.0f, 1.0f);
- return d;
-}
-
-static void extract_edge_fac_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
-
- MeshExtract_EdgeFac_Data *data = tls_data;
-
- if (mr->extract_type == MR_EXTRACT_MESH) {
- data->edge_loop_count = MEM_callocN(sizeof(uint32_t) * mr->edge_len, __func__);
-
- /* HACK(fclem) Detecting the need for edge render.
- * We could have a flag in the mesh instead or check the modifier stack. */
- const MEdge *med = mr->medge;
- for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
- if ((med->flag & ME_EDGERENDER) == 0) {
- data->use_edge_render = true;
- break;
- }
- }
- }
- else {
- /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */
- data->use_edge_render = true;
- }
-
- data->vbo_data = GPU_vertbuf_get_data(vbo);
-}
-
-static void extract_edge_fac_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_EdgeFac_Data *data = _data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
-
- if (BM_edge_is_manifold(l_iter->e)) {
- float ratio = loop_edge_factor_get(bm_face_no_get(mr, f),
- bm_vert_co_get(mr, l_iter->v),
- bm_vert_no_get(mr, l_iter->v),
- bm_vert_co_get(mr, l_iter->next->v));
- data->vbo_data[l_index] = ratio * 253 + 1;
- }
- else {
- data->vbo_data[l_index] = 255;
- }
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *_data)
-{
- MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
-
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
-
- if (data->use_edge_render) {
- const MEdge *med = &mr->medge[ml->e];
- data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0;
- }
- else {
-
- /* Count loop per edge to detect non-manifold. */
- if (data->edge_loop_count[ml->e] < 3) {
- data->edge_loop_count[ml->e]++;
- }
- if (data->edge_loop_count[ml->e] == 2) {
- /* Manifold */
- const int ml_index_last = mp->totloop + mp->loopstart - 1;
- const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
- const MLoop *ml_next = &mr->mloop[ml_index_other];
- const MVert *v1 = &mr->mvert[ml->v];
- const MVert *v2 = &mr->mvert[ml_next->v];
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, v1->no);
- float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co);
- data->vbo_data[ml_index] = ratio * 253 + 1;
- }
- else {
- /* Non-manifold */
- data->vbo_data[ml_index] = 255;
- }
- }
- }
-}
-
-static void extract_edge_fac_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *UNUSED(eed),
- const int ledge_index,
- void *_data)
-{
- MeshExtract_EdgeFac_Data *data = _data;
- data->vbo_data[mr->loop_len + (ledge_index * 2) + 0] = 255;
- data->vbo_data[mr->loop_len + (ledge_index * 2) + 1] = 255;
-}
-
-static void extract_edge_fac_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *UNUSED(med),
- const int ledge_index,
- void *_data)
-{
- MeshExtract_EdgeFac_Data *data = _data;
-
- data->vbo_data[mr->loop_len + ledge_index * 2 + 0] = 255;
- data->vbo_data[mr->loop_len + ledge_index * 2 + 1] = 255;
-}
-
-static void extract_edge_fac_finish(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *_data)
-{
- GPUVertBuf *vbo = buf;
- MeshExtract_EdgeFac_Data *data = _data;
-
- if (GPU_crappy_amd_driver()) {
- /* Some AMD drivers strangely crash with VBO's with a one byte format.
- * To workaround we reinitialize the VBO with another format and convert
- * all bytes to floats. */
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
- /* We keep the data reference in data->vbo_data. */
- data->vbo_data = GPU_vertbuf_steal_data(vbo);
- GPU_vertbuf_clear(vbo);
-
- int buf_len = mr->loop_len + mr->loop_loose_len;
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, buf_len);
-
- float *fdata = (float *)GPU_vertbuf_get_data(vbo);
- for (int ml_index = 0; ml_index < buf_len; ml_index++, fdata++) {
- *fdata = data->vbo_data[ml_index] / 255.0f;
- }
- /* Free old byte data. */
- MEM_freeN(data->vbo_data);
- }
- MEM_SAFE_FREE(data->edge_loop_count);
-}
-
-const MeshExtract extract_edge_fac = {
- .init = extract_edge_fac_init,
- .iter_poly_bm = extract_edge_fac_iter_poly_bm,
- .iter_poly_mesh = extract_edge_fac_iter_poly_mesh,
- .iter_ledge_bm = extract_edge_fac_iter_ledge_bm,
- .iter_ledge_mesh = extract_edge_fac_iter_ledge_mesh,
- .finish = extract_edge_fac_finish,
- .data_type = MR_DATA_POLY_NOR,
- .data_size = sizeof(MeshExtract_EdgeFac_Data),
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_fac)};
-
-/** \} */
-/* ---------------------------------------------------------------------- */
-/** \name Extract Vertex Weight
- * \{ */
-
-typedef struct MeshExtract_Weight_Data {
- float *vbo_data;
- const DRW_MeshWeightState *wstate;
- const MDeformVert *dvert; /* For #Mesh. */
- int cd_ofs; /* For #BMesh. */
-} MeshExtract_Weight_Data;
-
-static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
-{
- /* Error state. */
- if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
- return -2.0f;
- }
- if (dvert == NULL) {
- return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f;
- }
-
- float input = 0.0f;
- if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
- /* Multi-Paint feature */
- bool is_normalized = (wstate->flags & (DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE |
- DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE));
- input = BKE_defvert_multipaint_collective_weight(dvert,
- wstate->defgroup_len,
- wstate->defgroup_sel,
- wstate->defgroup_sel_count,
- is_normalized);
- /* make it black if the selected groups have no weight on a vertex */
- if (input == 0.0f) {
- return -1.0f;
- }
- }
- else {
- /* default, non tricky behavior */
- input = BKE_defvert_find_weight(dvert, wstate->defgroup_active);
-
- if (input == 0.0f) {
- switch (wstate->alert_mode) {
- case OB_DRAW_GROUPUSER_ACTIVE:
- return -1.0f;
- break;
- case OB_DRAW_GROUPUSER_ALL:
- if (BKE_defvert_is_weight_zero(dvert, wstate->defgroup_len)) {
- return -1.0f;
- }
- break;
- }
- }
- }
-
- /* Lock-Relative: display the fraction of current weight vs total unlocked weight. */
- if (wstate->flags & DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE) {
- input = BKE_defvert_lock_relative_weight(
- input, dvert, wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked);
- }
-
- CLAMP(input, 0.0f, 1.0f);
- return input;
-}
-
-static void extract_weights_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
-
- MeshExtract_Weight_Data *data = tls_data;
- data->vbo_data = (float *)GPU_vertbuf_get_data(vbo);
- data->wstate = &cache->weight_state;
-
- if (data->wstate->defgroup_active == -1) {
- /* Nothing to show. */
- data->dvert = NULL;
- data->cd_ofs = -1;
- }
- else if (mr->extract_type == MR_EXTRACT_BMESH) {
- data->dvert = NULL;
- data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
- }
- else {
- data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
- data->cd_ofs = -1;
- }
-}
-
-static void extract_weights_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_Weight_Data *data = _data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- if (data->cd_ofs != -1) {
- const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(l_iter->v, data->cd_ofs);
- data->vbo_data[l_index] = evaluate_vertex_weight(dvert, data->wstate);
- }
- else {
- data->vbo_data[l_index] = evaluate_vertex_weight(NULL, data->wstate);
- }
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_weights_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *_data)
-{
- MeshExtract_Weight_Data *data = _data;
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- if (data->dvert != NULL) {
- const MDeformVert *dvert = &data->dvert[ml->v];
- data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
- }
- else {
- const MDeformVert *dvert = NULL;
- data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
- }
- }
-}
-
-const MeshExtract extract_weights = {
- .init = extract_weights_init,
- .iter_poly_bm = extract_weights_iter_poly_bm,
- .iter_poly_mesh = extract_weights_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_Weight_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.weights),
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edit Mode Data / Flags
- * \{ */
-
-typedef struct EditLoopData {
- uchar v_flag;
- uchar e_flag;
- uchar crease;
- uchar bweight;
-} EditLoopData;
-
-static void mesh_render_data_face_flag(const MeshRenderData *mr,
- const BMFace *efa,
- const int cd_ofs,
- EditLoopData *eattr)
+void mesh_render_data_face_flag(const MeshRenderData *mr,
+ const BMFace *efa,
+ const int cd_ofs,
+ EditLoopData *eattr)
{
if (efa == mr->efa_act) {
eattr->v_flag |= VFLAG_FACE_ACTIVE;
@@ -1708,7 +125,8 @@ static void mesh_render_data_face_flag(const MeshRenderData *mr,
#ifdef WITH_FREESTYLE
if (mr->freestyle_face_ofs != -1) {
- const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs);
+ const FreestyleFace *ffa = (const FreestyleFace *)BM_ELEM_CD_GET_VOID_P(
+ efa, mr->freestyle_face_ofs);
if (ffa->flag & FREESTYLE_FACE_MARK) {
eattr->v_flag |= VFLAG_FACE_FREESTYLE;
}
@@ -1716,78 +134,15 @@ static void mesh_render_data_face_flag(const MeshRenderData *mr,
#endif
}
-static void mesh_render_data_edge_flag(const MeshRenderData *mr,
- const BMEdge *eed,
- EditLoopData *eattr)
-{
- const ToolSettings *ts = mr->toolsettings;
- const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
- const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
-
- if (eed == mr->eed_act) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- }
- if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
- if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
- eattr->e_flag |= VFLAG_EDGE_SEAM;
- }
- if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
- eattr->e_flag |= VFLAG_EDGE_SHARP;
- }
-
- /* Use active edge color for active face edges because
- * specular highlights make it hard to see T55456#510873.
- *
- * This isn't ideal since it can't be used when mixing edge/face modes
- * but it's still better than not being able to see the active face. */
- if (is_face_only_select_mode) {
- if (mr->efa_act != NULL) {
- if (BM_edge_in_face(eed, mr->efa_act)) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- }
- }
-
- /* Use a byte for value range */
- if (mr->crease_ofs != -1) {
- float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs);
- if (crease > 0) {
- eattr->crease = (uchar)(crease * 255.0f);
- }
- }
- /* Use a byte for value range */
- if (mr->bweight_ofs != -1) {
- float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs);
- if (bweight > 0) {
- eattr->bweight = (uchar)(bweight * 255.0f);
- }
- }
-#ifdef WITH_FREESTYLE
- if (mr->freestyle_edge_ofs != -1) {
- const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs);
- if (fed->flag & FREESTYLE_EDGE_MARK) {
- eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
- }
- }
-#endif
-}
-
-static void mesh_render_data_loop_flag(const MeshRenderData *mr,
- BMLoop *l,
- const int cd_ofs,
- EditLoopData *eattr)
+void mesh_render_data_loop_flag(const MeshRenderData *mr,
+ BMLoop *l,
+ const int cd_ofs,
+ EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
}
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_ofs);
+ MLoopUV *luv = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_ofs);
if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
eattr->v_flag |= VFLAG_VERT_UV_PINNED;
}
@@ -1796,10 +151,10 @@ static void mesh_render_data_loop_flag(const MeshRenderData *mr,
}
}
-static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
- BMLoop *l,
- const int cd_ofs,
- EditLoopData *eattr)
+void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
+ BMLoop *l,
+ const int cd_ofs,
+ EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
@@ -1810,1879 +165,4 @@ static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
}
}
-static void mesh_render_data_vert_flag(const MeshRenderData *mr,
- const BMVert *eve,
- EditLoopData *eattr)
-{
- if (eve == mr->eve_act) {
- eattr->e_flag |= VFLAG_VERT_ACTIVE;
- }
- if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
-}
-
-static void extract_edit_data_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* WARNING: Adjust #EditLoopData struct accordingly. */
- GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
- GPU_vertformat_alias_add(&format, "flag");
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
- EditLoopData *vbo_data = GPU_vertbuf_get_data(vbo);
- *(EditLoopData **)tls_data = vbo_data;
-}
-
-static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
-
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
-
- EditLoopData *data = vbo_data + l_index;
- memset(data, 0x0, sizeof(*data));
- mesh_render_data_face_flag(mr, f, -1, data);
- mesh_render_data_edge_flag(mr, l_iter->e, data);
- mesh_render_data_vert_flag(mr, l_iter->v, data);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
-
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- EditLoopData *data = vbo_data + ml_index;
- memset(data, 0x0, sizeof(*data));
- BMFace *efa = bm_original_face_get(mr, mp_index);
- BMEdge *eed = bm_original_edge_get(mr, ml->e);
- BMVert *eve = bm_original_vert_get(mr, ml->v);
- if (efa) {
- mesh_render_data_face_flag(mr, efa, -1, data);
- }
- if (eed) {
- mesh_render_data_edge_flag(mr, eed, data);
- }
- if (eve) {
- mesh_render_data_vert_flag(mr, eve, data);
- }
- }
-}
-
-static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *eed,
- const int ledge_index,
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
- EditLoopData *data = vbo_data + mr->loop_len + (ledge_index * 2);
- memset(data, 0x0, sizeof(*data) * 2);
- mesh_render_data_edge_flag(mr, eed, &data[0]);
- data[1] = data[0];
- mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
- mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
-}
-
-static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *med,
- const int ledge_index,
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
- EditLoopData *data = vbo_data + mr->loop_len + ledge_index * 2;
- memset(data, 0x0, sizeof(*data) * 2);
- const int e_index = mr->ledges[ledge_index];
- BMEdge *eed = bm_original_edge_get(mr, e_index);
- BMVert *eve1 = bm_original_vert_get(mr, med->v1);
- BMVert *eve2 = bm_original_vert_get(mr, med->v2);
- if (eed) {
- mesh_render_data_edge_flag(mr, eed, &data[0]);
- data[1] = data[0];
- }
- if (eve1) {
- mesh_render_data_vert_flag(mr, eve1, &data[0]);
- }
- if (eve2) {
- mesh_render_data_vert_flag(mr, eve2, &data[1]);
- }
-}
-
-static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr,
- const BMVert *eve,
- const int lvert_index,
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
- EditLoopData *data = vbo_data + offset + lvert_index;
- memset(data, 0x0, sizeof(*data));
- mesh_render_data_vert_flag(mr, eve, data);
-}
-
-static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr,
- const MVert *UNUSED(mv),
- const int lvert_index,
- void *_data)
-{
- EditLoopData *vbo_data = *(EditLoopData **)_data;
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- EditLoopData *data = vbo_data + offset + lvert_index;
- memset(data, 0x0, sizeof(*data));
- const int v_index = mr->lverts[lvert_index];
- BMVert *eve = bm_original_vert_get(mr, v_index);
- if (eve) {
- mesh_render_data_vert_flag(mr, eve, data);
- }
-}
-
-const MeshExtract extract_edit_data = {
- .init = extract_edit_data_init,
- .iter_poly_bm = extract_edit_data_iter_poly_bm,
- .iter_poly_mesh = extract_edit_data_iter_poly_mesh,
- .iter_ledge_bm = extract_edit_data_iter_ledge_bm,
- .iter_ledge_mesh = extract_edit_data_iter_ledge_mesh,
- .iter_lvert_bm = extract_edit_data_iter_lvert_bm,
- .iter_lvert_mesh = extract_edit_data_iter_lvert_mesh,
- .data_type = 0,
- .data_size = sizeof(EditLoopData *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edit_data)};
-
/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edit UV Data / Flags
- * \{ */
-
-typedef struct MeshExtract_EditUVData_Data {
- EditLoopData *vbo_data;
- int cd_ofs;
-} MeshExtract_EditUVData_Data;
-
-static void extract_edituv_data_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* WARNING: Adjust #EditLoopData struct accordingly. */
- GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
- GPU_vertformat_alias_add(&format, "flag");
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
-
- MeshExtract_EditUVData_Data *data = tls_data;
- data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo);
- data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
-}
-
-static void extract_edituv_data_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- MeshExtract_EditUVData_Data *data = _data;
- EditLoopData *eldata = &data->vbo_data[l_index];
- memset(eldata, 0x0, sizeof(*eldata));
- mesh_render_data_loop_flag(mr, l_iter, data->cd_ofs, eldata);
- mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata);
- mesh_render_data_loop_edge_flag(mr, l_iter, data->cd_ofs, eldata);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *_data)
-{
- MeshExtract_EditUVData_Data *data = _data;
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
-
- EditLoopData *eldata = &data->vbo_data[ml_index];
- memset(eldata, 0x0, sizeof(*eldata));
- BMFace *efa = bm_original_face_get(mr, mp_index);
- if (efa) {
- BMEdge *eed = bm_original_edge_get(mr, ml->e);
- BMVert *eve = bm_original_vert_get(mr, ml->v);
- if (eed && eve) {
- /* Loop on an edge endpoint. */
- BMLoop *l = BM_face_edge_share_loop(efa, eed);
- mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata);
- mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
- }
- else {
- if (eed == NULL) {
- /* Find if the loop's vert is not part of an edit edge.
- * For this, we check if the previous loop was on an edge. */
- const int ml_index_last = mp->loopstart + mp->totloop - 1;
- const int l_prev = (ml_index == mp->loopstart) ? ml_index_last : (ml_index - 1);
- const MLoop *ml_prev = &mr->mloop[l_prev];
- eed = bm_original_edge_get(mr, ml_prev->e);
- }
- if (eed) {
- /* Mapped points on an edge between two edit verts. */
- BMLoop *l = BM_face_edge_share_loop(efa, eed);
- mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
- }
- }
- }
- }
-}
-
-const MeshExtract extract_edituv_data = {
- .init = extract_edituv_data_init,
- .iter_poly_bm = extract_edituv_data_iter_poly_bm,
- .iter_poly_mesh = extract_edituv_data_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_EditUVData_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_data)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edit UV area stretch
- * \{ */
-
-static void extract_edituv_stretch_area_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-}
-
-BLI_INLINE float area_ratio_get(float area, float uvarea)
-{
- if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) {
- /* Tag inversion by using the sign. */
- return (area > uvarea) ? (uvarea / area) : -(area / uvarea);
- }
- return 0.0f;
-}
-
-BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
-{
- ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
- return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
-}
-
-static void extract_edituv_stretch_area_finish(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(data))
-{
- GPUVertBuf *vbo = buf;
- float tot_area = 0.0f, tot_uv_area = 0.0f;
- float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- CustomData *cd_ldata = &mr->bm->ldata;
- int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
-
- BMFace *efa;
- BMIter f_iter;
- int f;
- BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
- float area = BM_face_calc_area(efa);
- float uvarea = BM_face_calc_area_uv(efa, uv_ofs);
- tot_area += area;
- tot_uv_area += uvarea;
- area_ratio[f] = area_ratio_get(area, uvarea);
- }
- }
- else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
- const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
- const MPoly *mp = mr->mpoly;
- for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- float area = BKE_mesh_calc_poly_area(mp, &mr->mloop[mp->loopstart], mr->mvert);
- float uvarea = BKE_mesh_calc_poly_uv_area(mp, uv_data);
- tot_area += area;
- tot_uv_area += uvarea;
- area_ratio[mp_index] = area_ratio_get(area, uvarea);
- }
- }
-
- cache->tot_area = tot_area;
- cache->tot_uv_area = tot_uv_area;
-
- /* Convert in place to avoid an extra allocation */
- uint16_t *poly_stretch = (uint16_t *)area_ratio;
- for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
- poly_stretch[mp_index] = area_ratio[mp_index] * SHRT_MAX;
- }
-
- /* Copy face data for each loop. */
- uint16_t *loop_stretch = (uint16_t *)GPU_vertbuf_get_data(vbo);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMFace *efa;
- BMIter f_iter;
- int f, l_index = 0;
- BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
- for (int i = 0; i < efa->len; i++, l_index++) {
- loop_stretch[l_index] = poly_stretch[f];
- }
- }
- }
- else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
- const MPoly *mp = mr->mpoly;
- for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- for (int i = 0; i < mp->totloop; i++, l_index++) {
- loop_stretch[l_index] = poly_stretch[mp_index];
- }
- }
- }
-
- MEM_freeN(area_ratio);
-}
-
-const MeshExtract extract_edituv_stretch_area = {
- .init = extract_edituv_stretch_area_init,
- .finish = extract_edituv_stretch_area_finish,
- .data_type = 0,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_area)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edit UV angle stretch
- * \{ */
-
-typedef struct UVStretchAngle {
- int16_t angle;
- int16_t uv_angles[2];
-} UVStretchAngle;
-
-typedef struct MeshExtract_StretchAngle_Data {
- UVStretchAngle *vbo_data;
- MLoopUV *luv;
- float auv[2][2], last_auv[2];
- float av[2][3], last_av[3];
- int cd_ofs;
-} MeshExtract_StretchAngle_Data;
-
-static void compute_normalize_edge_vectors(float auv[2][2],
- float av[2][3],
- const float uv[2],
- const float uv_prev[2],
- const float co[3],
- const float co_prev[3])
-{
- /* Move previous edge. */
- copy_v2_v2(auv[0], auv[1]);
- copy_v3_v3(av[0], av[1]);
- /* 2d edge */
- sub_v2_v2v2(auv[1], uv_prev, uv);
- normalize_v2(auv[1]);
- /* 3d edge */
- sub_v3_v3v3(av[1], co_prev, co);
- normalize_v3(av[1]);
-}
-
-static short v2_to_short_angle(const float v[2])
-{
- return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
-}
-
-static void edituv_get_edituv_stretch_angle(float auv[2][2],
- const float av[2][3],
- UVStretchAngle *r_stretch)
-{
- /* Send UV's to the shader and let it compute the aspect corrected angle. */
- r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
- r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
- /* Compute 3D angle here. */
- r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX;
-
-#if 0 /* here for reference, this is done in shader now. */
- float uvang = angle_normalized_v2v2(auv0, auv1);
- float ang = angle_normalized_v3v3(av0, av1);
- float stretch = fabsf(uvang - ang) / (float)M_PI;
- return 1.0f - pow2f(1.0f - stretch);
-#endif
-}
-
-static void extract_edituv_stretch_angle_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* Waning: adjust #UVStretchAngle struct accordingly. */
- GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-
- MeshExtract_StretchAngle_Data *data = tls_data;
- data->vbo_data = (UVStretchAngle *)GPU_vertbuf_get_data(vbo);
-
- /* Special iterator needed to save about half of the computing cost. */
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
- }
- else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
- data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
- }
-}
-
-static void extract_edituv_stretch_angle_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_StretchAngle_Data *data = _data;
- float(*auv)[2] = data->auv, *last_auv = data->last_auv;
- float(*av)[3] = data->av, *last_av = data->last_av;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
-
- const MLoopUV *luv, *luv_next;
- BMLoop *l_next = l_iter->next;
- if (l_iter == BM_FACE_FIRST_LOOP(f)) {
- /* First loop in face. */
- BMLoop *l_tmp = l_iter->prev;
- BMLoop *l_next_tmp = l_iter;
- luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
- luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
- compute_normalize_edge_vectors(auv,
- av,
- luv->uv,
- luv_next->uv,
- bm_vert_co_get(mr, l_tmp->v),
- bm_vert_co_get(mr, l_next_tmp->v));
- /* Save last edge. */
- copy_v2_v2(last_auv, auv[1]);
- copy_v3_v3(last_av, av[1]);
- }
- if (l_next == BM_FACE_FIRST_LOOP(f)) {
- /* Move previous edge. */
- copy_v2_v2(auv[0], auv[1]);
- copy_v3_v3(av[0], av[1]);
- /* Copy already calculated last edge. */
- copy_v2_v2(auv[1], last_auv);
- copy_v3_v3(av[1], last_av);
- }
- else {
- luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs);
- luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
- compute_normalize_edge_vectors(auv,
- av,
- luv->uv,
- luv_next->uv,
- bm_vert_co_get(mr, l_iter->v),
- bm_vert_co_get(mr, l_next->v));
- }
- edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[l_index]);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edituv_stretch_angle_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *_data)
-{
- MeshExtract_StretchAngle_Data *data = _data;
-
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- float(*auv)[2] = data->auv, *last_auv = data->last_auv;
- float(*av)[3] = data->av, *last_av = data->last_av;
- int l_next = ml_index + 1;
- const MVert *v, *v_next;
- if (ml_index == mp->loopstart) {
- /* First loop in face. */
- const int ml_index_last = ml_index_end - 1;
- const int l_next_tmp = mp->loopstart;
- v = &mr->mvert[mr->mloop[ml_index_last].v];
- v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
- compute_normalize_edge_vectors(
- auv, av, data->luv[ml_index_last].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
- /* Save last edge. */
- copy_v2_v2(last_auv, auv[1]);
- copy_v3_v3(last_av, av[1]);
- }
- if (l_next == ml_index_end) {
- l_next = mp->loopstart;
- /* Move previous edge. */
- copy_v2_v2(auv[0], auv[1]);
- copy_v3_v3(av[0], av[1]);
- /* Copy already calculated last edge. */
- copy_v2_v2(auv[1], last_auv);
- copy_v3_v3(av[1], last_av);
- }
- else {
- v = &mr->mvert[mr->mloop[ml_index].v];
- v_next = &mr->mvert[mr->mloop[l_next].v];
- compute_normalize_edge_vectors(
- auv, av, data->luv[ml_index].uv, data->luv[l_next].uv, v->co, v_next->co);
- }
- edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[ml_index]);
- }
-}
-
-const MeshExtract extract_edituv_stretch_angle = {
- .init = extract_edituv_stretch_angle_init,
- .iter_poly_bm = extract_edituv_stretch_angle_iter_poly_bm,
- .iter_poly_mesh = extract_edituv_stretch_angle_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_StretchAngle_Data),
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_angle)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Edit Mesh Analysis Colors
- * \{ */
-
-static void extract_mesh_analysis_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len);
-}
-
-static void axis_from_enum_v3(float v[3], const char axis)
-{
- zero_v3(v);
- if (axis < 3) {
- v[axis] = 1.0f;
- }
- else {
- v[axis - 3] = -1.0f;
- }
-}
-
-BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange)
-{
- if (fac < min) {
- fac = 1.0f;
- }
- else if (fac > max) {
- fac = -1.0f;
- }
- else {
- fac = (fac - min) * minmax_irange;
- fac = 1.0f - fac;
- CLAMP(fac, 0.0f, 1.0f);
- }
- return fac;
-}
-
-static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
-{
- const MeshStatVis *statvis = &mr->toolsettings->statvis;
- const float min = statvis->overhang_min / (float)M_PI;
- const float max = statvis->overhang_max / (float)M_PI;
- const char axis = statvis->overhang_axis;
- BMEditMesh *em = mr->edit_bmesh;
- BMIter iter;
- BMesh *bm = em->bm;
- BMFace *f;
- float dir[3];
- const float minmax_irange = 1.0f / (max - min);
-
- BLI_assert(min <= max);
-
- axis_from_enum_v3(dir, axis);
-
- /* now convert into global space */
- mul_transposed_mat3_m4_v3(mr->obmat, dir);
- normalize_v3(dir);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int l_index = 0;
- BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI;
- fac = overhang_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l_index++) {
- r_overhang[l_index] = fac;
- }
- }
- }
- else {
- const MPoly *mp = mr->mpoly;
- for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- float fac = angle_normalized_v3v3(mr->poly_normals[mp_index], dir) / (float)M_PI;
- fac = overhang_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mp->totloop; i++, l_index++) {
- r_overhang[l_index] = fac;
- }
- }
- }
-}
-
-/**
- * Needed so we can use jitter values for face interpolation.
- */
-static void uv_from_jitter_v2(float uv[2])
-{
- uv[0] += 0.5f;
- uv[1] += 0.5f;
- if (uv[0] + uv[1] > 1.0f) {
- uv[0] = 1.0f - uv[0];
- uv[1] = 1.0f - uv[1];
- }
-
- clamp_v2(uv, 0.0f, 1.0f);
-}
-
-BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange)
-{
- /* important not '<=' */
- if (fac < max) {
- fac = (fac - min) * minmax_irange;
- fac = 1.0f - fac;
- CLAMP(fac, 0.0f, 1.0f);
- }
- else {
- fac = -1.0f;
- }
- return fac;
-}
-
-static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
-{
- const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
- /* cheating to avoid another allocation */
- float *face_dists = r_thickness + (mr->loop_len - mr->poly_len);
- BMEditMesh *em = mr->edit_bmesh;
- const float scale = 1.0f / mat4_to_scale(mr->obmat);
- const MeshStatVis *statvis = &mr->toolsettings->statvis;
- const float min = statvis->thickness_min * scale;
- const float max = statvis->thickness_max * scale;
- const float minmax_irange = 1.0f / (max - min);
- const int samples = statvis->thickness_samples;
- float jit_ofs[32][2];
- BLI_assert(samples <= 32);
- BLI_assert(min <= max);
-
- copy_vn_fl(face_dists, mr->poly_len, max);
-
- BLI_jitter_init(jit_ofs, samples);
- for (int j = 0; j < samples; j++) {
- uv_from_jitter_v2(jit_ofs[j]);
- }
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMesh *bm = em->bm;
- BM_mesh_elem_index_ensure(bm, BM_FACE);
-
- struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
- struct BMLoop *(*looptris)[3] = em->looptris;
- for (int i = 0; i < mr->tri_len; i++) {
- BMLoop **ltri = looptris[i];
- const int index = BM_elem_index_get(ltri[0]->f);
- const float *cos[3] = {
- bm_vert_co_get(mr, ltri[0]->v),
- bm_vert_co_get(mr, ltri[1]->v),
- bm_vert_co_get(mr, ltri[2]->v),
- };
- float ray_co[3];
- float ray_no[3];
-
- normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
-
- for (int j = 0; j < samples; j++) {
- float dist = face_dists[index];
- interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
- madd_v3_v3fl(ray_co, ray_no, eps_offset);
-
- BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL);
- if (f_hit && dist < face_dists[index]) {
- float angle_fac = fabsf(
- dot_v3v3(bm_face_no_get(mr, ltri[0]->f), bm_face_no_get(mr, f_hit)));
- angle_fac = 1.0f - angle_fac;
- angle_fac = angle_fac * angle_fac * angle_fac;
- angle_fac = 1.0f - angle_fac;
- dist /= angle_fac;
- if (dist < face_dists[index]) {
- face_dists[index] = dist;
- }
- }
- }
- }
- BKE_bmbvh_free(bmtree);
-
- BMIter iter;
- BMFace *f;
- int l_index = 0;
- BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- float fac = face_dists[BM_elem_index_get(f)];
- fac = thickness_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l_index++) {
- r_thickness[l_index] = fac;
- }
- }
- }
- else {
- BVHTreeFromMesh treeData = {NULL};
-
- BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
- const MLoopTri *mlooptri = mr->mlooptri;
- for (int i = 0; i < mr->tri_len; i++, mlooptri++) {
- const int index = mlooptri->poly;
- const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co,
- mr->mvert[mr->mloop[mlooptri->tri[1]].v].co,
- mr->mvert[mr->mloop[mlooptri->tri[2]].v].co};
- float ray_co[3];
- float ray_no[3];
-
- normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
-
- for (int j = 0; j < samples; j++) {
- interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
- madd_v3_v3fl(ray_co, ray_no, eps_offset);
-
- BVHTreeRayHit hit;
- hit.index = -1;
- hit.dist = face_dists[index];
- if ((BLI_bvhtree_ray_cast(
- tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) &&
- hit.dist < face_dists[index]) {
- float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no));
- angle_fac = 1.0f - angle_fac;
- angle_fac = angle_fac * angle_fac * angle_fac;
- angle_fac = 1.0f - angle_fac;
- hit.dist /= angle_fac;
- if (hit.dist < face_dists[index]) {
- face_dists[index] = hit.dist;
- }
- }
- }
- }
-
- const MPoly *mp = mr->mpoly;
- for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- float fac = face_dists[mp_index];
- fac = thickness_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mp->totloop; i++, l_index++) {
- r_thickness[l_index] = fac;
- }
- }
- }
-}
-
-struct BVHTree_OverlapData {
- const Mesh *me;
- const MLoopTri *mlooptri;
- float epsilon;
-};
-
-static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
-{
- struct BVHTree_OverlapData *data = userdata;
- const Mesh *me = data->me;
-
- const MLoopTri *tri_a = &data->mlooptri[index_a];
- const MLoopTri *tri_b = &data->mlooptri[index_b];
-
- if (UNLIKELY(tri_a->poly == tri_b->poly)) {
- return false;
- }
-
- const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
- me->mvert[me->mloop[tri_a->tri[1]].v].co,
- me->mvert[me->mloop[tri_a->tri[2]].v].co};
- const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
- me->mvert[me->mloop[tri_b->tri[1]].v].co,
- me->mvert[me->mloop[tri_b->tri[2]].v].co};
- float ix_pair[2][3];
- int verts_shared = 0;
-
- verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) +
- ELEM(tri_a_co[2], UNPACK3(tri_b_co)));
-
- /* if 2 points are shared, bail out */
- if (verts_shared >= 2) {
- return false;
- }
-
- return (isect_tri_tri_v3(UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1]) &&
- /* if we share a vertex, check the intersection isn't a 'point' */
- ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon)));
-}
-
-static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
-{
- BMEditMesh *em = mr->edit_bmesh;
-
- for (int l_index = 0; l_index < mr->loop_len; l_index++) {
- r_intersect[l_index] = -1.0f;
- }
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- uint overlap_len;
- BMesh *bm = em->bm;
-
- BM_mesh_elem_index_ensure(bm, BM_FACE);
-
- struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
- BVHTreeOverlap *overlap = BKE_bmbvh_overlap_self(bmtree, &overlap_len);
-
- if (overlap) {
- for (int i = 0; i < overlap_len; i++) {
- BMFace *f_hit_pair[2] = {
- em->looptris[overlap[i].indexA][0]->f,
- em->looptris[overlap[i].indexB][0]->f,
- };
- for (int j = 0; j < 2; j++) {
- BMFace *f_hit = f_hit_pair[j];
- BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
- int l_index = BM_elem_index_get(l_first);
- for (int k = 0; k < f_hit->len; k++, l_index++) {
- r_intersect[l_index] = 1.0f;
- }
- }
- }
- MEM_freeN(overlap);
- }
-
- BKE_bmbvh_free(bmtree);
- }
- else {
- uint overlap_len;
- BVHTreeFromMesh treeData = {NULL};
-
- BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
-
- struct BVHTree_OverlapData data = {
- .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)};
-
- BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data);
- if (overlap) {
- for (int i = 0; i < overlap_len; i++) {
- const MPoly *f_hit_pair[2] = {
- &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly],
- &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly],
- };
- for (int j = 0; j < 2; j++) {
- const MPoly *f_hit = f_hit_pair[j];
- int l_index = f_hit->loopstart;
- for (int k = 0; k < f_hit->totloop; k++, l_index++) {
- r_intersect[l_index] = 1.0f;
- }
- }
- }
- MEM_freeN(overlap);
- }
- }
-}
-
-BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange)
-{
- if (fac >= min) {
- fac = (fac - min) * minmax_irange;
- CLAMP(fac, 0.0f, 1.0f);
- }
- else {
- /* fallback */
- fac = -1.0f;
- }
- return fac;
-}
-
-static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
-{
- BMEditMesh *em = mr->edit_bmesh;
- const MeshStatVis *statvis = &mr->toolsettings->statvis;
- const float min = statvis->distort_min;
- const float max = statvis->distort_max;
- const float minmax_irange = 1.0f / (max - min);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMIter iter;
- BMesh *bm = em->bm;
- BMFace *f;
-
- if (mr->bm_vert_coords != NULL) {
- BKE_editmesh_cache_ensure_poly_normals(em, mr->edit_data);
-
- /* Most likely this is already valid, ensure just in case.
- * Needed for #BM_loop_calc_face_normal_safe_vcos. */
- BM_mesh_elem_index_ensure(em->bm, BM_VERT);
- }
-
- int l_index = 0;
- int f_index = 0;
- BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, f_index) {
- float fac = -1.0f;
-
- if (f->len > 3) {
- BMLoop *l_iter, *l_first;
-
- fac = 0.0f;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const float *no_face;
- float no_corner[3];
- if (mr->bm_vert_coords != NULL) {
- no_face = mr->bm_poly_normals[f_index];
- BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner);
- }
- else {
- no_face = f->no;
- BM_loop_calc_face_normal_safe(l_iter, no_corner);
- }
-
- /* simple way to detect (what is most likely) concave */
- if (dot_v3v3(no_face, no_corner) < 0.0f) {
- negate_v3(no_corner);
- }
- fac = max_ff(fac, angle_normalized_v3v3(no_face, no_corner));
-
- } while ((l_iter = l_iter->next) != l_first);
- fac *= 2.0f;
- }
-
- fac = distort_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l_index++) {
- r_distort[l_index] = fac;
- }
- }
- }
- else {
- const MPoly *mp = mr->mpoly;
- for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- float fac = -1.0f;
-
- if (mp->totloop > 3) {
- float *f_no = mr->poly_normals[mp_index];
- fac = 0.0f;
-
- for (int i = 1; i <= mp->totloop; i++) {
- const MLoop *l_prev = &mr->mloop[mp->loopstart + (i - 1) % mp->totloop];
- const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
- const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
- float no_corner[3];
- normal_tri_v3(no_corner,
- mr->mvert[l_prev->v].co,
- mr->mvert[l_curr->v].co,
- mr->mvert[l_next->v].co);
- /* simple way to detect (what is most likely) concave */
- if (dot_v3v3(f_no, no_corner) < 0.0f) {
- negate_v3(no_corner);
- }
- fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
- }
- fac *= 2.0f;
- }
-
- fac = distort_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mp->totloop; i++, l_index++) {
- r_distort[l_index] = fac;
- }
- }
- }
-}
-
-BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange)
-{
- /* important not '>=' */
- if (fac > min) {
- fac = (fac - min) * minmax_irange;
- CLAMP(fac, 0.0f, 1.0f);
- }
- else {
- /* fallback */
- fac = -1.0f;
- }
- return fac;
-}
-
-static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
-{
- BMEditMesh *em = mr->edit_bmesh;
- const MeshStatVis *statvis = &mr->toolsettings->statvis;
- const float min = statvis->sharp_min;
- const float max = statvis->sharp_max;
- const float minmax_irange = 1.0f / (max - min);
-
- /* Can we avoid this extra allocation? */
- float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__);
- copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMIter iter;
- BMesh *bm = em->bm;
- BMFace *efa;
- BMEdge *e;
- /* first assign float values to verts */
- BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
- float angle = BM_edge_calc_face_angle_signed(e);
- float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
- float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
- *col1 = max_ff(*col1, angle);
- *col2 = max_ff(*col2, angle);
- }
- /* Copy vert value to loops. */
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- int l_index = BM_elem_index_get(l_iter);
- int v_index = BM_elem_index_get(l_iter->v);
- r_sharp[l_index] = sharp_remap(vert_angles[v_index], min, max, minmax_irange);
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- /* first assign float values to verts */
- const MPoly *mp = mr->mpoly;
-
- EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
-
- for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
- for (int i = 0; i < mp->totloop; i++) {
- const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
- const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
- const MVert *v_curr = &mr->mvert[l_curr->v];
- const MVert *v_next = &mr->mvert[l_next->v];
- float angle;
- void **pval;
- bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
- if (!value_is_init) {
- *pval = mr->poly_normals[mp_index];
- /* non-manifold edge, yet... */
- continue;
- }
- if (*pval != NULL) {
- const float *f1_no = mr->poly_normals[mp_index];
- const float *f2_no = *pval;
- angle = angle_normalized_v3v3(f1_no, f2_no);
- angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
- /* Tag as manifold. */
- *pval = NULL;
- }
- else {
- /* non-manifold edge */
- angle = DEG2RADF(90.0f);
- }
- float *col1 = &vert_angles[l_curr->v];
- float *col2 = &vert_angles[l_next->v];
- *col1 = max_ff(*col1, angle);
- *col2 = max_ff(*col2, angle);
- }
- }
- /* Remaining non manifold edges. */
- EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh);
- for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
- if (BLI_edgehashIterator_getValue(ehi) != NULL) {
- uint v1, v2;
- const float angle = DEG2RADF(90.0f);
- BLI_edgehashIterator_getKey(ehi, &v1, &v2);
- float *col1 = &vert_angles[v1];
- float *col2 = &vert_angles[v2];
- *col1 = max_ff(*col1, angle);
- *col2 = max_ff(*col2, angle);
- }
- }
- BLI_edgehashIterator_free(ehi);
- BLI_edgehash_free(eh, NULL);
-
- const MLoop *ml = mr->mloop;
- for (int l_index = 0; l_index < mr->loop_len; l_index++, ml++) {
- r_sharp[l_index] = sharp_remap(vert_angles[ml->v], min, max, minmax_irange);
- }
- }
-
- MEM_freeN(vert_angles);
-}
-
-static void extract_analysis_iter_finish_mesh(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(data))
-{
- GPUVertBuf *vbo = buf;
- BLI_assert(mr->edit_bmesh);
-
- float *l_weight = (float *)GPU_vertbuf_get_data(vbo);
-
- switch (mr->toolsettings->statvis.type) {
- case SCE_STATVIS_OVERHANG:
- statvis_calc_overhang(mr, l_weight);
- break;
- case SCE_STATVIS_THICKNESS:
- statvis_calc_thickness(mr, l_weight);
- break;
- case SCE_STATVIS_INTERSECT:
- statvis_calc_intersect(mr, l_weight);
- break;
- case SCE_STATVIS_DISTORT:
- statvis_calc_distort(mr, l_weight);
- break;
- case SCE_STATVIS_SHARP:
- statvis_calc_sharp(mr, l_weight);
- break;
- }
-}
-
-const MeshExtract extract_mesh_analysis = {
- .init = extract_mesh_analysis_init,
- .finish = extract_analysis_iter_finish_mesh,
- /* This is not needed for all visualization types.
- * * Maybe split into different extract. */
- .data_type = MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.mesh_analysis)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots positions
- * \{ */
-
-static void extract_fdots_pos_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
- *(float(**)[3])tls_data = GPU_vertbuf_get_data(vbo);
-}
-
-static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int f_index,
- void *data)
-{
- float(*center)[3] = *(float(**)[3])data;
-
- float *co = center[f_index];
- zero_v3(co);
-
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- add_v3_v3(co, bm_vert_co_get(mr, l_iter->v));
- } while ((l_iter = l_iter->next) != l_first);
- mul_v3_fl(co, 1.0f / (float)f->len);
-}
-
-static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *data)
-{
- float(*center)[3] = *(float(**)[3])data;
- float *co = center[mp_index];
- zero_v3(co);
-
- const MVert *mvert = mr->mvert;
- const MLoop *mloop = mr->mloop;
-
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- if (mr->use_subsurf_fdots) {
- const MVert *mv = &mr->mvert[ml->v];
- if (mv->flag & ME_VERT_FACEDOT) {
- copy_v3_v3(center[mp_index], mv->co);
- break;
- }
- }
- else {
- const MVert *mv = &mvert[ml->v];
- add_v3_v3(center[mp_index], mv->co);
- }
- }
-
- if (!mr->use_subsurf_fdots) {
- mul_v3_fl(co, 1.0f / (float)mp->totloop);
- }
-}
-
-const MeshExtract extract_fdots_pos = {
- .init = extract_fdots_pos_init,
- .iter_poly_bm = extract_fdots_pos_iter_poly_bm,
- .iter_poly_mesh = extract_fdots_pos_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(float (*)[3]),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_pos)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots Normal and edit flag
- * \{ */
-#define NOR_AND_FLAG_DEFAULT 0
-#define NOR_AND_FLAG_SELECT 1
-#define NOR_AND_FLAG_ACTIVE -1
-#define NOR_AND_FLAG_HIDDEN -2
-
-static void extract_fdots_nor_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
-}
-
-static void extract_fdots_nor_finish(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(data))
-{
- GPUVertBuf *vbo = buf;
- static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
- GPUPackedNormal *nor = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo);
- BMFace *efa;
-
- /* Quicker than doing it for each loop. */
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- for (int f = 0; f < mr->poly_len; f++) {
- efa = BM_face_at_index(mr->bm, f);
- const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
- nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
- nor[f].w = NOR_AND_FLAG_HIDDEN;
- }
- else {
- nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
- /* Select / Active Flag. */
- nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
- ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
- NOR_AND_FLAG_DEFAULT);
- }
- }
- }
- else {
- for (int f = 0; f < mr->poly_len; f++) {
- efa = bm_original_face_get(mr, f);
- const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
- nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
- nor[f].w = NOR_AND_FLAG_HIDDEN;
- }
- else {
- nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
- /* Select / Active Flag. */
- nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
- ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
- NOR_AND_FLAG_DEFAULT);
- }
- }
- }
-}
-
-const MeshExtract extract_fdots_nor = {
- .init = extract_fdots_nor_init,
- .finish = extract_fdots_nor_finish,
- .data_type = MR_DATA_POLY_NOR,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots High Quality Normal and edit flag
- * \{ */
-static void extract_fdots_nor_hq_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
-}
-
-static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(data))
-{
- GPUVertBuf *vbo = buf;
- static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
- short *nor = (short *)GPU_vertbuf_get_data(vbo);
- BMFace *efa;
-
- /* Quicker than doing it for each loop. */
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- for (int f = 0; f < mr->poly_len; f++) {
- efa = BM_face_at_index(mr->bm, f);
- const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
- normal_float_to_short_v3(&nor[f * 4], invalid_normal);
- nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
- }
- else {
- normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa));
- /* Select / Active Flag. */
- nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
- ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
- NOR_AND_FLAG_DEFAULT);
- }
- }
- }
- else {
- for (int f = 0; f < mr->poly_len; f++) {
- efa = bm_original_face_get(mr, f);
- const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
- normal_float_to_short_v3(&nor[f * 4], invalid_normal);
- nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
- }
- else {
- normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa));
- /* Select / Active Flag. */
- nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
- ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
- NOR_AND_FLAG_DEFAULT);
- }
- }
- }
-}
-
-const MeshExtract extract_fdots_nor_hq = {
- .init = extract_fdots_nor_hq_init,
- .finish = extract_fdots_nor_hq_finish,
- .data_type = MR_DATA_POLY_NOR,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots UV
- * \{ */
-
-typedef struct MeshExtract_FdotUV_Data {
- float (*vbo_data)[2];
- MLoopUV *uv_data;
- int cd_ofs;
-} MeshExtract_FdotUV_Data;
-
-static void extract_fdots_uv_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format, "au");
- GPU_vertformat_alias_add(&format, "pos");
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
-
- if (!mr->use_subsurf_fdots) {
- /* Clear so we can accumulate on it. */
- memset(GPU_vertbuf_get_data(vbo), 0x0, mr->poly_len * GPU_vertbuf_get_format(vbo)->stride);
- }
-
- MeshExtract_FdotUV_Data *data = tls_data;
- data->vbo_data = (float(*)[2])GPU_vertbuf_get_data(vbo);
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
- }
- else {
- data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
- }
-}
-
-static void extract_fdots_uv_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_FdotUV_Data *data = _data;
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- float w = 1.0f / (float)f->len;
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs);
- madd_v2_v2fl(data->vbo_data[BM_elem_index_get(f)], luv->uv, w);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *_data)
-{
- MeshExtract_FdotUV_Data *data = _data;
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- if (mr->use_subsurf_fdots) {
- const MVert *mv = &mr->mvert[ml->v];
- if (mv->flag & ME_VERT_FACEDOT) {
- copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv);
- }
- }
- else {
- float w = 1.0f / (float)mp->totloop;
- madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w);
- }
- }
-}
-
-const MeshExtract extract_fdots_uv = {
- .init = extract_fdots_uv_init,
- .iter_poly_bm = extract_fdots_uv_iter_poly_bm,
- .iter_poly_mesh = extract_fdots_uv_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_FdotUV_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_uv)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots Edit UV flag
- * \{ */
-
-typedef struct MeshExtract_EditUVFdotData_Data {
- EditLoopData *vbo_data;
- int cd_ofs;
-} MeshExtract_EditUVFdotData_Data;
-
-static void extract_fdots_edituv_data_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
-
- MeshExtract_EditUVFdotData_Data *data = tls_data;
- data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo);
- data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
-}
-
-static void extract_fdots_edituv_data_iter_poly_bm(const MeshRenderData *mr,
- const BMFace *f,
- const int UNUSED(f_index),
- void *_data)
-{
- MeshExtract_EditUVFdotData_Data *data = _data;
- EditLoopData *eldata = &data->vbo_data[BM_elem_index_get(f)];
- memset(eldata, 0x0, sizeof(*eldata));
- mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata);
-}
-
-static void extract_fdots_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *UNUSED(mp),
- const int mp_index,
- void *_data)
-{
- MeshExtract_EditUVFdotData_Data *data = _data;
- EditLoopData *eldata = &data->vbo_data[mp_index];
- memset(eldata, 0x0, sizeof(*eldata));
- BMFace *efa = bm_original_face_get(mr, mp_index);
- if (efa) {
- mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
- }
-}
-
-const MeshExtract extract_fdots_edituv_data = {
- .init = extract_fdots_edituv_data_init,
- .iter_poly_bm = extract_fdots_edituv_data_iter_poly_bm,
- .iter_poly_mesh = extract_fdots_edituv_data_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(MeshExtract_EditUVFdotData_Data),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_edituv_data)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Skin Modifier Roots
- * \{ */
-
-typedef struct SkinRootData {
- float size;
- float local_pos[3];
-} SkinRootData;
-
-static void extract_skin_roots_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *UNUSED(tls_data))
-{
- GPUVertBuf *vbo = buf;
- /* Exclusively for edit mode. */
- BLI_assert(mr->bm);
-
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->bm->totvert);
-
- SkinRootData *vbo_data = (SkinRootData *)GPU_vertbuf_get_data(vbo);
-
- int root_len = 0;
- int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN);
-
- BMIter iter;
- BMVert *eve;
- BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) {
- const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs);
- if (vs->flag & MVERT_SKIN_ROOT) {
- vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f;
- copy_v3_v3(vbo_data->local_pos, bm_vert_co_get(mr, eve));
- vbo_data++;
- root_len++;
- }
- }
-
- /* It's really unlikely that all verts will be roots. Resize to avoid losing VRAM. */
- GPU_vertbuf_data_len_set(vbo, root_len);
-}
-
-const MeshExtract extract_skin_roots = {
- .init = extract_skin_roots_init,
- .data_type = 0,
- .data_size = 0,
- .use_threading = false,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.skin_roots)};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Selection Index
- * \{ */
-
-static void extract_select_idx_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* TODO rename "color" to something more descriptive. */
- GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- }
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
- *(uint32_t **)tls_data = GPU_vertbuf_get_data(vbo);
-}
-
-/* TODO Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the
- * select element associated with this loop ID. This would remove the need for this separate
- * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
- * shader to output original index. */
-
-static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int f_index,
- void *data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = f_index;
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int UNUSED(f_index),
- void *data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->e);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *f,
- const int UNUSED(f_index),
- void *data)
-{
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->v);
- } while ((l_iter = l_iter->next) != l_first);
-}
-
-static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *eed,
- const int ledge_index,
- void *data)
-{
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
-}
-
-static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
- const BMEdge *eed,
- const int ledge_index,
- void *data)
-{
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
-}
-
-static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
- const BMVert *eve,
- const int lvert_index,
- void *data)
-{
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- (*(uint32_t **)data)[offset + lvert_index] = BM_elem_index_get(eve);
-}
-
-static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int mp_index,
- void *data)
-{
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- (*(uint32_t **)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
- }
-}
-
-static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *data)
-{
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- (*(uint32_t **)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
- }
-}
-
-static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *mp,
- const int UNUSED(mp_index),
- void *data)
-{
- const MLoop *mloop = mr->mloop;
- const int ml_index_end = mp->loopstart + mp->totloop;
- for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- const MLoop *ml = &mloop[ml_index];
- (*(uint32_t **)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
- }
-}
-
-static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *UNUSED(med),
- const int ledge_index,
- void *data)
-{
- const int e_index = mr->ledges[ledge_index];
- const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
-}
-
-static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
- const MEdge *med,
- const int ledge_index,
- void *data)
-{
- int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1;
- int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
-}
-
-static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
- const MVert *UNUSED(mv),
- const int lvert_index,
- void *data)
-{
- const int offset = mr->loop_len + (mr->edge_loose_len * 2);
-
- const int v_index = mr->lverts[lvert_index];
- const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index;
- (*(uint32_t **)data)[offset + lvert_index] = v_orig;
-}
-
-const MeshExtract extract_poly_idx = {
- .init = extract_select_idx_init,
- .iter_poly_bm = extract_poly_idx_iter_poly_bm,
- .iter_poly_mesh = extract_poly_idx_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(uint32_t *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.poly_idx)};
-
-const MeshExtract extract_edge_idx = {
- .init = extract_select_idx_init,
- .iter_poly_bm = extract_edge_idx_iter_poly_bm,
- .iter_poly_mesh = extract_edge_idx_iter_poly_mesh,
- .iter_ledge_bm = extract_edge_idx_iter_ledge_bm,
- .iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh,
- .data_type = 0,
- .data_size = sizeof(uint32_t *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_idx)};
-
-const MeshExtract extract_vert_idx = {
- .init = extract_select_idx_init,
- .iter_poly_bm = extract_vert_idx_iter_poly_bm,
- .iter_poly_mesh = extract_vert_idx_iter_poly_mesh,
- .iter_ledge_bm = extract_vert_idx_iter_ledge_bm,
- .iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh,
- .iter_lvert_bm = extract_vert_idx_iter_lvert_bm,
- .iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh,
- .data_type = 0,
- .data_size = sizeof(uint32_t *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vert_idx)};
-
-static void extract_fdot_idx_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
- void *buf,
- void *tls_data)
-{
- GPUVertBuf *vbo = buf;
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- /* TODO rename "color" to something more descriptive. */
- GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, mr->poly_len);
- *(uint32_t **)tls_data = GPU_vertbuf_get_data(vbo);
-}
-
-static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
- const BMFace *UNUSED(f),
- const int f_index,
- void *data)
-{
- (*(uint32_t **)data)[f_index] = f_index;
-}
-
-static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
- const MPoly *UNUSED(mp),
- const int mp_index,
- void *data)
-{
- if (mr->p_origindex != NULL) {
- (*(uint32_t **)data)[mp_index] = mr->p_origindex[mp_index];
- }
- else {
- (*(uint32_t **)data)[mp_index] = mp_index;
- }
-}
-
-const MeshExtract extract_fdot_idx = {
- .init = extract_fdot_idx_init,
- .iter_poly_bm = extract_fdot_idx_iter_poly_bm,
- .iter_poly_mesh = extract_fdot_idx_iter_poly_mesh,
- .data_type = 0,
- .data_size = sizeof(uint32_t *),
- .use_threading = true,
- .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx)};