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Diffstat (limited to 'source/blender/draw/intern/draw_hair_private.h')
-rw-r--r--source/blender/draw/intern/draw_hair_private.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index e035131b4d7..395939838f0 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -43,14 +43,14 @@ struct HairSystem;
typedef struct ParticleHairFinalCache {
/* Output of the subdivision stage: vertex buff sized to subdiv level. */
- Gwn_VertBuf *proc_point_buf;
+ GPUVertBuf *proc_point_buf;
GPUTexture *proc_tex;
- Gwn_VertBuf *proc_hair_index_buf; /* Hair strand index for each vertex */
+ GPUVertBuf *proc_hair_index_buf; /* Hair strand index for each vertex */
GPUTexture *hair_index_tex;
/* Just contains a huge index buffer used to draw the final hair. */
- Gwn_Batch *proc_hairs[MAX_THICKRES];
+ GPUBatch *proc_hairs[MAX_THICKRES];
int strands_len;
int elems_len;
@@ -58,22 +58,22 @@ typedef struct ParticleHairFinalCache {
} ParticleHairFinalCache;
typedef struct ParticleHairCache {
- Gwn_VertBuf *pos;
- Gwn_IndexBuf *indices;
- Gwn_Batch *hairs;
+ GPUVertBuf *pos;
+ GPUIndexBuf *indices;
+ GPUBatch *hairs;
/* Hair Procedural display: Interpolation is done on the GPU. */
- Gwn_VertBuf *proc_point_buf; /* Input control points */
+ GPUVertBuf *proc_point_buf; /* Input control points */
GPUTexture *point_tex;
- Gwn_VertBuf *proc_strand_buf; /* Infos of control points strands (segment count and base index) */
+ GPUVertBuf *proc_strand_buf; /* Infos of control points strands (segment count and base index) */
GPUTexture *strand_tex;
- Gwn_VertBuf *proc_uv_buf[MAX_MTFACE];
+ GPUVertBuf *proc_uv_buf[MAX_MTFACE];
GPUTexture *uv_tex[MAX_MTFACE];
char uv_layer_names[MAX_MTFACE][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];
- Gwn_VertBuf *proc_col_buf[MAX_MCOL];
+ GPUVertBuf *proc_col_buf[MAX_MCOL];
GPUTexture *col_tex[MAX_MCOL];
char col_layer_names[MAX_MCOL][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];